The Ghostbusters game is still early in it's development so we didn't get to see a whole lot of it at Sierra's Spring Event but what we did see was mighty impressive. First we were shown a little sample of what the Infernal Engine is capable of. The setting was the New York Public Library reading room which should be familiar to any Ghostbusters fan. The fully rendered backgrounds were gorgeous and we watched as a thousand boxes were moved about the room simultaneously, objects were sliced using the Proton Pack and slime tethers were used to link objects together and hang them from the ceiling. The whole time this demonstration was happening, more and more objects were being dropped into the environment to show exactly how much this hearty engine could handle. More boxes, people and even cars fell from the ceiling, filling the room with thousands of objects without a hiccup in the frame rate or a slowing down of the action. At one point a monster was created using hundreds of books that came flying of the library shelves only to be taken down, book by book by the power of the Proton Pack.
Soon we moved to an outside street scene where we observed some of the amazing crowd technology that will be employed in the game, particularly in a Thanksgiving Day parade that we unfortunately didn't get to see previewed. I will say though that the crowd technology in Ghostbusters is the best I have ever seen. With a camera perched high above an intersection, we were able to see fifteen hundred people at once, all moving with their own individual AI, moving aside if they bumped into each other and never passing through or getting stuck all jittery in a corner. We came down to ground level and were shown some crowd reactions which were also impressive. Some ran screaming into the night while others gave you a wide berth to do your ghostbusting and yet even others stayed around to watch.
After the engine demo we got to check out some of the actual gameplay, but it skipped around quite a bit, showing various stages and enemies including the Stay-Puft Marshmallow man who looked both awesome and terrifying as he peered through windows looking for a victim. Anyone who has seen the films will be familiar with the ghost catching mechanic employed in the game. The PK emitter is used to detect the ghosts and once you've detected them your handy dandy Proton Pack comes into play with its various powers such as Dark Energy, Freeze Beam, Shot Blast, Neutron Generator and the Slime Tether. Once the ghosts have had some of the fight taken out of them you can begin the process of grabbing them with your beam and capturing them in the ghost traps. Here was where the PS3s Sixxaxis controller came into play. Utilizing a mechanic similar to that of Folklore, you use the controller to capture to grab the ghosts and then by shaking the remote, slamming the ethereal enemies into the ground until they can finally be trapped. Some enemies require multiple Ghostbusters to bring them down and often your AI buddies will not only help you by throwing down the ghost traps for you but can also help by adding their steam to yours (don't cross them!). Just remember the three steps: Wrangle, Slam and capture.
Your fellow AI Ghostbusters aren't the only ones who can help you. You real life friends can join you as well with online co-op play and specific co-op missions and mini-games. Some competitive play missions will also be available for you ornery types. Each mission will of course yield you a fee which will allow you to then make improvements to your beam pack. For all of you who were hoping to tear up the streets of NYC in the ECTO 1, I'm afraid you are out of luck as the game will contain no driving levels although the infamous vehicle does make quite a few appearances. Since the build we saw was pretty early on, the voiceover recording hadn't been done yet, but we were assured that all the original cast members would be providing their voices for the game including Bill Murray, Dan Aykroyd, Annie Potts, Harold Ramis and the rest of the gang.
As a huge fan of the original Ghostbusters, I was quite taken and duly impressed by what I saw of the game and will be waiting rather impatiently (as I'm sure most of you will) for it to rear it's head later this year. Ghostbusters will be coming to the Wii (with no online play), PS3, PS2, Xbox 360, PC and DS this October and if the developers have their way, will come out right around Halloween. Perfect.







Comments
Ghost Busters is going to be sick - who its just great there back - may next a movie...
[freecheatcodes.us]
It seems everything that I had hoped for a GB videogame iteration.
Two gripes,
1. Why wouldn't they include the Ecto?, Yes, I don't want it turn it into Mafia either; but a cameo of Ecto in a GB game? :/
2. Can we please get GB vs Ghosts a la Chaos Theory multiplayer.
Neato. Somebody ask me if I'm a God. Go ahead try it...
Ghostbusters > Luigi's Mansion.
ill take the PS3 version, that shit better look pretty with all the sparkly things and vibrent colors in freaking HD!
No 360 version? That's really weird.
No 360? that bites.
WHO YA GONNA CALL?!
I can't wait for this game. Between this, Lego Indiana Jones, and possibly the "next-gen" Indy game too: it's looking like a good year for licensed games!
@Jander: are you god?
First order of business as a Ghostbuster... cross the streams ;)
For some reason Kotaku missed out the 360 version, which everyone else has mentioned (Joystiq, IGN etc). It is coming to 360 too
SIXAXIS was made for ghost-wrangling!
This sounds much better than I expected... the dynamic crowd reactions should help realise the love-hate relationship New York has with the Ghostbusters :)
I remember seeing this game on Official Xbox Magazine once...
Maybe I'm mistakin'...
@jambe: Agreed i find this weird. Thats really sad. =(
No way i'm getting the Wii version. Guess it'll have to wait until i get a PS3 (2009 when FFXIII comes out i guess).
@jambe:....what the hell? You're right of course, doesn't mention the 360 in the article.
After checking, the official website for the game [www.ghostbustersgame.com] still mentions the 360 in the latest news post from March 20th.
*crosses fingers* I'm playing this game either way, I'll probably have a PS3 by the time it comes out - but I'd rather play with my 360-owning friends.
Lets hope that not mentioning a 360 version is just an oversight, and not a portent.
Ghostbusters was the first movie I saw in the cinema and I've always loved the story. I'll be definitly looking forward to this, even more so now seeing how good it looks.
Sounds interesting.
I still remember playing the original one on the Apple II. :o
@jambe: I was also under the impression that the 360 was getting this game. Has something changed? Mis-information? Oversight? I'm going to believe that the 360 version is still planned, since it's listed on the official site: [www.ghostbustersgame.com]
This article also mentions multi-player, which in the past, wasn't it reported that it would be single-player only? I remember that raising some hackles.
I guess things have changed quite a bit.
@segamanxero:
YES.
/lesson learned from watching the film
@Captain Impulse: IIRC the game has always been advertised as having multiplayer. In fact, wasn't it originally announced as having 4-player co-op through the campaign? Think that was then revised to specific co-op missions in addition to the usual multiplayer mode(s).
@Kazzahdrane: Heh, blame Kotaku for me believing there to be no co-op:
[kotaku.com]
It worked in the GTA thread, so...
QUESTION!
Is this going to be a free roaming game, like a GTA lite? Go around, taking random jobs, or just busting random ghosts as their appear on the street or when you detect them while just walking by?
Because if it is, it will be the greatest game EVER.
What excites me most about the game is that all the people from the movies are providing their voices (even the dick-less guy!)and its being written by Dan Aykroyd and Harold Ramis.
People, take it easy. I'm sure the 360 version is go. Most of the time, when a new game is coming out, all the previews are done on the 360, leaving us planning to get the PS3 version out in the cold. Just this once, we get an impression on the PS3.
Let's not lose our heads over it. I'm sure it won't happen often.
I am the keymaster, are you the gatekeeper?
Settle down folks, The article includes Xbox 360 now.. we can all rest easy!
Thanks for fixing the article, Flynn!
Oh Flynn, you nearly broke my heart.
I just may have to get this on PS3/360 , Wii and DS. I wonder what the changes would be. This is gonna be a great game. Almost like having a Ghostbusters 3. Almost.
all i want to know is, when is this being released?
SOLD!
one question, Flynn: After the chaos in the library was over, did anyone shout "And the FLOWERS are still standing!" ?
@silkylove: Yes. Actually I'm a friend of his, he asked me to meet him here
@CancerMan: Ghostbusters will be coming to the Wii (with no online play), PS3, PS2, Xbox 360, PC and DS this October and if the developers have their way, will come out right around Halloween
@justhesh: Was that in the library? I thought that was in the Dining Hall at the hotel? My memory is pretty fuzzy though.
But is it better than Grabbed by the Ghoulies?
And put me in the camp that would prefer a sandbox style game. They work out of a fire station after all.
They should get calls and at least have the option of driving to them.
They should also be able to haggle over their fee with customers as they do in the movie.
@Captain Impulse: Yer you are right it was the dining hall at the 'Sedgewick Hotel', not the library.
@lost_in_hollywood: Even so, I love that line. Bill Murray is made of win.
@Ess: If this game is a (commercial) success, I wouldn't be surprised to see a free-roaming Ghostbusters game follow in 2-3 years.
Of course, what I really want is a Ghostbusters MMO, even though it'd probably rape the licence and make me want to die. Fairly sure it would help achieve World Peace though, after all Bustin' does make people Feel Good!
I want it.
Anxious to the max.
Obvious for PS3.
:P
So it's better than these games?
[www.virtualnes.com]
[www.virtualnes.com]
Please dont burn my hide but, its also for the PS2 and Wii? Forgive me if im wrong, but wont it cripple the quality of the 360 and PS3 builds if they make a engine that can be scaled down to a "slow" system such as the ps2? Instead of making it 360 and PS3 only and going full throttle with all bells and whistles. Or are they making two completly different game engines?
@rexter
They're making two completely different engines.
I really hope this game is free-roaming, so you get to drive Ecto-1 to the scene. I'm hoping it's like a 3D update to the old C64/NES/SMS game. I loved it at the start of the old game where you were given a some cash and you had to build up your car with various busting equipment, but you had to choose between buying a fast car with little space for busting equipment or a slow car with loads of traps, Marshmallow lure, etc. A similar mechanic in this game where you can earn money to buy more traps, a better car, new weapons etc would be great.
It would be cool if there's a scene like in the first film where the guy refuses to pay his bill, and you just release the ghost back into their house and leave.
@photoboy: The game is not like that, man. You need to read some previews.
I'm glad they announced online play! That's a sweet addition.
Ah, I was looking for more info into the Wii version. But as any Ghostbuster fan out there, one thing we are good at is "waiting".
ECTO-1 Drivem'up stages needed, Sierra!
@Captain Impulse: Your memory serves you correctly. But I was merely making reference to the mess that was created in this scenario.
Nice preview. It's pretty much a definate sale for me!
I do agree with my fellow posters that i think some kind of driving would be good. Ideally the fire station should be a hub for the rest of the game. You get the call, choose what equipment you want to take and drive out to the job.
"Listen....can you smell something?"
Want. This. NOW.
Bustin' makes you feel good!
@TheRobotWhoKills: Thats a relief :)
I'm hoping it's mod friendly, want some nice multiplayer mods :)
what is this, we sit arond and camp on the same games, with only shit ones since christmas.
Now there is about 5 quality games all coming out around the same time. Damn.
This just reeks of pure awesomeness. I can't believe they're giving the fans such a big service.
I don't mind not being able to drive Ecto-1. It's all about the characters for me.