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Molyneux's At It Again, Talking Up "Revolutionary" Things

One thing about Peter Molyneux: We just wish he'd let his games do the talking after they're released, instead of letting his mouth ruin them before their release. No need to over-hype, Peter! Now, he says what his team that worked on the original Black & White is up to:


In the six years since Black & White [was released] they have been working improving the great things that underpinned that game, and now they are getting pretty close to something that is very significant. It's a very big thing. A new franchise and as close to something revolutionary as I have ever seen. And we're close to announcing it... If you think back to the one thing about Black & White that was most fascinating, you'd have to say it was that creature that learned behavior and seemed, for a certain glimpse, to be alive. Imagine if you could take that and multiply it by a billion...

Imagine if Peter Molyneux never said this and then showed something that delivered on this promise. Well, that'd be pretty revolutionary, wouldn't it?
Lionhead Boss Talks New AI [Next Generation]

2:30 AM on Tue Feb 19 2008
By Brian Ashcraft
3,086 views
80 comments

Comments

  • So true.

  • Somebody please shut him up and let the rest of Lionhead do their job?

  • Peter Molyneux looks like he has been taking horse tranquilizers on that pic!

  • @Father ColdCuts: This needs to become a reality. I too dream that his games would do the talking instead.

  • Can I please sign up for whatever peter is taking.

  • Didn't he just describe Spore, or am I missing something?

    ... I could seriously be missing something though, so correct me if I'm wrong <.<

  • This is Peter Molyneux opening his mouth. Now we wait until he inserts his foot.

  • What, the big fat broken Monkey-fest Black & White? The game was alright, but the creature system was horribly overrated. All the creature did was, eat (people), sh*t (on buildings) and also go out of its way to completely screw me over. Like picking up rocks, then the AI script changes and it just drops the rock on top of a building or something. Eventually I did manage to tame it, but it took valuable time which could have been used for more important things.

  • Everytime this guy opens his mouth you can almost hear the developers at Lionhead smash their heads on the desk.

  • Image of slomo788 slomo788 at 02:17 AM on 02/19/08 *

    "Imagine if Peter Molyneux never said this and then showed something that delivered on this promise. Well, that'd be pretty revolutionary, wouldn't it?"

    Wake up Bash! That said, I liked Fable, and I'll miss Fable 2.

  • I like that picture. It looks like he's doing the jedi mind trick. Yes Peter, Credits WILL do fine. And yes, your game WILL be revolutionary.

  • wow the top of his head is surprisingly similar to my beard right now lol. just flip it over and ta-da

  • He has to be a good guy... just really wants to impress, it seems.

  • Peter (as in the image): "I will now make myself disappear."

  • To: Peter Molyneux
    From: Gamers Everywhere
    Subject: Friendly advice.

    SHUT UP UNTIL THE GAME IS RELEASED PLEASE.

    Your employees will thank you.

  • I actually like his crazy announcements, at least he has vision and passion for what he's doing. So his games never deliver on everything promised, but they all push into previously unexplored territories.

  • The most amazing thing about Black and White was how it gave your mouse cursor a sense of weight and momentum. I havn't had that feeling in anything else.

    The creature was lame, but fun to endlessly torment for its poor AI.

  • yeahh yeahh yeahh pete..

    god, the poor devs at lionhead must have their fingers in their ears going 'LAAAAA LAAA LAAAAAAAA!!! WE CAN'T HEAR YOU PETER!' every damn GDC.

  • Creatures? Billions of creatures? It's Lemmings! But with added poo-flinging!

  • Here's a revolutionary idea...actually, nevermind can't come up with a clever rebuttal. Where's my B.C goshnabbit?!

  • He's got a lot of good ideas!
    Unfortunately, they don't actually get coded into his games.


  • I don't understand how everyone is so harsh on Peter. He definitely needs to watch what he says since it sets expectations quite high BUT he is simply very passionate about what he does and I'm glad he is.

    Is everyone so hell-bent on assuming that everything said from game producers must be the same mono-tone convictionless rhetoric? All you need to know is that he loves what he does and is always trying to make games people will enjoy. Instead of bitching, just realize you too can adapt to how you interrupt what he says.

  • Image of Antiterra Antiterra at 02:57 AM on 02/19/08 *

    @Saxboy: Yup, you beat me to it. Doesn't sound so revolutionary when you think of Spore...

    When I read the headline, I thought he was talking about Fable 2, but I guess he's already hyped the shit out of that game...
    ...and probably realized, as the release date draws nearer, that it won't be quite as exceptional as he bragged, and that maybe he should shut up about it and start the good ole Molyneux Routineā„¢ on his next project.


  • I'm pretty sure he's talking about Dimitri, which, if I understand it correctly, is his pet project regarding believable emotional AI in games. If it all works (a pretty big if, I know) it should be a huge leap forward for AI, so he might just have reason to crow this time...

    Let's hope so anyway.

    P.S. Can it stop being fashionable to bash P.M. now? As far as I'm aware, he did a great job at Bullfrog, got a little carried away with his first couple of projects with his own company (Black & White and Fable), and had to release B&W2 and The Movies way before he was happy with them because EA wouldn't give them any more money. Now he's on Microsoft's payroll, can we give him one more chance? If Fable 2 sucks, you can go right back to ridiculing him, but for now can we give him the benefit of the doubt?

  • Image of deathbunny deathbunny at 03:12 AM on 02/19/08 *

    'if you could think back to just one thing that was cool about Black and White, it was the gesture based spell casting, physics, and fun terrain--and *not* the idiotic completely unpredictable 'learning' creature, which, often as not, would eat it's own poop, poop on a village, eat a villager, and then set itself on fire, cry, and pass out at your citadel, as it would do anything useful... my *favorite* part of that project was the look on player's faces when they finally realized that punishing or rewarding the creature only worked *while* they were doing something, and if they did it immediately after, they'd be punishing the creature for thoughts that were completely unrelated!

    ... Now... just imagine billions of the creature experience, *no* gesture controls, and instead of physics, it's basically world of warcraft.'

  • I'm amazed he hasn't yet realised he is capable of gabbing off far grander designs than he, or indeed any mortal, can possibly hope to deliver. Or at least that the rest of the Lionhead team would have the sense to gag him before letting him out of the office.

  • Are we going to tell this creature what to do like in B&W 2 by positioning a slide bar as well?

  • When it comes to Molyneux games: great vision, poor or lacking execution.

    I still think that Dungeon Keeper was his best idea, those games had lot of potential.

  • The hype before one of his games is as inevitable as the official apology he makes afterwards.

  • Well, I'll grant him that he may have a bit of a point here.

    I loved Black and White... until they took my creature away and started making me do World manipulation puzzles to gain followers to get him back.

  • B&W was the biggest pile of doo doo. Sorry I had to just let that out. I remember everyone who played it at the time saying how fantastic it was and I felt like the only one that disagreed. It's nice to hear that now over the course of time I wasn't mad.

    Fable I thought was completely average and not the game that was promised. Before all that I have mucho respect for Molyneux.

    When he talks about AI I don't believe him. As none of his games have had more than anything that classes as standard game AI.

    I await with caution to see if he can rekindle the old Molyneux Magic...

    ...but then again maybe he should just create a game marketing company instead of developer these days...

  • I feel like I have to stop defending the man due to his successes with Bullfrog, because it seems to have really gone to his head, and he would fare better with keeping quiet until much closer, and making less outlandish claims (Didn't he say he learnt that lesson after Project Ego was not as awesome as the previews suggested back when it was still called Project Ego?)

  • Let's see *whips out calculator* 1000000000 times zero = ... ZERO?!

    WTF!

  • Kotaku, YOU'RE overstating things now!

    "Imagine if Peter Molyneux delivered on a promise. Well, that'd be pretty revolutionary, wouldn't it?" would be more suitable :)

  • @Amaryllis:
    DAMMIT.

  • I think Peter Molyneux wakes up every morning, tosses open his bedroom window and announces to the world that he is going to revolutionize his commute into work by assuming the lotus position and levitating all the way there. And then he ends up taking the bus anyway.

  • I can't help but like the guy. I've liked 75% of his games, hopefully Fable 2 will be one of them. Fable was good but far from remarkable. I hope Lionhead deliver the goods.

  • It's kinda funny, I bought Fable the day it came out, played it and quickly realized I hated it because it was missing everything it promised more or less.

    Then the lost chapters came out and that pissed me off since the devs said "Fable is the game we set out to make." a pile of horse balls.

    So, my Girlfriend has been on a Fable kick, and I started playing a bit at he house and now that the bitterness has subsided with time I found it to be actually enjoyable.

    Though I'm a fanboy at heart and I am sucking at Peter's 'Teet of Lies' again for Fable 2 and probably anything else he ever makes.

    He is just so excited for his own shit it's hard not to join his british ass.

  • @Nexus6: Fable would have been better if it had delivered on its promises. Perhaps we'll see some of the features that were supposed to come with the original in Fable 2?

    Nah, who am I kidding?

  • "Imagine if you could take that and multiply it by a billion..."

    So, they are making "THE SIMS - WORLD EDITION".
    :P

  • "MULTIPLY IT BY A BILLION"

    -_-

  • wow...sounds like the same stuff he was saying about Fable. seeing how crappy that game was, i hope 360 fans aren't banking on Fable 2 "killing" any of the bigger PS3 games it's getting released around. i just was really disappointed with Fable on the OG xbox.

    the dreaded "we'll see" is in order.........

  • @jfx316: the dreaded "we'll see" is in order.........

    I prefer "Prove it, Molyneux!".

  • @jfx316:

    Have you even played it? Fable isn't a terrible game at all. The only thing that made it disappointing were Molyneux's promises that set expectations far too high. It was a let down, certainly, but in a vacuum, Fable was a respectable game.

  • "Imagine if Peter Molyneux never said this and then showed something that delivered on this promise. Well, that'd be pretty revolutionary, wouldn't it?"

    Epic burn, lawl.

    Sad but true. Re-read that quote. It's nothing but pure overclocked, nitrous-powered, hyperbole. He doesn't even say anything about the game itsself just of f'ing great it is.

  • "that creature that learned behavior and seemed, for a certain glimpse, to be alive" multiplied by a billion?

    Good lord, he's building SkyNet! He must be stopped!

  • Remind me to never work at Lionhead. Ever.

  • Image of Garro Garro at 06:38 AM on 02/19/08 *

    Why is there so much Molyneux hate? I mean honestly, put him next to Cliffy B or David Jaffe, and the guy's just a dreamer who has high hopes for his games. Is that really so bad?

    I'd rather have a guy who talks about landing in the stars then someone who says, "you need a hype machine to sell games," or, "anyone who disagrees with me is a pathetic internet closet case."

    Maybe Fable 2 won't be brilliant or insanely high tech, but in the end, is it so bad for him to be reaching for that? He's never managed to piss me off as much as he does the bulk of Kotaku commenters, apparently.

  • @Garro:

    summed up in a nice tidy package.

  • Peter (In the voice of John Malkovich): My next game will allow players to look directly into the eye of God herself. To hear the movement of the universe, the click of divine cogs as they move fate into motion. My new game in fact advances evolution, allowing all humanity to become pure energy, eternal and pure, with knowledge and hope beyond the corporeal. My next game is the only truth this world will need, ushering us onto the pantheon of mystical enlightenment, and beyond to an earthly realm that is heaven itself incarnate for us all.
    My new game is, SYNDICATE 3! The only thing most people actually WANT me to make.

  • Lionhead really needs to get Molyneux to shut the hell up for a change. Thanks to his talk, he managed to turn the first Fable into just an average game. Had he just let the game developed, it would've been considered awesome when it was released. When it failed to live up to the promises and hype that he was saying, it left a sour taste in a lot of gamers' mouths.