How much further can we take cel-shading? The first cell-shaded game, Jet Set Radio for the Xbox Dreamcast (whoops), completely knocked me on my ass with its (then) unique visual style, but since then the only game to do anything truly amazing with it was Capcom's Okami, which traded clean lines for brush strokes to create a unique artistic look. While Namco Bandai's Dragon Ball Z: Burst Limit doesn't do anything truly innovative with cel-shading, it does manage to clean up those jaggy lines that have annoyed me in the past, presenting a style that's as clean as crisp as the process is likely to get.
DBZ: Burst Limit Pushes Cel-Shading To The Limit
9:40 AM on Wed Feb 13 2008
By Mike Fahey
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