Nintendo's gotten their tiny little green Yoshi claws into Aleks Krotoski. I'm sure it won't be long until the Gamesblogger is mainlining Yoshi Touch & Go in the alley behind The Guardian. For now she's just singing the praises of the DS game in a piece about superficiality versus immersive interactive storylines.
It's an issue I'm always trying to trick my friends into talking about: Are games getting too complex for their own good? I like playing Grand Theft Auto, Cold Fear or Devil May Cry 3 as much as the next guy, but sometimes I don't want to sit through hours of cut scenes and endless, atmospheric roaming for five minutes of intense game play. Sometimes I just want to pick up a game and play: Enter Yoshi Touch & Go and Lumines.
I suppose there is room for both types of games. (There's a really bad analogy coming, so be warned.) It's sort of like TV, sometimes I like to plop down and watch South Park and sometimes I'm in the mood for The Godfather or Deep Blue.
As game developers continue to climb to greater heights of interactivity and immersion, they need to remember that not everyone has an entire weekend to devote to a gaming experience, some of us just want to play a game.
The hard-core question: Interative Stories or Yoshi Touch & Go? [Gamesblog]
















