The International Film Music Critics Association have announced their 2007 award winners, and this year sees the debut of their Best Original Score for a Video Game or Interactive Media award, which recognizes the increasing importance of music in gaming and gaming as an entertainment medium. This year's winner is John Debney for the wonderful score to Lair for the PlayStation 3. While I didn't spend much time with the game myself, the music did indeed stand out, to the point where I thought it was a bit wasted on the game. If you'd like to hear this award-winning music without having to shell out $59.99 for a game hardly worth $59.99, then hit up iTunes, where the whole shebang can be yours for $9.99.
2007 AWARD WINNERS ANNOUNCED BY INTL FILM MUSIC CRITICS ASSOCIATION [Film Music Magazine]











Comments
I'm pretty sure this is Lair's only positive, non-backhanded award.
By the way, forgot an "I" in one of the "Lairs".
Just nit-picking.
sorry but good music does not make up a game all by itself.
I don't understand game or movie soundtracks. I mean, sure, the music is epic and all, but I wouldn't listen to epic music just sitting on my couch. That's not epic. I have a friend who owns may soundtracks, and just walks around listening to epic music... and it's weird.
They picked a AAA composer so what do we expect? Yes I said "AAA" =P Torgen is going to eat me alive.
In this case it just added sugar to a pile of dog ****
This is like the Dead Head Fred script, basically leaving me wondering who the hell played it long enough to find out how good this aspect of the game was??
it was an ok game but the controls were strange
When I first saw the headline, I thought it meant the scores Lair recieved.
I figured IFMCA gave it a "Biggest Pile of Shit" Award or something.
@KingDavid73:
It's a symptom of having a certain taste in music. I also listen to "weird epic music" for the sake that the composition is intricate and very deep. The theoretical situations that surround the ideas of the music are in the eye of the beholder. Unless you are a complete point A-B kind of guy. Then, well it's too hard to imagine acknowledging good music for what it is.
Oh, and BTW, the Lair OST kicks fucking ass.
@Cheezburgerz: Doesnt matter if it doesnt. You can listen to it without the game :D
I love a good epic orchestral score. Might have to check this out.
@CitizenInsane27:
Ridiculously cryptic. Good job jackass.
"Lair is going to be the greatest game EVER!"
@Cheezburgerz: I sort of agree. I think the only other thing that ruined the game besides the horrendous controls was how typical the story was for a fantasy game. It was so cliched and boring.
The music award is well deserved though :D
too bad the game is bird shit. hopefully if they roll out a sequel i might change my mind. got the soundtrack. its purty kewl
@zanzibarlegend:
Bleh, throw those sequel thoughts out the window. Factor 5 went back to Nintendo. So unless you plan on playing a new POS Lair on Wii, with worse controls, then you're out of luck. But yeah, agreed, the soundtrack is good shtuff.
Woo! Go Lair!
@KingDavid73:
Why is this weird? It's just music!
BTW: Game Music doesn't have to be epic!
Try Acclaim Millenium Mixes, Castlevania Battle Perfect Selection,
ICO OST or Xenogears Creid.
Lair is far too underated. at least it has one award!
i thought the Music was great. Controls were great, gameplay were greate.
i started to hate it when i got to the "mission" where you're stuck in the dessert...
yeah, the dessert is big. i couldn't find water. damn...
anyone know where else i could get this besides itunes?due to all the copyright shite it isnt available on the irish itunes.arse biscuits
I love how someone who "DIDN'T spend much time with the game" can feel free to judge it's worth. LAIR was well worth the price of admission, you sir however, are not.
As much as I enjoyed Lair (or at least Lair's score), Hell Prominence and Gusty Garden (both from SMG) trounce any song in Lair.
I think the developers of Lair learned a very good lesson. For their next game send out "Reviewer Guides" in advance of the game getting to reviewers - that way reviewers won't mistakenly give it low marks! ;)
@batstimpy:
search for the galbadian hotel... and look at their shrine
We could use more games with good music. Sonic Rush probably has my favourites, though I had to love Super Mario Galaxy's tunes.
I'm pretty sure that PSN has Lair OST on it for FREE. In fact I'm positive it is for free.
I dont think LAIR deserves alot of the criticism it gets - no it wasnt the game it was hyped up to be!
But if u got over the controls the game was actually fun, but ahhh well
at least it got one award :D
@Sailorcancer: just has one song does it not?
No Bioshock?
That game had the most amazing and engrossing score I have played in ages.
... or you can pick up lair for 20 bucks on Ebay.
@Fluffy22:
Oh, I thought it was the whole OST. I never downloaded it but I guess some things are never grand =(
IMO Lair is a great game.
Unfortunately it takes about two thirds of the game before you become competent with the controls which is why I guess a lot of reviewers shit on it, as I don't suppose they really have time to learn a new control scheme.
Gamespot said they got stuck at this bit where you have to throw rhino's off a bridge. I never understood why, I got through it first time.
On the second play through though I really began to love the game. The graphics are amazing, the story is good, the action is varied and all in glorious 1080p. Essentially, once you are used to the controls it plays like any other Rogue Squadron game (which I enjoyed on the GameCube)
Like Rogue Squadron it is also quite difficult which is another reason I think the controls became a barrier, it makes it even more difficult. It also retains the medal system from Rogue making it fairly replayable as you try to up the carnage. Take my word for it watching a skilled player in "Dead Man's Basin" is fucking off the charts for spectacular gameplay.
Ah well, I started gaming back in the days of the C64 and Sinclair ZX and I suppose I don't mind taking time to learn to play a game that's hard as fuck. Anybody get good at "Laser Squad"? That was like learning chess FFS.
I guess modern "gamers" are too attached to identical FPS controls, save points every two seconds and Halo style "never die" regenerating health.
The music deserves this award, because it is easily Hollywood standard. It very often put me in mind of the music from LOTR but very distinct and maybe even better.
Music is often overlooked in games, it usually very bland.
I particular like the piece playing when you are flying through the ravine at night while evading the spotlights, it's very tranquil.
In fact, fuck it, I am off to play some more Lair.
@KingDavid73: Well at least in my case, I think that the ost and movie soundtracks make you remember a moment or recall a feeling. Its like how some people would occasionally pop in the FF7 opening soundtrack just to hear it, its not like it stands alone as a good song but it invokes the feelings that you associate with the game.
...thats how it is for me anyways :P
I would quite happily buy this game if the controls were sorted, its that simple, here's hoping for a future patch to sort this out ay. :D
As the topic it, it just seems game music is just getting better and better, I've always loved Final Fantasy music, and the Metal gear ones are awesome too!
@Sailorcancer: I think they had one, maybe two, extracts of the main theme (about three minutes)
I can't check because after you have something on the PSN it doesn't display it anymore (it must have some way of checking your HD against the store, clever) and I can't be bothered looking through my bajillion MP3 (Sony give us mp3 search for the xmb!)
@Zenian: happens to me the whole time with both games and movies.most recently the music from transformers where they land on earth..i believe my exact reaction was giggling
@bandstand124:
If a game takes longer than 5 minutes to get accustomed to the controls than they are crap and should be berated as such. Did you ever think that the reason that all FPS use the same control scheme is because it works and it's the one that people are used to. Thats like saying a game is crap because it uses the WASD control and didn't try to innovate in some way.
Halo 3 earned it, even if Lair maybe deserved it too.
Or was Halo 3 disqualified because it's not completely "original" since they are modified versions of Halo 1 and 2 pieces?
A award winning score? Good for Liar, but can we just get a demo already? I really liked Factor 5's Rouge Squadron games and I've been really tempted to pick up lair but all the bad publicity have scared me away. Gimmie a demo, then I can finally make up my mind.
@bandstand124:
Agreed. Nuff said.
@bandstand124: I'm a music whore, so to me music makes or breaks a game.
You say most video game music is bland, but just play a game and spend time listening and you will see that there's some great stuff. Seriously, games like Ikaruga, Megaman, and Street Fighter II have some of the most varied and interesting music you will ever hear, and I would put Guilty Gear's music up against any modern metal band.
Video games have great music, that's why you find Symphonies like Videogames Live and bands like the Minibosses and Megadriver. If you take some time to actually listen to the music, gaming can take on a different level of entertainment and immersion.
@abstractBzooty:
Probably the reason that we're never going to get the demo is that is sucks, as the reviewers said. Sony would rather have you plunk down some money for it before you realize that it sucks lol. But I'm still thinking of picking it up for around $20 on Ebay. I mean, it can't be that bad... right?
@boxofthegods:
So all the PC Gamers (of which I am one) who think console FPS games are shit because you can't use a keyboard and mouse are right?
Or are all the console gamers who think the PC is shit because you can't use a controller are right?
By your rationale when I picked up Goldenye on the N64 and spent a good few hour shooting into the sky I should have just quit.
Instead I didn't and learnt to play it, then enjoyed it, then played it some more.
YOU also at one time had to learn to use a controller, I doubt you where expert the first day you picked up a dual shock.
And there is nothing wrong with using a tried and test control scheme. There is nothing wrong with innovating either or do still use a paddle and two buttons?
@TheCleaningGuy:
I am a "music whore" as well although I lean towards Shostakovich, Prokofiev etc. more than the the music in games.
You are absolutely correct there is some fantastic music in games.
There is still a lot of shit though, and I am on your team in thinking game designers should realise music is important.
It like when spielberg was making Jaws he said to John Williams "your music IS my shark", becasue we don't actually see the fucker for more than a minute or two in total the music stood in for it. And a good job it did too.
I actually liked lair, and the music is superb, and there is a strong rumor about a tweak for the Lair control (it's suppose to enable the analog control steer)it worth a second play for me.
Too bad the game was horrendous!!
@bandstand124:
I used the WASD control scheme because it was the original way the FPS's where controlled. Had I said traditional dual-analong stick control for FPS's it's still the same argument. In this industry you have 10 minutes to pull the person into the game, and if I have to spend 2 hours or more learning the control to some ass backward scheme just because the developer though they could innovate some way it's frankly not worth time. The point is a bad control scheme is a bad control scheme, the one on Goldeneye is hardly from ideal, and frankly controlled pretty badly. I think your letting nostalgia cloud your judgment of shitty control systems.
I liked the game and hope they come out with a patch to improve the controls. The motion controls for flying actually aren't bad, its the 180 degree turn and the speed burst that are useless in my opinion. The music was great and it was quite fun. I recommend this as a used purchase if not $59.99.
If it is not an award for worst game of 2007 then Lair doesn't deserve it.
@AaronMD: It is the worst controls for a game ever made. Completly broken, not motion not waggle, more like throw the controler into a wall and get to turn.
I have only been playing Lost Odyssey for a few days now but the music in that game is freakin' awesome!
Yeah and Bioshock also had a great score, it's on my ipod.
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