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AU

Details On Gearbox's Aliens Shooter

Small details they may be, but when they're details on Gearbox's upcoming Aliens squad-shooter, you'd damn well better lap them up. First up, the game won't be restricted to claustrophobic indoor environments. While they'll obviously play a big part, there'll also be outdoor sections as well, giving you a breather from the RELENTLESSLY OPPRESSIVE DARKNESS. It also won't feature your traditional progression through levels, either. Rather than simply advance from beginning to end, some levels will require you to "make a stand", asking you to set up turrets and barricade doors in an effort to hold an area from a swarm of incoming bugs.

Two more: first is that the game will feature proper acid blood, which won't just injure you if you get too close, but will also have minor effects on the level's environments. Second is that the game will feature quick-time events. Sorry to save the bad news for last, but hey, you had to hear it some time.
Aliens: Colonial Marines gameplay info [GamesRadar]

6:20 AM on Wed Mar 12 2008
By Luke Plunkett
9,095 views
117 comments

Comments

  • ARGH! Quick-Time Events?! Why do they hate us?

  • In space, nobody can hear your complains about quick time events. Ugh.

  • After disc two of Shenmue, I was done with QTE...

  • setting up barricades and turrets?

    So... it's a first person Tower Defense game?

    Sweet!

  • i LOVE quick-time events!

    looking forward to more games with qt events.

  • What are quick-time events? Sorry for my ignorance.

  • Quick time events.

    Expect a Zero Punctuation treat

  • I actually don't mind QTE's that much, if they are implemented well and make sense. In the God of War games they worked well, made for cool finishing moves and move-sequences. And the game wouldn't generally kill you off for missing a button (I know there are a few exceptions, but mostly you just take some damage).

    On the other hand, Jericho's QTE's where just badly designed and too punishing if you missed a single button press. "Oh! Sorry, you where 0,1 seconds late, so now you die!"

  • Again, what the hell is wrong with QTE's?

  • Quick-Time events?

    I don't get it.

  • Image of DaiMacculate DaiMacculate at 06:39 AM on 03/12/08 *

    Every time people say QT events I briefly wonder why people on a gaming forum are so interested in going to an instructional seminar on Apple's Quicktime...then I realize what you're referring to and relive the games where I've hated that feature ;)

  • @Sunjammer: When you are playing a game and a cinematic comes up that requires you to press a button or buttons to complete a task.

  • @Sunjammer:

    What's wrong with QTE's?
    Well, at first it wasn´t a bad idea, it was innovative and cool, but now they are only a cheap way to get action scenes in a videogame without investing in REAL gameplay. It's like watching a DVD while playing Simon.

  • @PollockRoc: @Han Daimond: Quick-time events are those interactive cutscenes when you have to match the button patterns as they are displayed on-screen.

  • These screens get me aroused. QTE's I could live without, but none the less, I gots a stiffy.

  • Image of Witzbold Witzbold at 06:45 AM on 03/12/08 *

    @Han Daimond: PRESS (X) NOW TO AVOID FACE HUGGER

    for example.

  • Well I have someone middle of the road hopes for this game. I hope it could at least re-do the experience I had with AVP 2... if not it might be a rental or bargain bin wait. But if QTE's are done well they could be "decent" as in GOW or Shenmue. But if they jump on a bandwagon and have horrid detection that's a whole different story.

  • QTE can be fun if the game didnt kill u if u pressed them wrong i mean come on just take some energy away and id be happy.

    Hope they do make effective use of the acid blood, would be kool if u had to use it to get through some floors or somet (red faction style).

  • I love how the radar only shows what coming up in front of you.

    Is there an Alien sneaking up on me from behind...?

    I dunno. o_O

  • @Sunjammer: It presents a "push button to do action" requirement where one really isnt needed. Usually taking place during a cutscene to add some level of interactivity to a normally passive section of the game. While its intentions are obviously to make this section more "game-like" there's no real need to have a cutscene in the first place.

    If there are actions the player needs to perform then build it into the normal control mechanics to begin with, dont take me out of play to force me to perform them within a certain time limit else i'll be killed and have to do them again.

    It just looks like lazy game design and becomes an annoying on-a-rail beat-matching blight rather than a fun and exciting sequence that tests your skills.

  • Image of DaiMacculate DaiMacculate at 06:48 AM on 03/12/08 *

    I hate QTE's because they bring back BAD memories of Dragon's Lair ;)

  • A QTE is basically there for the lazy programmers to implement and the damn-right stupid simpletons of gaming to enjoy. QTE's may look amazing but when the person on screen does a double backflip, landing on the head of a pin, doing the "Thriller" dance moves on said pin to finally waste a room full of beefeaters all by pressing X....O....X....X is a damn right virtual kick in the balls. I don't want to press on-screen buttons like i'm playing Guitar Hero without the guitar! I want to actually perform what it is the person is doing!!! Imagine the feeling of fulfilment when you pull off some amazing stunt because you had the skill too (or the luck). It's an achievemnt. Something you deserve to be proud of. QTE's are a repetitive kick to the complacent gamers' groins.

  • Image of Witzbold Witzbold at 06:54 AM on 03/12/08 *

    @DaiMacculate: That is beyond bad memories. D:

  • You know, QTE were cool in the first God Of War, only because through the set events you could make the game look alot prettier then the system during normal gameplay could handle.

    Now in this current/next gen platform it feels like a forced issue, something stuffed down your throat just for a change of scenery

  • @Arcon:
    That was what I mean, but better explained.

  • @Han Daimond: See Indigo Prophecy its one big Simon Says QTE.

  • Image of jayntampa jayntampa at 07:00 AM on 03/12/08 *

    QTEs don't bother me that much if they are infrequent. I thought Tomb Raider Anniversary did it right ... you only ran into them at the very end of a level, so like 4 times in the whole game. It's an interesting way to force gamers to pay attention to the cut-scenes, too.

  • Oh, I get it now. Thx.

    Well... I don't have anything against that feature, in fact it adds more interactivity to the game rather than just watching a cinema or eating a snack. At least it was cool on Resident Evil 4... right?

    But yeah, I hope they make good use of QTE's. (not interrupting the gameplay so drastically or abuse them)

  • Well. For one, this is in my "must haves" games list. I love Aliens, and i'm glad that they haven't just gone for the shoot 'em up route with this game. Making it a bit more tactical is a great addition, considering you are controlling marines.

    And on the point of QTE's, in context i don't mind them. I'd rather have a limited interaction with what's going on than just sit and watch it play out.

  • This is how you should make anything with the word "Aliens" in the title, with Fuckin' Space Marines!

  • Image of Witzbold Witzbold at 07:09 AM on 03/12/08 *

    GAME OVER MAN!

  • I don't know about all the griping about QTE's; I've thought they were fairly well done in the few games I've played them (CoD, Bioshock primarily come to mind, and the GH series is arguably just one huge QTE).

    Besides, how else does one fight off a facehugger without just shaking the ever-loving crap out of a Sixaxis? I know I'd break all of my controllers if that were the case. Yeesh.

    You can't snipe them all out of the air Chow Yun Fat-style as they're flying at your face. =)

    Looking /forward/ to this game.

  • I liked QTE in Fahrenheit. Not really experienced them anywhere else, so I can't be sure how they'd fit into a fast paced game...

  • @Cheshiregecko:
    I can't remember QTE's in Bioshock at all. ó_O

  • I see the QTE's involved in fighting off a face hugger or escaping the jaws of an Alien on top on you. QTE's. I say we get the jumpship and nuke the whole fudging thing from space.

  • @Witzbold: R.I.P. Hudson :(

  • It sounds cool enough...but where's Hell's Highway?

  • Image of DaiMacculate DaiMacculate at 07:31 AM on 03/12/08 *

    @Cheshiregecko:
    You can't snipe them all out of the air Chow Yun Fat-style as they're flying at your face. =)

    Because.......? :-)

    I won't pre-judge a game just because it has QTEs, as long as the QTEs basically replace cutscenes I'm fine with them.

    I kind of hate cutscenes in most games now, thanks Square.

  • I love QTE, I dont see what people are bitching about. Its a way to remain fully imersed in a scene while things regular gameplay can not handle occur.

  • ""make a stand", asking you to set up turrets and barricade doors in an effort to hold an area from a swarm of incoming bugs."

    God *bleep* it. Those are second only to escort missions on the list of things I hate.

  • QTE have a time and a place, and in a fast paced tension filled FPS I just don't see how they'd fit without being annoying (but seeing as they're going to be used for this game anyway, PLEASE prove me wrong).

    QTE are often used in an attempt to make things more cinematic, such as "press x y and z and then something will happen that you wouldn't normally be able to do with your character". Fine. The main problem comes when you look at the level of interactivity in the game.

    If you take a game that has a lot of cutscenes for example, well that game is already pulling you out of the interactive experience of the game by making you sit and watch and not act. This is when QTE can be a good idea, as they're at least pulling you back into the game.
    With a FPS, lets take Half Life as our example, there are no cutscenes, and so to have our normal control taken away from us and replaced for a second with a QTE, is a very jarring experience lessening our sense of being in the game (if HL had them that is). To put it simply it does the opposite of what it's designed for.
    Now I know that it's rare for a game not to have any cutscenes at all, but I feel that with FPS games there is a heightened sense of involvement as we're seeing everything through the main characters own eyes, so anything that pulls us out of that world is always going to be a bad thing (in my opinion).

    Heck, if you're going to QTE, at least aim for a system where we don't automatically have to use them, such as it's the users choice to be able to trigger them or not, and that it's perfectly fine to go around them all together.

    As I said, there's a time and a place.

  • In 2008, we should have the technology to NOT NEED GODDAMN QTE. A stand for QTE is a stand for mediocrity. Yeah, I was done with them after Shenmue too.

    Atari games are more game than QTE. It's part of the problem of gaming becoming movies instead of more-interactive games.

    Anyway, I really hope this turns out awesome. Gearbox + Aliens? How can that fail... I hope.

  • @GhaleonUnlimited:

    I agree, and I'll even bundle Assassin's Creed's bullshit "press one button to perform climbing, free-running, jumping from building to building without needing any skill whatsoever" control system in with this, as well.

    In fact, QTE's are more complicated and entertaining than climbing around in AC ever was.

  • I hate QTE. I know they are supposed to make me more involved or immersed but they do exactly the opposite - more often than not they take me out of a game a make me want to throw my controller against a wall. I'm not a twitch gamer and no, my fingers don't instinctively know which button is the x, which is the O, etc. I know which is the top, the bottom, the left and the right. I play by feel and memorize the combos by movement and position. So QTE's frustrate the hell out of me. If games NEVER use QTE again I'd rejoice.

  • I really hope that by including QTE they restrict the use to a quick button combination whilst setting a turret, or hacking a door panel or something, where if you don't do it right you just get a small error and have to do it again, no instant death or anything like that... I kinda hope they leave it out of the combat entirely, and again as Scioptic mentioned, not use cutscenes which take you out of the perspective of the main character.
    It ruined the immersion in the otherwise fantastic AVP (game) series, for me at least, and even as far back as Alien Trilogy, the cutscenes of death or the end of each section... again kinda ruined the flow...

  • Cool, I loves me the Aliens franchise.

  • Shit yeah. This is gonna rock. I know its shameless promotion but me and a couple of other guys are working on a fansite, aliensgame.net. Its not fully done yet, since theres only a bit of info on the game, but it should be cool when its done.

  • You know what was a really good Aliens game? The first Aliens vs. Predator pc FPS by Rebellion.

  • Is it me, or are the blobs on the motion tracker off somewhat? I can't remember if the film showed all objects in motion (ie the marines and the aliens, or just aliens). Probably I shouldn't be a pedant about early screens, but I'm still looking forward to the game.

  • The motion tracker only shows the aliens. The Marines themselves are filtered from being picked up by the tracker. Yes, growing up during the 80's and 90's meant poring through books and books about everything Alien.

  • Image of Witzbold Witzbold at 08:20 AM on 03/12/08 *

    @Tull: So you read all the graphic novels too? ;D Since man those were good shit!

  • i hope Michael Biehn is involved :-P
    somehow that would make it awesome


  • @exion:
    Using QTE for setting up a turret or hacking a door lock? Brilliant idea exion. To anyone who may question this idea, well do you know how to assemble a motion tracking autoturret or hack a weyland-yutani door lock? So rather than just standing there with your finger holding down one button or repeatedly hitting something with a wrench (as always, time and a place), why not add some more interaction with actually having to do something in those circumstances.

    As for the ideas people are throwing around about using QTE to get a facehugger or alien off you. Well the facehugger idea I can see (although personally I'd rather not have it used for that in the game), but the alien? You get a xenomorph on top of you, and that's all she wrote (especially if they intend to make the 'acid for blood' angle work properly). Game over man, game over. May as well just use harsh language ;)

  • I wouldn't call QTE's bad, it makes cut scenes more engaging then just sitting through one with a erection.

  • @Tull:
    But isn't there a line in the film (just after the 'just animals' cut the power) where Hudson and Vasquez are scanning for them, Hudson is panicing about the signals, and Vasquez says something like "you're just reading me" and Hudson replies with "No. It ain't you. They're inside. Inside the perimeter." something like that?
    (DAMN I've seen that movie a lot)
    Why would she think that she was showing up on the motion trackers if the marines are filtered from it?

  • Image of Witzbold Witzbold at 08:35 AM on 03/12/08 *

    I just want a proper flamethrower in the game. D:

  • Image of DaiMacculate DaiMacculate at 08:35 AM on 03/12/08 *

    @Witzbold: Hell yeah, its still a travesty that when they finally did an AVP movie they didn't just lift the plot straight from the first AvP comic, hot future Asian female executive protagonists allying with Predators to fight Aliens for the damn Win!

  • Halo 4?

  • Image of Witzbold Witzbold at 08:46 AM on 03/12/08 *

    @DaiMacculate: Seriously eh? The movie was a PAIN to watch.

    I mean what the fuck is an AVP movie with no goddamned space marines?

  • What's the deal with everyone whining about qte's? As some have said, we don't even know how they will be using them yet. I don't see GoW games getting low scores because of qte's or anyone complaining about them either...

    They have a time and a place, so why not wait and see what happens?

    @Witzbold: Me too. All of the classic weapons are a must- and I mean from the movies not AvP games. I'm glad they seem to be trying to mimick the look and feel of the movies with the dim flourescent lights that don't really do jack to light up the room. The clutter and old "futuristic" computer equipment. ;)

  • I don't think