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Criterion Recalls 360 Burnout Bogart Update

bogartpatch.jpg Criterion Games is in the process of recalling the recently released Bogart update for the Xbox 360 version of Burnout Paradise, with all updated version due to be rolled back by this Friday. The recall is due to a issue in the patch that cause the frame rate of the game to suffer, noticeably stuttering at high speed, which really are the only speeds in Burnout you need to concern yourself with. The patch is due to be reissued next week, with all of the promised fixes in place. Meanwhile the Criterion blog continues to count down to the PlayStation 3 release of the Bogart patch, slated for release tomorrow. Kudos to Criterion for rolling things back rather than having players suffer through issues while waiting for a patch for the patch.

Bogart 360 latest news
[Criterion Games Blog]

10:20 AM on Wed Apr 23 2008
By Mike Fahey
1,796 views
40 comments

Comments

  • Oooo didn't know the patch was coming tomorrow. Nice.

  • I agree with your kudos. Why force players to wait while Microsoft tests a patch for the patch? Good move.

  • Hell yeah I'm waitin' for this one. Can't play until it's resolved.

    But that's ok, as the announced bikes, night time driving, and (possible) planes coming to the game just made my fucking day.

  • Um. Why wasn't this discovered in playtesting?

    Oi...

  • @Ignatius: Totally, I am shocked this wasn't found sooner. Such and obvious issue

  • It's nice when your able to restart isn't it Criterion?

  • Yeah, good catch with that PS3 update tomorrow. I just saw some other website complaining about not knowing when it was coming, yet Criterion's site had a countdown clock the entire time....

  • @eTrece: regardless atleast the gamers don't have to suffer through any issues that would've came up (framerate). I'm looking at you UbiSoft *cough*R6V2*cough*!

  • Image of ShaggE ShaggE at 10:39 AM on 04/23/08 *

    @liquid_kore: We have a WinRAR here. +10 Internets.

  • I just wished they would stop putting games on the shelve that needs pathces. Im not talking about Burnout Paradise, but lots of others, like Assasin Creed. Isn't it best to put a game late on the shelves then a glitched one?

    Miyamoto said it best: "A delayed game has much more probabilities to becoming a GREAT game rhater then a rushed one". It's common sense! Start using it, VG industry people!

    Kudos for Criterion for finding the bug and fixing it before release. Extra Kudos for making the DLC free of charge. More should follow the example.

  • I was wondering if they'd fix it, it's especially bad in Downtown.

  • @Kyle81: Oh OUCH! You, sir, are a mean bastard. Well done, well done...

  • @Shiryu:

    I'm going to definately have to agree with you, for consoles, a game that's glitchy is completely inexcusable.

    I come from a PC gaming background, so patches i'm used to...too many configurations to play test them all.

    Consoles? No excuses.

  • @Shiryu: ? I seriously didn't know the patch was coming tomorrow for PS3 *shrug*

    @Homemaker Betty: Console games have always had bugs though. It's not something new, lot of old games have bugs, even game breaking ones as well. They just got ignored since there never was a thing that could be done about them.

  • It would be really funny, to me atleast, if they ignored the issues and were like,

    "Well...the framerate only drops at high speeds. We recommend pacing yourself and going a little slower for an optimal Burnout Paradise experience."

    But instead, they take the high road. Damn quality developers caring about their games. :D

    Take note, Ubisoft.

  • But what excuse do developers have for releasing glitched games? Isn't that what QA is for?

  • @Ignatius: Criterion doesn't test on retail units, it has to be certified by Microsoft first. When Microsoft tests they don't test for framerate (no idea why).

    The real issue has to do with the different kinds of hard drives the different SKUs use.

  • @The Jerk: What piece of software is released 100% bug or mistake free? It's very rare thing. And the more complex games get, the more problems can arise.

  • @The Jerk:

    I'm guessing that as games get more and more expensive either QA is being handled by the developers themselves ... or they're only using 1 or 2 people, or maybe even none at all.

    When Splinter Cell: Double Agent came out for the PC is was in such a horrible state, that it could've been considered an alpha build of the game. And apparently, the developers themselves did the QA.

  • @karasu is my homeboy: EA owns 25% stake in ubisoft

  • @Homemaker Betty: To be fair, QA isn't the ultimate precaution. You can't catch everything and create every situation in QA, although they surely try. Sometimes the fact that a game crashes on level 6 while playing a custom soundtrack while downloading a demo over from the marketplace and using a wireless controller isn't discovered until it happens to someone.

    To be fair again, the problems that slip through QA that people care about are usually much, much more obvious. I guess they hope they get away with it, or they're being pressured by time deadlines and figure they'll fix it later, as long as they get it out.

  • @karasu is my homeboy: Ops, No clue what happened there... Im sorry Kyle, my correct post was:

    @liquid_kore: Oh OUCH! You, sir, are a mean bastard. Well done, well done...

    Sorry again, Kyle. :)

    @The Jerk: The complexity of making games is nowadays on par with Pc equivalents. This is the main reason why I only own a wii of this corrente generation. I have had support for PC games for ages, and even before steam, I never complained about it.Extra DLC on the PC has always been FREE, and (most of)the game devs nowadays want to keep it free on the consoles but Sony and M$ want them to make money out of them. nintendo will follow shortly, but I hope not to the extend of Live! Then we pay 70 €uros over here for a 360 or PS3 for a "huge" game and ending up with a rushed out beta at home for my money. Im not even gonna get started on RRoDs or BluRay faulty drives... we lost our way somewhere along the path of evolution. This saddens me. Even worse... the general public seems to take this lyign down.

    Dammit, im all depressed now! Time to fire up a SNES emulator on my laptop...

  • Is anyone even playing this game online? It has never made top 10 on XBL, even though Forza 2 is a permanent resident. I know they're different subgenres, but still...

    This game isn't fun. A better framerate isn't going to fix that.

  • @Shiryu: Hey, WTH? My Replies are not hitting the right person! The appologies were for Kyle, not Karasu. Something messed up in Gwkers DB!?

  • @Shiryu: Yea replies are often missing it seems.

  • @akashhhhh: There is only 10 games people play on xbox live?

  • I apologize to everyone, perhaps I should have been more clear in my statement.

    I was talking about glaringly obvious glitches and bugs that destroy framerate and cause crashes/freezes. A good recent example is Bully: Scholarship Edition. Not only did the game have choppy framerates during cut scenes, it also would freeze and crash at random intervals throughout play. This is something a QA tester would catch in approximately an hour and a half of play.

    Now, bugs as noted by poster Karasu, the extremeley specialized ones, those are much tougher to catch and I can understand that. We shouldn't have to apologize for developers who release games with blatant, game-breaking bugs.

  • @akashhhhh: Is anyone playing Burnout? Are you serious? I imagine multitudes. I've heard nothing but good things, you're the first person I've heard to criticise the game particularly the online portion. Not a dig, just curious what's wrong with it?

  • OMG...PS3 getting DLC before the 360, the end is neigh

  • @The Jerk:

    Yeah, you're absolutely right. Some games are extremely rushed and obviously glitchy.

    I think it all goes back to deadlines.

  • There are lots of people that play Burnout: Paradise, it takes me upwards of 4 seconds to find a quick game online. It's a blast single and multi.

  • @TearsandScreams:

    I'm the first person you've heard criticize this game? Seriously?

    Paradise has been ridiculously polarizing. I could give you my usual, lengthy rant. But Yahtzee actually sums it up pretty well...

    [www.escapistmagazine.com]

  • @akashhhhh:

    I was a big Burnout fan but hated Paradise. Without Crash mode it isn't a Burnout game as far as I'm concerned.

    I'm not a racing game fan so the fact that Burnout was never really about racing is what I liked about it.

    Burnout Paradise is a racing game.

  • I decided to pop in burnout after a long time w/o playing, saw the dropped framerate issues too, and thought i was the only one... a google search hadn't turned up much so I just stopped playing because it was frustrating...

    geez. did they even PLAY the game? There is no way to NOT notice a difference

  • @liquid_kore:
    Comment of the week!


  • @liquid_kore:
    comment of the month!


  • @liquid_kore:
    @ShaggE:

    Second and second.

  • @inkedgamer:

    If only he had used the right "you're." What. A. Waste.

  • @akashhhhh: Dammit Firefox! You're suppose to warn me about things like that!

  • Image of okenny :) okenny :) at 09:28 PM on 04/23/08 *

    @Seiven: *bites Seiven*... i've got nothing, just wanted to see what attacking someone for their opinion felt like <3

    I thank god that games can be patched now... sure it's made for some sloppy shit but at least they can fix it as liquid_kore so kindly pointed out. These guys (Criterion) may need to cool down a bit. They delivered a competent game but they shouldn't start doing things to start making people think if you want quality Criterion games, you better play it on the PS3. Burnout is beginning to take on that air about itself.

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