It wasn't the game mechanics or story that first piqued my interest in Teenage Zombies: Invasion of the Alien Brain Thingys, it was that really neat art style, the art style epitomized by the game's box cover. I loved the way it looked, something about its blend of comic style and malevolent silhouettes intrigued me. I figured that if nothing else, the game would be fun to look at, if not play. Heck, it's a Zombie side-scroller for the DS and there are brains. What could go wrong?
Hit the jump to find out.
Loved
Comic Book Cut Scenes: Adding to the fun look of the game is that the game present cut scenes in comic book panels, even making you turn your DS sideway to read through them. It's the type of really nice touch that I wish was seen throughout the title.
Art Design: One of the first things that attracted me to Teenage Zombies was it's interesting art design and while it doesn't quite live up to that amazing concept art, it still offers a neat look for a DS title.
Fun Health Boosts: Instead of dishing out hearts or some other hackneyed health pack, Zombies regain health by eating their fallen brain opponents. They also score a mega health bonus by finding the body parts of a zombie and then reassembling them in a timed mini-game that using your stylus.
Hated
Repetitive Level Design: While the game has an interesting approach to level design, featuring maps that wrap around one another, I was pretty much over them about half way through the game. There's not a whole lot of new concepts introduced to the game after you've played it for a few hours.
Limited Abilities: The game's three zombies, which you can hot-swap during gameplay, each have one special ability and a handful of items they can find to do different things, but it's not enough to sustain the game over it's 30-plus levels. It feels like you've exhausted the game's bag of tricks soon after you've started.
Odd Save System: Saves in the game aren't always automatic, instead you'll sometimes have to find books lying about to save your position in a world. What makes this frustrating is that that's not always the case, so it's easy early on to expect an auto-save and not get one.
Wonky Controls: The game's mechanic, which really just features to buttons and the D-pad, are a little wonky when it comes to precision. For instance it can be hard to use Lefty's stretchy arm to grab a ledge and activating a button can at times be hit or miss. When this leads to a death it's beyond annoying.
Not Much Substance: The game could have used a bit more substance, in the way of plot, enemies, characters, special abilities, something to give it a bit more life. Sure it has a collection of mini-games, but they're not all that fun and the sense of humor didn't quite work for me, though I'm sure some will love it.
Teenage Zombies is a pretty straight forward scroller with a twist. It's got plenty of spirit and tries to do something different, but in the end I found the game more of a task to play through than a joy.
Teenage Zombies should find an audience among fans of 50s-esque Zombie parodies, I just don't fall into that group. What the game had to offer delivered about an hour of fun game play, everything after that felt like a chore.
Teenage Zombies: Invasion of the Alien Brain Thingys! was developed by InLight Entertainment and released on April 17 for $30. Available on DS. Completed single player mode on Normal difficulty.








Comments
Nice review.
I may still pick it up, the art style is really nice and a few flaws can be acceptable when the title isn't produced from a massive company.
Agreed... AWESOME story idea, I was cracking up throughout the intro, but the games just... well not that good.
concentrating on World ends With You instead.
@GeeQnastie: I hate how much of a douchefag Neku is.
Err.. hit what jump? There's no link as of this posting.
@wild_world_girl: Jump = rest of post.
@wild_world_girl: ?
Hope we can have fun in this. Buying it.
@Brian Crecente: LOL
@Ping5000: only thing thats really getting to me, the music is awesome... until it starts to repeat... and its a bit hard to make out...
is she saying "I will follow you my destiny, I will get my favorite photograph"?
I stopped playing after about ten minutes or so. Something felt off about it immediately. Cool art style though, and fun cut scenes. I think maybe it required too much attention for me (I play at work, and I'm interrupted every minute or so, so RPGs and puzzle games tend to be my favorite DS games).
And its SLOOOOWWWW playing. I'm all for slow games, but for a Lost Vikings (...i'm ashamed to compare it to that... but thats really the only type of platform puzzle this game can be even slightly related to....) style game, ...mole asses, baby, mole asses.
The first time I saw this game it was by ACCIDENT while I was checking DS games in ign, I though it could be interesting but since I rarely take my DS instead of my ipod (cause I can hear still alive in my ipod) I wont get this game.
@Brian Crecente: Brian Crecente confused :O ?!
JK, good review, game looks really kinda iffy. Glad I got TWEWY instead, that game rocks!
Thanks for the review, now if only we could get a good Zombies Ate My Neighbors for the DS...
@wild_world_girl: ..
Ehhhhh?
stop infecting me with your confusion.
>_<
@GeeQnastie: The music took awhile to grow on me, but yeah, it's great. Just too bad it repeats. Dunno about the lyrics, it just sounds like another instrument.
The title sounded interesting enough to check out, and I think I wouldn't mind most of the Cons listed...but wonky controls just kill a game. Death Jr. was fun, even though there are a few screens where you have to have precision double-jumping, but I ended up giving up on Viewtiful Joe: Double Trouble because you just about have to have pixel-perfect double-jumping in some areas, and when you're fighting off respawning enemies amidst attempts at jumping, it just sucks the fun out of the game.
BRAINS!!!!!!!!!!!!!!!!
This game was the letdown of the year for me. It had to much potential, but ended up something worse than Bubsy trying to ride on the recent coolness of zombies.
I'm better off playing Zombies Ate My Neighbors on the SNES.
I'm not going to buy it, just because the commercials in the GFW podcast were so fucking annoying.
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