DENVER, 10:33 AM, SUN JUL 6 | 11 POSTS IN THE LAST 24 HOURS | tips@kotaku.com | RSS
AU

Namco Bandai Editor's Day: Out For Revenge with Afro Samurai

Fans of Afro Samurai have a treat headed their way in the form of a game based on the show about a renegade African american Samurai seeking revenge on the killers of his father. Armed with his father's trusty katana, he goes forth to slice and dice the evil doers.

In the build that I saw, the slicing and dicing was really the focus du jour. The game utilizes a dynamic cutting system that does away with the pre rendered cutting animations of past games. Wherever you cut your enemy, that's exactly where the body part gets lopped off. And there were plenty of body parts flying around believe you me.

The game itself was gorgeous to look at. The art style was an amazing homage to dark anime and manga. The textures were gorgeous and at times looked almost photographic with the exception of the tight, thin lines outlining every object and character. Close up looks at the characters showed a beautiful texturing that mimics the scratchy pen and ink line style of many mangas. The character's skin also had a texture applied that almost made them look like they were carved from a fine grain wood. Sometimes during certain scenes, the image would go split screen, showing approaching enemies and Afro Samurai at the same time in separate sections, adding to the overall anime/manga style of the graphics

Seeing as we just watched the fellow roam through a few of the levels laying waste to the many enemies, it was hard to get a real handle on the gameplay or running story. If the ending gameplay and story matches up to the beauty of the graphic treatment, Afro Samurai will be a game both fans and non-fans of the show will really enjoy when it hits sometime this fall.

6:02 PM on Wed Apr 16 2008
By Flynn De Marco
4,137 views
42 comments

Comments

Start a discussion:

Reply by Email

Login with your username and password below. Or comment on this post via email.