Kim Swift and Erik Wolpaw, two of the key developers on Portal, gave GDC attendees a behind the scenes look at The Orange Box hit, focusing on the process of integrating narrative and design. The two also showed early and, by their own admission, failed, version's of the game's final boss fight with GLaDOS, the talkative, ever present artificial intelligence. They highlighted three attempts at making a successful boss battle, driving home the fact that ample playtesting brought them to the incinerator battle they ultimately settled on.
Since Portal is essentially a first person puzzle game, the team initially thought it would simply end on what they thought was appropriate, a puzzle more complex than anything the player had seen before. That solution, they said, was a pain.
Their first proper boss fight attempt, when GLaDOS was just a translucent shimmery cube, was the "Giant Laser" battle. Players had to direct lasers back at GLaDOS to destroy it. It wasn't fun and the lasers were just too difficult to aim.
Boss battle attempt number two, their "Mortal Kombat" stab, was full of intensity. Missing flying, turrets spawning, an out of place firefight than belied Portal's slower paced, cerebral gameplay. It also sucked, according to Wolpaw.
Attempt number three was a chase sequence. But the pacing was horrible and there was no opportunity to communicate to the player.
Around this time, Wolpaw said the Half-Life 2 Episode Two guys excitedly said to the Portal team "Our final battle is gonna have 100 Striders, you're going to get to drive a car and fight dozens of mini-Striders. It's gonna be awesome! What are you guys gonna do?"
With a tiny team on Portal, they simply couldn't match a boss battle that epic, and they ultimately created the time limited incinerator set piece as the final fight.
The Portal team's limited resources also forced them to "trim the narrative fat" elsewhere. Swift talked about a proposed scene involving "The Rat Man" the fellow escaped test subject whose writing and sketches appear in the game's later levels.
As far as Portal's other co-star, the Weighted Companion Cube, its origins lie in addressing player frustration with finishing the "box marathon" level that features the lovable crate. Wolpaw said that he was inspired to give the Cube a little personality by what he'd been reading in de-classified government interrogation manuals. "They're great," he said, pointing to findings that people in isolation become emotionally attached to inanimate objects.
Wolpaw had advice for those trying to write a "funny" game—"God help you." He related his previous experience with Psychonauts, on which he was one of the game's writers. Upon name dropping the cult favorite, Wolpaw was met with a huge round of applause. "More people just clapped than bought the game," he joked.
"Hearing macho tough guy dialogue is annoying enough, but hearing the same joke fifty times, a couple of which may actually be funny can be much worse," Wolpaw said. He called the playtesting of Psychonauts "psychological torture", his comedic script met with silence when being pumped out of 40 monitors in the QA section at Double Fine Productions.
When the two had wrapped up their session, taking questions from the audience, the discussion quickly moved to plans for Portal 2. Swift and Wolpaw mostly dodged the question, with the latter saying "I'm just trying to bask in the moment... without people bugging me about it."







Comments
I bought Psychonauts...
When is Old Man Murray coming back?
On point: It makes me happy that that they were humble on their ideas, and were willing to scrap what did not work.
Lightning in a bottle...
Before you read my comment, make sure to read the disclaimer, and know that by doing so you agree to be nice :)
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Disclaimer: My last post for a very long while! (maybe as much as a year, joining the IDF) Don't forget 1up podcast people. Peace all, love and understanding, peace Kotaku and Kotakuites, take care all :)
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Portal SUX!!!!!!!! IT SUX!!!!!
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PS: I never played it.
Pretty good read.
Makes me wonder what, and how, they're going to do the Portal 2 story line.
@Irenicus-the one and only:
A headhunt shall begin!
@Irenicus-the one and only: That was the best last comment I could make ha? Oh well, fuck now this comment is the last... bah, better go before it is too late to leave. /wave
@Irenicus-the one and only:
O_O peace guy.idf=Israel Defense Forces?
"They're great," he said, pointing to findings that people in isolation become emotionally attached to inanimate objects."
-"Wilson! WILSOOOOOOOOOON!!!!"
@Irenicus-the one and only: lol
You sir, have just received my first ever "laugh out loud," as I'm a grammar nazi.
Enjoy it, for it may never happen again.
I salute you.
@Truepatriot: Yes.
They should not do a Portal2. Man, the STORY was the hero, not the gameplay. Dont mess it up.
how could portal 2 ever live up to the expectations people have for it.
nevertheless, this was a fun read, i am glad they settled on the end boss that they did, but i wish they didn't have to trim down the storyline, i was hoping to meet the "rat" man, but oh well.
@LisaG.:
When was the last time valve messed ANYTHING up. Rest assured, if it's not good valve will delay it.
@musicnoteless: Wilson was awesome. ;_;
@Irenicus-the one and only:
I only played through the first couple levels and got bored so I am in the "it sux" boat with you. Good luck with your venture in the IDF and come back and comment when you get a chance.
All The Best,
NeoAkira
Unless Portal 2 has like...2 Companion Cubes...I don't see how it could live up to the hype.
Psychonauts "inspired" Portal? That is AWSOME!!
@NeoAkira: It takes maybe 2 hours to beat the game's 19 levels. Yes the "first couple" are boring. You don't even have a Portal Gun yet in the first 2 levels! Man you seriously didn't give the game a chance.
@dowingba: Two put things into perspective: Twilight Princess, which most people agree is a AAA game, has at least 2 hours of boringness at the beginning of the game. That's the entirety of Portal, right there. I hope you're not saying you'd be willing to go through TP's 2 hour tutorial but got too bored after 2 levels of Portal.
@Irenicus-the one and only: Bye Irenicus! We'll miss you! Stay alive!
P.S. Portal ROX!
God I love this game. And the final boss battle fit the game almost perfectly, so even though they had some hurdles, they got it right in the end and that's what matters.
Portal 2 will SO rock...only if Valve takes their sweet time making it.
... Did you just SPOIL THE ENDING TO HL2:E2?
I HATE YOU SO MUCH.
@dowingba:
I did get to the point with the portal gun. The reason I started to play the game was because I saw my brother playing it and it seemed intriguing to be able to use the portal gun. It just wasn't my cup of tea, however it probably wasn't due to the game itself as I can't really get into any FPS in general. I've played HL2, CS Source, the Halo games, CoD4, HL2 Deathmatch, UT2k4, etc. I am just unable to enjoy them the way I do platformers. Although the first 2 hours of TP are kinda boring, I still enjoyed them; the scenery, the characters, the learning how to use the game and your abilities, I enjoyed it all. But hey I didn't mean for my opinion of the game to knock down anyone else's experience with it. Different strokes for different folks, that's what I believe.
I think, the short story Portal had was hilarious. I loved the part when they were telling me to destroy the cube, like it was cutting off one of my arms or something. My first run through of Portal I had no hesitations throwing that damn thing in the fire, I was so sick of the stupid thing. Now I want my very own weighted companion cube.
@Dave Silva: LMAO! You haven't beaten it yet?!
"Since Portal is essentially a first person puzzle game, the team initially thought it would simply end on what they thought was appropriate, a puzzle more complex than anything the player had seen before. That solution, they said, was a pain."
I hope they release this level as a download.
@bigbake: No, because I've been having motherboard, and I can't play Source games very well in my PC.
I've been trying to build a new PC BEFORE diving into the games. It's bad enough a friend of mine spoiled part of HL2's story because he owns the 360 version >_<
@Dave Silva: ... motherboard ISSUES. Gah.
Glados is AWESOME, the Companion Cube is not.
I don't know everybody else, but I liked Portal. Was a very pleasant experience. And the end.. well..
After like 15 seconds, I was completelly sure it whas a instaclassic. Total. Complete. Instant. Sucess.
You guys nailed it in a way money can't buy :D
@Irenicus-the one and only: Good luck :-)
I want to see how they're going to get Chell to HL2 story, I loved all those Black Mesa stuff in Portal.
It really was a great talk. They reiterated (over and over!) the need for constant prototyping. It's impressive what they were able to do with what they had.
""More people just clapped than bought the game," he joked."
As unfortunate as it may be, he's probably right.
how come no one is posting videos of the GDC like they did for E3? I'd be more interested in hearing developers talk than some suit from EA or whatever.
@Dave Silva: Yeah. I haven't beaten it either. I'm savouring it and the game keeps crashing on me so I'm taking a while. :P
Really interesting interview though. I'd love to hear more about this "Rat Man"!
Funnily enough, I think the game turned out far better than it would have, if they'd have unlimited time and resources.
The "Rat Man" concept worked far better as someone "behind the scenes," helping you out, knowing you'd never meet him.
The one element missing from this is the part where they said that the final decision for the boss battle came from the playtester's favourite section - the fire pit, which presented a relatively simple solution to a problem but with a strict time limit that made it intensene. The result, as we can all agree, is far better than their earlier ideas.
@Dave Silva: Dude it's okay, what he said is barely a spoiler. It was also a gross exaggeration of what really happens.
I bought psychonauts..... and final boss stage of portals was amazing i loved it. It was difficult but not too difficult and it reminded you that time is against you.
<3 companion cube
Girls, the story of PORTAL 2 is so obvious: You will replay the game (test-chambers) with small differencs as THE RAT MAN. All as a flashback.
You will se the woman (player of Portal 1) sometimes. Then, there is no escape. At the end you are dying, but you helped the woman to escape. You are dying with mixed feelings of pain, sorrow and hapiness.
Believe me! :-)
@V1L3: The game got delayed 2-3 times at Valve before it was even announced. In the end, I think it turned out awesome.
I would've gladly bought Psychonauts, but I didn't have the money when it came out, and when I did have the money I couldn't find it anywhere. 'twas quite disappointed, at least until it popped up on XBOX Originals not too long ago.
The final GlaDOS battle want through 139 iterations over 16 months before the final one was released... just an interesting fact for you to know.
@NeoAkira: What? Portal wasn't an FPS, it was a First Person Puzzle game.