Why hasn't the game industry reached its Citizen Kane moment? The question came up during a panel discussion at the Game Developers Conference. Grand Text Auto explains that the CKM is the point when someone finally creates a game that "uses the medium in such radically new ways that it uncovers a new grammar of expression, and in the process reaches new heights."
Grand Text Auto doubts the game industry will ever see a CKM, and I kinda agree. The problem is two-fold: First, the game industry is too diverse for it to really be moving in one direction, like it did for the movie industry.
The second problem is that a person's experiences in a game are unique to the individual. One gamer may play a game one way, and experience it through that lens, while another may go a completely different route and come up with a new experience.
It's the whole elephant problem: Right now gamers are a bunch of blind men feeling up an elephant, and I think that's the way we like it.
Prayers for Kane [Grand Text Auto]

















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