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Red Planet: Hands on With Red Faction Guerrilla

One thing the Red Faction series was known for (if you remember it that is) was its destructible environments. Aside from that though, the series was a pretty typical linear shooter with not a whole lot to make it truly memorable. The developers of the newest game in the series, Red Faction Guerrilla, have taken the game's original concept and turned it on it's ear, creating an open world environment that feels more like GTA type game than either of its predecessors. If you like plenty of explosions and running around in large environments wreaking havoc on everything you see, this is definitely the game for you.

You play a member of the Red Faction, a group of resistors who are trying to protect the planet and its earthly inhabitants from the evil Earth Defense Force. Weapon choices are wide and varied including a giant mining hammer, an assault rifle, sticky bombs and a rocket launcher. These were the weapons of choice in the portion of the game I played, but I was assured that there were plenty more to use to bring down the enemies and buildings around you. The portion I enjoyed the most in the game was the various vehicles one could pilot around. Of the few that I saw, nothing was more fun than the giant mining mech/robot that you could hop into and roam around crunching things under your colossal feet and fists.

Destructible environments are certainly nothing new, but Red Faction Guerrilla takes it to a new level. Hiting a building once with a bomb doesn't just send the building tumbling to the ground in a giant mass, oh no. These buildings must be torn apart and taken down piece by piece. It's really quite a satisfying feeling knowing that it will take more than a simple kick in the balls to bring these structures down to size.

There was certainly plenty to do in the game besides just roaming around causing trouble. There were many missions dotting my map's landscape although in the short amount of time I had to see it I didn't get to complete more than one. This seemed to be one of the games everyone wanted to try and the lines were quite long. Unfortunately, I didn't really get much of a sense of the story from what was being shown. This is something I hope will come more into play when the game is released sometime next year. As interesting and graphically pleasing and fun as Red Faction: Guerrilla was, it will need more than exploding buildings and giant destructive mechs to keep me truly captivated.

9:00 AM on Tue Apr 8 2008
By Flynn De Marco
4,822 views
42 comments

Comments

  • Image of Witzbold Witzbold at 09:10 AM on 04/08/08 *

    Hi Flynn, nice to see you back with special news once again!

    ---

    Man these shots look rather nice. Will be looking foward to see ing some gameplay trailers of this when they are released.

    Blowing up shit and making holes in the ground are always a big plus for me! Add in big walking robots of doom and you might have an insta buy for me!

  • The first Red Faction was awesome. The second, however, was pretty meh. Mercenary power rifle with exploding bullets ftw.

  • "If you like plenty of explosions and running around in large environments wreaking havoc on everything you see, this is definitely the game for you."

    Who doesn't? Sign me up.

  • I loved the red faction multiplayer. I used to play it loads on that level which was simply 2 concrete bases at opposite ends of a canyon. By the end of the match the whole structure looked like Swiss cheese and we'd have tunnelled through the walls half way up the map into each others bases. Took a crapload of RPGs! Great fun :D

  • I'm going to keep my eye on this game. My friends and I spent a lot of time in multiplayer just digging holes to see how far we could go. Red Faction did destructable environments right.

  • rather liked both red faction games so this was a instant buy for me regardless. One thing i wonder is, is the actual land you walk on destructible as well? Like can i blow a big ass hole in the ground?

  • Image of Witzbold Witzbold at 09:18 AM on 04/08/08 *

    I really cant wait to dig myself into holes I cant get out of again! That by far was my favorite thing to do in the original.

    Yes Im easy to amuse.

  • Lawdy, I do love me some destruction. I do hope it's done well, though... I think destructible environments are nearing the uncanny valley as well. The more you can blow up in these games, the less realistic it seems. I loved EDF and the constant rain of rebar, but I'm looking for a game where the destructible environments actually do something, like topple on top of a group of guys, or let you blow your way through a maze of buildings or something. It's especially annoying when certain walls blow away like foam, while other invincible ones keep blocking your path... the "invisible wall" of old games guiding you through linear levels is now just a visible, out of place steel wall. I guess the real challenge would be making buildings destructible, but not TOO much so, so that it's satisfying and useful without making it pointless to even have buildings, as the player can just tear through them.

    I haven't played many other games recently where destructibility is a big selling point (Crysis, et al)... any other games that do it well?

  • Image of Witzbold Witzbold at 09:19 AM on 04/08/08 *

    @Detre: I sure hope so since that was the big draw of their whole geomod engine which basically was the selling point behind the redfaction name itself. ;D

    But yeah it might be different now considering its a sandbox enviro and would wonder how the game would deal with all the calculations necessary of saving all the "holes" you made in the creation.

  • @Witzbold: Yeah i hope they keep that. That was like my favorite thing from the other games. Blowing holes in the ground and just tunneling around. Lol i think im gonna go download the red faction demo right now just so i can play around in that house of glass room.

  • Whoa... Splosions...
    Sign me up.


  • Not to stray off of topic, but isn't today the day the Flynn is due to be taken off and murdered...er ...um ...I mean find out about the mysterious cell phone thing....

    Back on topic the new Red Faction game looks to be more of the same that made the first one so great. Although the first game was nothing to write home about in terms of game play, it was to say the very least a revolution in game design. I look forward to "seeing more of"/reserving this game.

  • it looks intresting, i liked both factions (no door? no problem! rpg at hand.)

    now with an open world? heck of a mess, looks promising

  • "The developers of the newest game in the series, Red Faction Guerrilla, have taken the game's original concept and turned it on it's ear, creating an open world environment that feels more like GTA type game than either of its predecessors."

    Clearly he has no sense of video games in general. Note to editor: "Open-world" is not the same as "GTA", that's like calling every FPS game a "Halo wannabe". Ever heard of Crackdown, Saints Row, or the upcoming Prototype (which looks badass BTW). Those are all open-world/sandbox games, and they're *not* GTA (personally, I think they're all better than GTA, but I guess that's just me).

    Sorry for the rant, but I'm just sick of everybody comparing every single f'ing open-world game a GTA clone/wannabe/whatever.

  • It would be nice if a few buildings DID have a metaphorical crotch that will send it tumbling when kicked. After all, how many houses have the majority of the weight placed on a single support beam? Not that many, but a few exist. Many older sky-scrapers have gigantic flaws, such as the aforementioned support beam times 900 floors.

    I also want to see a cliff-building. Just one. Those babies will be very fun to destroy. Place charges on ground a good distance away from building. Detonate. Watch as building and ground slide into chasm.

  • Red Faction was ok, but I wasn't really a big fan of some of their gimmicks. Oh sure, blowing a big hole in a wall was cool, but the multiplayer was just sort of blah, and the addition of the railgun sniper rifle that can see through walls and shoot through them too was pretty blah.

    Well, I hope they make it better than it was. Guess time will tell.

  • @Ghede: D'oh! Meant 90 floors. ... And that is a modern skyscraper. 40 would be more accurate. That is a 2150% increase... waaaaaayyyy off.

  • I really enjoyed Red Faction 1 (don't recall 2 to much...I know I played it, I just don't really remember it). I am looking forward to this one, and hope it turns out to be a damn good game.

    @knetworx:

    He said "feels more like a GTA TYPE game". As in similar to GTA. Not "It's a GTA clone". He knows games like Crackdown, Saints Row, & Prototype exist, he's merely just using the most popular game in the "open-world" genre that people will mostly be able to recognize. That's all.

  • @Ghede: it doesn't matter how you build them, they still won't survive a controlled demolition by the united states government =)

  • "...it will need more than exploding buildings and giant destructive mechs to keep me truly captivated."

    Talk about ADD. Even giant mechs destroying exploding buildings isn't enough to hold your interest!

  • Image of Witzbold Witzbold at 09:52 AM on 04/08/08 *

    @knetworx: And Im sick of people like you who dont realize when speaking to the unwashed masses you speak in terms that they will be able to relate to the fastest. ;D

  • @knetworx: Crackdown, Saint's Row, and the like are all GTA clones, though.

  • So that's what the EDF has been up to since saving the world from giant bugs...

    This could be really fun if done right. I never played the first two, but from what I heard if they manage to come up with a better solution than magical invincible walls to stop players at certain spots then it could be really good.

    I will certainly be keeping an eye on it.

  • Original Red Faction was great.

    Master chief's alternative:
    [www.applelinks.com]

  • I think I read about this in Game Informer. They were saying the artists had to learn basic architecture because the buildings they'd put in the game would collapse -- they weren't structurally sound. That's some cool physics and totally got me interested in the game.

  • The first Red Faction was fun. Didnt play the second one.
    This one looks promising.


  • The first red faction was really fun.

  • This has potential. It sounds to me like they're planning sapping missions, which I've always wanted to see in a game.

  • The first Red Faction was amazing.
    The second one was descent, sorta crappy though.
    This one better be better than the second.

  • The first one was golden. My Friends and I still frequently lan it. It's too bad that the multiplayer turned into a hugely broken cheat-fest in what seemed like a matter of days though.

    Nothing sweeter than hitting several people at once with the rail gun.

  • I'm actually quite pumped with high hopes for this game, i loved the original Red Faction, bought it on pc and ps2.

    I remember with the PC version, there was a mod so you could change how much memory was dedicated to the destructible environments (you could initially, but the mod removed the max limit) My brother and i would host games, and before everyone else joined, would build ant-like tunnels through the entire map, complete with traps and pits for others to fall into when they went looking for us. So much fun.

    I always wondered why nobody took the geomod engine idea, and made it better and actually used it in a newer game. Just now are we really starting to see people look into destructible environments that arent just scripted or certain walls.

  • Viva la rouge revolucion.

    Oh w.e. language that is I dunno I just sit around here waiting for communist references, so kill me.

  • I like how Red Faction takes the Final Fantasy approach to sequels. They are all separate in terms of story and characters, but every game has its Cid, Biggs, and Wedge so to speak.

  • yeah NEW SECRET READER FAV!!! who didnt love the forts map? come on now? it was awesome!!!

  • I loved the first game ! And I will probably test this one out if my PC is able to run it

  • Image of DaveKap DaveKap at 12:55 PM on 04/08/08 *

    Any word on if the game will be moddable?

    Because as God as my witness I will make a Blast Corps. mod for this game if I am allowed to do so.

  • Man, I heard from a friend who read a magazine (yay second hand info. And I forget which magazine) that the geomod system is so advanced, the developers buildings started collapsing in on themselves because they weren't structurally sound. They had to redesign the buildings because of it(supposedly).

    If that's true, it'll be all the more satisfying to take buildings out. And I mean, who knows, maybe with a system that advanced there might just be "kill points" that one can learn of for fast destruction.

  • Image of coalhalo coalhalo at 02:59 PM on 04/08/08 *

    The first Red Faction is a great game. I played the crap out of it on the PS2 in the winter of 2001. The sequel was okay, but not as gripping as the first. Plus I loved playing a rebel.

    Now that Red Faction is being developed for the current-gen, I'm curious to see how well it stacks up. I read the article the above commenter is talking about, and it was very positive indeed; but that is to be expected. One thing the article talked about was multiplayer, and they were pumped about that as well.

    I just wonder when it will actually get released, 2008 or 2009?

  • Image of okenny :) okenny :) at 05:58 PM on 04/08/08 *

    Yeah... a lot of hate was being spewed about THQ's games from their Gamers' Day event on EGM Live podcast (1Up) though in a ll fairness, they attempted to preface it. It just will always seem wrong to me that criticisms of previews are always dealt out in such a public and negative manner that it akin to kicking a 6-month pregnant woman in the belly: If that act doesn't cause a miss carriage then it definitely will cause birth complications. I like my negative previewing about as much as I like my negative campaigning. If these guys really want to be fair, they should preface every criticism they have with what the developers feed back. This isn't done and I'm wondering if it's because if not given for flaws in something that's incomplete, whether reporters would have something to talk about. It's just the wrong way to approach these things.

    Anyways, the game is looking good. Hope to hear more about it in the coming weeks.

  • The first one I remember loving on the 64, and the online multiplayer for the demo alone had me for months.

    However, I seem to be in the minority for my love of the second one - it might not have been an AAA title, but I truly thought it was compelling and enjoyable, even if the selling point of the first game, the destructible environment, was incredibly tuned down.

    Really hope this is good!

  • The first game (if you can track down a copy) is great.

    @ sir_carrot: I hope you're not referring to the N64; the game only came out ps2 and PC (a while later). IMO the sequel wasn't so great, and i'd rather forget it exists.

  • "As interesting and graphically pleasing and fun as Red Faction: Guerrilla was, it will need more than exploding buildings and giant destructive mechs to keep me truly captivated."

    Not me, sounds like wicked fUN!!!!!! i'm in for 5!!!!!!!!!!!!!!!!!!!!!!

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