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What's It Like Working With 50 Cent?

What's it like making the follow up for million-selling, universally-panned 50 Cent: Bulletproof? Total freedom? Or is Fiddy running the show? ProllySays game director Julian Widdows at UK dev Swordfish Studios:


We were very much given control of the core experience, what we wanted to create with a 50 Cent game. He took a look at it and he was like, 'You know, it looks really cool, I'd like something a little bit more.' The guy's a gamer, which in and of itself is actually an advantage because he came in with a very honest, very open opinion - 'As a gamer, I want more than just a core experience'.

He's a gamer, just not a "crazy game head," m'kay?
Blood on the Sand Interview [CVG] [Pic]

9:00 PM on Fri Apr 4 2008
By Brian Ashcraft
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