For the record, I would never go to a talk about me... unless I was invited. Nora Paul, with the University of Minnesota school of journalism's Institute of New Media Studies, emailed me over the weekend to clue me in to the talk she was doing entitled: "Being Brian Crecente: Using an Off-The-Shelf Role-Playing Game to Teach Journalism."
Actually, the whole name thing really was a last minute add-on. It sounds like Paul had been working on the idea, introducing college-level would-be journalists to the profession through a video game, for a number of years.
After playing around with a couple of different concepts, Paul said she saw a presentation Kurt Squire did about how he and his team made an American Revolution mod for Neverwinter Nights.
Paul scraped together some grant money and 20 copies of Neverwinter Nights. Using a pool of student assistants, and consultant Matt Taylor, Paul and her team rewrote the dialog trees and reworked the graphics for Neverwinter Nights to make it match their goals.
"The course objectives was to teach information gathering, synthesis and analysis," she said. "We wanted the game to let them practice (journalism) and find out the implications of their choices.
"The idea was to develop a game that would reinforce good reporting practices."
In the game, the players take on the role of a reporter (no, not me) who is covering an accident in which a train carrying anhydrous ammonia hits a truck and derails, forcing the evacuation of the surrounding neighborhood.
"We had to create the city...22 different characters," she said.
Students had to figure out what story angle they wanted to take, covering the health, public safety, transportation safety or environmental issues, before getting started. Once they figured that out that have to identify the important questions, collect the necessary background information, find the right sources and interview them, keep notes, and eventually return to the newsroom to write and file a story to the paper's website.
When Paul contacted me over the weekend, she asked what my take was on reporting, what important things had I learned over my years as a police reporter. I gave her three key lessons, which she included in her presentation and, in some sense, the game mod.
Treat people like you want to be treated.
This is one of the most important things you can learn not only in journalism, but in life. Treat people like crap and you'll get a double dose of it in return. I was happy to learn that Paul's mod incorporates attitude a bit. The game allows the questions to take essentially four forms.
They can come from a cocky journalist, a very competent reporter, a ditzy journalist or someone so tentative that they don't seem to know what they were doing.
Don't rely on the officials.
Paul said this was a tricky, but important thing to incorporate into the game. They had to make it possible for a reporter to get conflicting information from different sources and then figure out what the real, and full story is.
If your mother tells you she loves you, check it out.
A famous journalism chestnut, that couldn't be more important. No matter who tells you something, never assume it's right, check and double check everything. Something that seems ingrained in the journalism training mod.
While Paul and her students seemed to like the mod, she said that Bioware didn't really cooperate much with their effort, making it nearly impossible to roll out the program to more students or larger classes. So Paul decided to transition the mod over to a different program.
Now Paul's team is working with Pine Tech's Johnson Simulation Center and a program they have called MULE.
I loved the concept of turning journalism into a video game. Funny enough, years ago when I was still a full-time police reporter I was contacted by a fairly sizable development studio who were playing around with the idea of creating a mainstream game about being a police reporter. They asked me about consulting for them.
That never went anywhere, but I've long thought that in many ways being a reporter, in particular a police reporter, is a lot like being in a role-playing game. You need to explore, talk to people, figure things out. I think that could be made into a great game.
















Comments
Ego.. swelling! :p
That's so...apropos! (For lack of a better term.)
Why is your name in the title again? Another question, why are you used as an authority figure on journalism?
Not bashing you but I mean come on.
@HurricaneDave: I think you mean to email the person who named that the question... because I had nothing to do with the name.
I think Crecente phoned in coverage of the Being Brian Crecente presentation, but I can't blame him. I mean, he's been there, he's being Crecente right now, does he need to see powerpoint presentations of how to be himself too?
Being Brian Crecente........so where is the door located?
That's how you be Brian Crecente? Getting an RPG and teaching game journalism?
What the fuck am I going to do with my hair now and how am I supposed to get rid of all this pirate gear?
Wish I'd taken Journalism with Creative Writing... ah well, plenty of time for that.
Congrats on becoming a cult classic, Crecente!
Good read. Integrity comes with respect. In this business, your words can be an inspiration or a weapon.
Too bad it's not really about you. I need to know the secrets of your hair. I mean how do you keep it so damn sexy! And how do you keep it? I'm losing mine.
Being Brian, being Brian the beeing. Be Brian, bb, okey tazz77 wait up for me lol
Ok crecente.. how much id you pay them?? haha
I was looking at the GDC website and reading the things that were going on and I seen that "Being Brian Crecente" event and was thinking, I wonder if it's the same Crecente from Kotaku. I guess in hindsight it was kind of dumb for me to think that it wasn't, haha.
Brian you need to grow out your hair more to cover your swelling dome.
@Brian Crecente:
Nice one! You should have gone there and acted like a prima-donna to see if they'll cater to your whims!
Tell us, which is better? This or being on TV?
=D
Oh and you being a police reporter and all, were there an instance where you had to apply your rule #2?
C'mon give us some sick stories...
Does it have turn-based combat?
@tazz77: Crecente? Crecente! Crecente. Crecente? CRECENTE!
Dang. I wish I could've been at that seminar. I want to be Brian Crecente when I grow up...
@HurricaneDave:
Another question, why are you used as an authority figure on journalism?
Go back and read some archives from 2007, specifically concerning Sony, Home, and Karraker to find out why BC is an authority on journalism.
Royalties...
LOLOL
Please put up a video of this conference!
:)
I made a journalism game once: [www.newgrounds.com]
I hope the journalism game referenced above covers the long-term consequences of certain methods of reporting. I have a shirt that says "I blame the media" because the state of journalism today is absolutely abysmal and our country and democracy are absolutely broken because of it. Here's to corporate consolidation. *swig*
As a student of such a course it does sounds like fun, something different at the very least. It's nice that they're trying to introduce PR into the game with the mod, but at the end of the day I can't see it being a legitimate substitute to going outside with a pen and notebook.
Then again, as part of an introduction to a course the idea sounds very good, you don't want uninformed students running around asking inappropriate questions.
They used a sexified photo of you to boot, was that awkward?
yes
Don't just be like Brian Crecente. Be Brian Crecente. :)
@alb1221: It's not awkward if your name is Brian Crecente!
On a side note your hair is stunning as usual Crecente ;)
Can I download this mod anywhere? As a journo myself I'd love to play it.
@doubtful: While that is great in terms of "video game journalism" , that is hardly an example of outstanding journalism in the field. The people who exposed "Memogate" or other journalist who break huge stories should be authorities.
@Brian Crecente: Sorry if I came off as a douche. I did not intend to come across as attacking you.
@Brian Crecente: Crecente, I really enjoyed this article, especially the sections where you listed your four rules for journalism.
Do you think this could be a weekly thing, writing on the ins and outs of gaming journalism? I'm sure there are plenty of aspiring journalists who read this site and would love to learn some tricks of the trade. Myself being one. Keep up the spectacular work!
Etics, Technology, Common sense, ..3 in a row! :D
Great work!
That sounds pretty interesting, would love to see how the mod ended up..
Um... From the third to last paragraph....
"Now Paul's team is working with Pine Tech's Johnson Simulation Center and a program they have called MULE."
A Johnson Simulation Center? Um....whose Johnson are they simulating? Should it be the Johnson STIM-ulation center? Cuz that would make more sense.
What does a Johnson Simulator do and why does Pine Tech need one? Hmmmmm.....
@lionkitten: More importantly does it use D or C cells?
That's a great way to teach! I wish they did something like that when I was studying to be a reporter. I'm not sure if a game based on local government reporting would be as fun though...
What a great picture of you on that slide up there Brian. Looks like it should be on the cover of GQ or some shit. Haha!
@alb1221: "aww yeah... it ain't easy bein Brian Crescente... nah baby... it's hard... uh-hunh... [wink]... [air kiss]"
Brian, can I, uh, can I have your, your autograph please?
That game sounds too awesome.
So Brian, next step towards global domination is Eau De Crescente, the gamer's fragrance?
@RPGr: And it was already pretty damn big.
@zoesch: put me down for two bottles!
@Brian Crecente: its all good. i could understand if u were a egomaniacal twit bent on having things like these to boost your status quo in the industry. you clearly do not fit that bill my friend. yo Brian, were u a supermodel before you got into journalism...:D you gotta represent for gamers worldwide!
Crecente to appear on cover of GQ magazine -rumored confirmed!-
"Do you mind if we call you "Bruce" just to keep it clear?"
...... You ARE the Pan ...
Haha, if those are guideline a good journo is to follow then its sorely missing in today's "blog" press.
Still dunno what it has to do with Mr Crecente, but its flattering.
That pic is a hoot. It's good to know that the money at Glamour Shots was well spent. ;)
Yes, I am indeed kidding. It was his headshot from his brief stint on 21 Jump Street.
*runs*
Yeah, you don't have a big ego. You must make sure to include yourselves on your own lists of "Gaming's Greatest".
Man, you have not only your own game, you ARE your own game. Awesome...
@HurricaneDave:
While that is great in terms of "video game journalism" , that is hardly an example of outstanding journalism in the field.
Hardly. Journalistic prowess and integrity are not defined by the subject matter, but by the journalist themselves.
The size or importance of the story is of little relevance to the quality of journalist reporting it.
By your logic a musician is only as skilled as their album sales dictate, or a painter by the price of their latest masterpiece. I think we all know that to be false.
This could be turned into some kind of reality show on G4.
This is really interesting! I'm going to be taking a journalism course next semester at my college, and I wish that this could be implemented into it. Very interesting indeed.
You should be proud Brian. Your an inspiration! :)