Sitting at the breakfast table with Chris Satchell, Aaron Greenberg and John Schappert (as wel as a bunch of bloggers), to talk about everything Xbox 360.
Hit the jump to follow along and make sure to ask questions in comments.
Satchell is talking about the XNA Arcade. The question is how will games get to Live.
Who decides that it goes to the public Live?
Once it goes into review it goes into escrow, when enough people agree to the ratings that's when it gets pushed through to Live.
Will it just be for E rated games?
Actually the games will be unrated so if you enable parental settings you won't be able to see them, that's the responsible thing to do. We are talking with the rating boards around the world to ask for their suggestions. They won't be doing the ratings, but they do have a lot of experience.
In terms of payment will creators be able to set a price?
Right now we are not discussing the business model. We have a beta in Spring. Once we see the usage we will see how that can work.
Will all members be able to download the games on Live?
Yes
How will it be displayed on Live?
There will be a twist at the top. We will also provide you with a rich environment where you can do searches.
Do you plan on increasing the file size?
We really want to listen to the community. So as people start submitting in the beta, are we constraining things with that file size. That's our stake in the ground.
What are your expectations, do you expect indie developers to use it or the unknowns?
I hope it's both, we get established creators. I also hope we discover great ideas out there. There are great ideas out there in the community and if the only way to find those is to go through the ten years of study.
When we see students from computer science or game students out there, it will be really cool if big companies can see your reputation before you leave.
Greenberg: You also can't underestimate that community. We have 10 million active Live users.
Satchell: Aaron makes a good point, it is a very active community.
Why can't the 360 create Unreal Tournament mods?
Satchell: I can't comment on what Sony is doing. How are they protecting gamers from obscene content, infringing content and harmful content. What stops mods from harming your system? XNA is very secure.
Maybe they don't care about security as much as we do.
Is there a worry that if this channel does well, that some Live sales will be hurt?
Schappert: I think that could be a worry, but I think that empowering gamers... is a good thing. A lot of people could have said the same when they launched Xbox Live Arcade.
How will XNA games work on the Zune?
This year you will be able to download XNA Game studio and get your Zune and do game development on there like you can with Live.
We want to get that step done first.
I think it's really about giving people who use XNA Studios the widest platform.
Will you be restricting content by region at all?
That's something we are looking very hard at. I thought at the moment is that what you will need to do is have your game and submit it in different regions. If you get multiple region reviewed to have it available there. Conceptionally yes.
Where there be a way to design iteratively?
People will sometimes put up the source code, the game and the art and someone else will improve it.
The reviewers can give you feedback.
Who will retain those rights?
The creators will retain those rights when submitting those games.
What if creators want to create a new form of Desert Strike? Will EA get annoyed?
One of those things is the IP check, you can do parodies and inspirations of other work but if you rip off the graphics of a game it probably won't make it through the pipeline.
Will we see more Live games experiences crossing over to major triple-A titles like what was announced with Fable 2?
We keep pushing the boundaries of Live. You are seeing a natural progression of those things. If it works well in Fable. Personally I want to get my wife addicted to the mini-games and she can make all of the gold and then I can spend it in Fable 2.
You get a lot of professional game developers that are in big teams and they have a cool idea. I have a great idea and build this and be this auteur for once.
Will web publishers be able to access the stats from their game, like the number of downloads?
I'd love to make them public APIs so you could use them, that would be cool. It's not in the plan yet, but it's something we are talking about.
What's up with the Xbox 360 hardware shortages?
Schappert: This was news to me too. When we realize that we might have shortages around Christmas and we push that start button the first product doesn't show up till March. It's a complex system.
Larry Hryb implied that the Live outages were caused by the increase in users, what happened?
Schappert: Larry's podcast was spot on, the take away is right before Christmas we saw users grow exponentially and our servers were having trouble meeting that demand. We had people working well over the holidays. We are in good shape now. The hours before the Super Bowl we had 1 million concurrent users after the Super Bowl started it went down. It was the game before the game.
Anyway to add achievements to XNA community games?
There's no way to add achievements to XNA community games. How long do you think it would be until we had a game that was a "press this button to get 1,000 points?"
(From a blogger): We already have that it's called Avatar.
When will we have a blu-ray player for the 360?
We are not talking about a blu-ray player. People are buying our system to play games.
What happens to the movies that disappear?
It's not related to storage it's related to license windows.
How long until we start to see IPTV?
It depends on when a provider want to offer that service.
Would you rather see developers working on triple-A titles or on episodic content?
We would like to see both, look at Rock Band. We pioneered downloadable content with Xbox Live and I think people are clambering for it. We are going to have the best box retail games and the best downloadable content.
Will the 360 support Emotiv?
If there was enough of a demand for it, yes, in theory.
What about restoring DRM right for content downloads for repaired or replaced machines?
That's something we are still working through, that's something very top of mind. We are working on that yes.
In the interim what we are doing is giving points to those folks who bought those games and can't download them, so they can redownload those titles. We realize it is unacceptable.
Any thought of using non-proprietary harddrives for the 360?
Probably not. We take security much more seriously than maybe our friends down south do.
Do you feel an obligation to bring games that maybe aren't just about entertainment to the community, like games for younger children or education?
I think you will definitely see that from the community. There were some games that almost became finalists for the contest that were educational.
I think educational games, social commentary games are going to come. I think that's cool, for a medium of gaming that's super cool. Education is a big deal for us as well. We work
Schappert: I was talking to Cliff about this the other day, how do I break into this. I'm going to point them directly here. Everyone has computers and everyone has the software.
Annnnnd that's the big show.








Comments
Ask them if the games will cost money or be free and if they do cost money will any of it get back to the guy who made it. This is for user made games of course.
So... watcha having for breakfast?
Aww no comment yet :( oh well I bet it will be sweet
Wgat about really obscene stuff? will anything be off limits?
"Maybe they (Sony) don't care about security as much as we do"
Nice way to make something positive Sony have done i.e. allow user generated content, sound like a bad thing without giving a reason why they aren't doing it.
what* gah my spelling stinks
@Deadeyereborn: I was curious about that too.
So...I guess what he's saying there...is no Unreal Tournament on 360 then? Given Epic's stance on mods of course.
oh dear, they went there. the unreal tournament question appears to bring in the angry, pitchfork-wielding mob.
lol, nice stab at Sony with the whole security bit
oooh, that ut question got them heated
UT3 mods? "I can't comment on what Sony is doing. How are they protecting gamers from obscene content, infringing content and harmful content. What stops mods from harming your system? XNA is very secure." Aww how nice. Microsoft just wants to protect us. (I'm a fucking adult, I can manage my computer I think I can handle mods)
Ok Microsoft, how does Vista or XP potect me fromt he evil mods on UT3 and all the other shooters out here? Hmmm? But of course they should be worried about crashing 360s with mods because we all know how reliable these consoles are. In fact, maybe it was a legitite question. Maybe they ARE asking Sony how they do their thing.
damn sony for letting us access "obscene" content for free.I bet if we pay microsoft then they could filter out all the bad stuff. MICROSOFT cares!
/sarcasm
Ask if they've heard anything about an ETA for In-Game XMB.
Apparently Sony's not the one who's going to tell us anything about it...
@Deadeyereborn: The XNA Blog ( [blogs.msdn.com] ) suggests that developers will be able to choose between giving away their game or making money from it. To quote:
"Most of you are now probably asking, "Can I make money off of this?" Well, the answer is "Yes!". "
...
We will offer different revenue sharing models to let you sell (or give away) your game.
(There was a question on the forum asking whether this meant actual-money or microsoft points, which went totally unanswered...)
So, any Americans care to translate - does "holiday season" mean "December"? "July-August"? What?
@Bichatse: Yeah, december.
When will we have a blu-ray player for the 360?
We are not talking about a blu-ray player. People are buying our system to play games.
*sigh*
I'm sorry. I didn't realize this guy had ever insight into my reasonings for purchasing a 360.
I seriously hate it when they say things like that.
They say they won't talk about the business model just yet.
About the achievement's thing; don't they have to approve the games first, to make sure there's no copyrighted content? Seems like they could easily monitor achievements as well. If anything, they should make XNA Achievements separate, but still monitor them.
Ask about restoring DRM rights on content downloaded from machines that were replaced due to warranty service issues.
Once you get your machine back the only way you can access the content you paid for is to be logged in to Live with the profile you bought it with. Other local profiles (like your kids) can't see it and you can't use it if your network connection is down or you don't want to be logged in for some reason.
It surely can't be that hard to allow modding tools with restricted enough access to hardware/OS that they can't do any harm - they were able to do it for a game they published, Halo.
@Brian Crecente: Ask them if the you will be able to make your game cost money only to certain people. Like maybe I want my game to be 800 points but I want to give it to my friends will I be able to do that?
@the-hypnotoad:
They are addressing those issues through Licensing Transfers, but I would like to know why it takes at least 30 business days to get that done.
@shipwreck: Hmm, ok. My impression was that they were still trying to figure out how to address that situation.
Say hi to the XNA team for me please <3
Many kuddos for putting my game on Live!
My question: is there a restriction of being a game company with a specific revenue, or really everyone up to EA can use the service?
Have they resolved the user content in UT3 with Epic yet?
would they say anything about when triggerheart excellica or ikaruga come out?
Wow, at that response about the DRM issue. He might want to have a chat with the entire support team that stopped giving out points back in October and have sense switched over to the license transfer process. But if he wants to give me over $400 in MS points to replace all the content I currently have in limbo while the license transfer process is ongoing, I'm all for that.
"Why can't the 360 create Unreal Tournament mods?
Satchell: I can't comment on what Sony is doing. How are they protecting gamers from obscene content, infringing content and harmful content. What stops mods from harming your system? XNA is very secure.
Maybe they don't care about security as much as we do."
lol sounds like MS is turning into Nintendo lol
@Epsicode: Which is your game?
NM, Curse my slow fingers and refreshing. Looks like that question raised a bit of ire from MS…LOL
I'm curious.. what do they think about Playstation Home?
@Brian Crecente: They say they won't talk about the business model just yet.
Well I hope they announce something soon and not wait until the next convention. There are a lot of gamer's wives, husbands, boyfriends or girlfriends who'd like to continue getting they're HD fixes that are now eyeing the PS3.
@Brian Crecente:
Looks like his game is Little Gamers. Very nice, the Mrs. enjoyed playing through that one last night.
How does a self policing community like it sound Xna has been set up any different then what could/would be done for the UT community?
"When we see students from computer science or game students out there, it will be really cool if big companies can see your reputation before you leave."
That viewpoint really torques me off. If someone turns out a really popular and fun game, the idea that their reward wouldn't be becoming independently wealthy but instead just having a good shot at getting a job at a gaming company where they'll be chained to their work 100+ hours a week for meager pay is pretty damn depressing. I want independent creators to be rewarded HANDSOMELY for stuff they produce by themselves. I want it to be a legitimate way to actually make a living. If you produce really fun games, you deserve as much renumeration as big companies. I know that MS and other companies look at it like "Well, it's just one person, they don't NEED a big hunk of cash, they should go get a job and let middle managers take most of the profit away from them", but that's really disgusting. Reward the developers for good games and if the big publishers want to compete, they'll have to step up their game and do better than never-ending sequels and licensed crap.
What about BC?
Is originals to replace that, or is the BC project for disc games dead?
Microsoft takes security a little too seriously IMO =/
[Quoth the MS Folks]
In the interim what we are doing is giving points to those folks who bought those games and can't download them, so they can redownload those titles. We realize it is unacceptable.
[End Quoth]
Are they sure on that? Recent problems folks have been having seem to directly contradict that statment. For example the problems that got posted on the Consumerist by one user:
[consumerist.com]
Oh, and a very personal message directly from me to Microsoft: I never asked you to protect me from obscene or offensive content. And I never will. Because I do not want you to. So STOP IT. You have parental controls - USE THEM. I am an adult and I love offensive and obscene content. Your choice to make such content completely unavailable when you can easily rate it M or AO is insulting and frustrating.
If there was enough demand would they consider making "Live" free for everyone?
@Brian Crecente: Little Gamers :)
lol, security of their wallets, that is.
In the interim what we are doing is giving points to those folks who bought those games and can't download them, so they can redownload those titles. We realize it is unacceptable.
Bullshit, lol.
@xrayzwei: I think I was too late, darn.
cool Nice live blog Hair man. Hope to see more of these soon its cool that we get to interact with some of the big companies through you guys.