If you're going to deliver bad news, accompanying it with a tasteful selection of screenshots is the way to go. These shots of the unique character models created for The Chronicles of Spellborn, and are delivered with the news that the game is being pushed back to Fall of 2008, due to the developers revising the server infrastructure and a possible publishing agreement. The gameplay is there, the graphics are there, and now they want to tune performance, while laying down the foundations for future expansions and new content. Meanwhile, in publishing land, Frogster Interactive has signed a letter of intent with a renowned MMOG publisher, but even the most renowned-eriffic publisher needs a good 6 months lead time for marketing. In the meantime, closed beta continues, pretty screenshots are generated, and I poke at them every so often to see if they're done yet.
New Release Schedule for SpellbornResults of closed beta and potential US publisher
Berlin, 10th of April 2008: After a first review of the beta tests of The Chronicles of Spellborn, which began at the beginning of March, the Dutch developers have decided to make a revision to the server infrastructure. At this time, the game-play mechanics and graphics of the game client have already matched the high demand for quality. These have been mostly completed and will now be thoroughly optimized and polished. In reworking the tools and the network code, Spellborn NV now wants to ensure that the flow and performance of gameplay live up to the general expectations. At the same time, the developer will lay the foundation to allow for quick expansion of the game, with new content and updates, once it is released.
Meanwhile, Frogster Interactive has found a renowned MMOG publisher to be a potential partner for the release of Spellborn in the USA and has already signed a letter of intent. For a successful market introduction, the potential licensor will require a lead time of six months at least. As a consequence, both Frogster and the developers of Spellborn NV have decided to initiate the revision of the server architecture and to use this time to prepare for a coordinated worldwide release of the game. Considering the new strategy, Frogster assumes a launch of The Chronicles of Spellborn in autumn 2008. Nevertheless, the developer will continue the current closed beta tests for the time being. Just recently, Spellborn NV has expanded the circle of accredited testers by one hundred committed members of the community to balance and optimize the gameplay even more.
What lies hidden, must be found
With The Chronicles of Spellborn players enter into an impressive online scenario with scenic landscapes, majestic cities and the remnants of an ancient civilization. Alone or with a party of allies, PC adventurers step into a huge fantasy realm consisting of varied shard worlds floating in the magic Deadspell Storm. Those who want to prevail in the grippingly staged combats of The Chronicles of Spellborn need to apply their mighty arsenal of spells, melee and ranged attacks skillfully. Battles with bloodthirsty creatures, hostile peoples and human opponents in PvP battles are waiting. An innovative and tactically challenging combat system with shooter-like controls and rotating skill deck provides a fresh breath of air for the dusty MMORPG genre. Thanks to the largely extended Unreal Engine 2.5 The Chronicles of Spellborn boasts stunning 3D graphics, spectacular effects and countless elaborate details. More information, images and videos can be found on www.tcos.com.












Comments
this game looks good. to bad it was pushed back
Looks like WoW. Now if it will be cheaper, I may just have to play it.
Looks nice. I would get it if I could make an obese fighter.
Blue chick is a bit fugly.
That character looks like a really ugly Draenei.
She reminds me a little of one of the forms you took on as the heroine in Primal for the PS2. I really wanted to like that game but the wonky fight mechanics sucked a lot of the enjoyment out of it. Pity, because the writing was very good and the female lead was strong without being cliche.
An aside, I want to make fat characters in MMOG's. I'm not heavy, but I think it should still be an option.
Interesting how it seems to have very nearly the same level of architectural "granularity" as WoW.
Or rather, interesting in an "I ponder the norms and conventions of virtual architecture" sort of way.
Well, at least it's still coming out. I've been waiting FOREVER.
She looks more like a Twi'lek to me...I thought this was a screen shot from a Bioware Star Wars game (too nice looking for Galaxies..)
the indoor environments have a pleasing aesthetic
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Please wait,...
09 months...
Can someone enlighten me on what this MMO has that make it stand out from a crowd. I like Fantasy MMO titles, and Im pretty sick of WoW, and until now, I had not heard about this one.
i have been waiting for this game for so damn long -_-
@Eldragon: Its using some unreal engine so movement etc should be smooth and responsive. Also got a rotating hotbar, 8 buttons or something that rotates when you use a ability so you need to plan out your bar (havent given it more thought). Think you also dont target your enemy but you have to aim your attacks to hit them.
+ Its not Wow. Been there done that.
I won some promo material (t-shirts and canvas prints) in a random competition PCFormat did on their blog.
[blog.pcformat.co.uk]
On May 31st, 2006.
This game has taken way too long. One of my favourite bands, Within Temptation, wrote a song for it (vid has in-game footage):
+ Watch video
In November, 2006.
It better be bloody good: for me, at least (and I realise I'm hardly indicative of a normal gamer in this case), it's gotten way too much hype.
Its been delayed so much its earned an ironic nickname: The Chronicles of Stillborn.
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