As Apple's software development kit (SDK) presentation continues, SEGA reveals what they've had up their sleeve—Super Monkey Ball. Boasting an excellent framerate, the developers claim:
This is not a cellphone game. This is a full console game. And we underestimated the power of the device. We had to fly in a developer to upscale the art for the iPhone.Bonus shot after the jump.
Hot. Once again, no confirmation as to whether or not this game is actually going on sale.
UPDATE: It looks like this is planned for commercial distribution as well, given that Sega of America president Simon Jeffery explained, "The iPhone OS is a robust development platform that will allow Sega to deliver mobile gaming experiences that are truly compelling. Using the iPhone's accelerometer to power a tilt control feature adds a whole new dimension to Super Monkey Ball, and we can't wait for gamers to try it."
Gizmodo Liveblog [Gizmodo]
Send an email to Mark Wilson, the author of this post, at mark@gizmodo.com.






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