Tucked away in a secluded bungalow in West Hollywood's Château Marmont, a hotel as famous for those who stay there as it is infamous for those who have died there, a world reimagined comes into focus.
Standing hands akimbo, a nonplussed expression planted firmly on his almost cel-shaded face, Niko Bellic could easily be a touched-up still. But it's no bullshot. The world around Bellic is bustling with activity: Bits of trash float on a digital drift of wind, people walk by, cars cruise in and out of the shot, an almost familiar skyline fills the hazy background. A palette of city sounds laid over this living diorama completes the effect.
"We decided we wanted to go back to the basics and reimagine the world," Jeronimo Barrera, Rockstar Games Vice President of Product Development, says. "The results have been incredible."
Grand Theft Auto IV is, its creators tell me, the biggest leap forward in experiential sandbox gaming to ever come to the franchise, larger even than the one that brought the once 2D top-down series into the third dimension.
"In many ways it's a bigger leap going from San Andreas to GTA IV than it was going from 2D to 3D," Barrera says.
That shift isn't delivered in one mighty leap, he adds, but rather in a collection of tweaks and changes made to the basic nature of the franchise.
"It was about hitting reset and reworking a bunch of things," he said. " We reworked everything from locomotion to targeting."
Bellic is on the street, a local tough has asked him to kill off a guy who's about to talk to police. Instead of telling him where the guy is, he suggests Bellic get his hands on a cop car and use the laptop to find out where he usually hangs out.
Bellic calls 911 on his cell phone and then when the cop car arrives, he carjacks it and drives away. In this latest GTA your wanted level corresponds to the place in which you commit the crime. As soon as you break the law a shaded circle pops up on your radar showing you where police are looking for you. If you can get out of that area before your spotted you can lose the cops and, eventually, your notoriety.
Bellic tears around the corner and drives to an area where he can pull over. When he taps into the cop car's computer a screen comes with tons of options including one to search for suspects either by name or photo. Using a pop-up QWERTY keyboard, he taps in the name and gets an address to go to which is added to the car's in-board GPS.
When Bellic tracks the guy down he runs, kicking off a car chase. The drive through town doesn't look or feel like a scripted event, and a Rockstar employee is in full control of Bellic and his stolen car, but some of the things that happen, like a large truck dumping its load of barrels onto the street, were written about by other publications which saw the game as well. I suspect that there might be a number of events like this which can be automatically triggered depending on where you are and what's happening.
After zipping through the rolling barrels, Bellic catches up with his quarry, whose car is marked with a red arrow, on a bridge and manages to fire off enough shots to first flatten the suspect's tires and then set the engine compartment on fire. The car, riding on rims now, tries to zip between two cars and misses the gap, fishtailing into a vehicle before rolling. The bad guy is thrown from the car, sliding across the bridge to stop near the railing, and then the car explodes, catapulting the would-be informant up and off the bridge.
The Rockstar guys erupt into laughter. "Did he just go off the bridge?" one asks, laughing.
The mission's complete, but Bellic still needs to get off the bridge and two cop cars are speeding toward him from the other side. He zips past them and comes to a stop. Getting out of the car, he pulls out a rocket launcher, which slides out of his pocket like a gag from a Bugs Bunny cartoon, and fires a shot off at the police cars blowing both up. Instantly, Bellic's wanted level is raised to three stars and the cacophony of an approaching army of police can be heard in the distance.
"You're three stars? How'd you get three stars?" Barrera asks of the demo player. "Oh you blew up those cop cars."
"You told me to."
The sound's getting louder.
Bellic hops back into his car and makes his way toward the other side of the bridge, as he approaches we can see that it's been blocked by police and not just police cars, but what looks to be police humvees. Bellic rams his way through and tears down into a tunnel. He makes it up through the other side as police follow in hot pursuit, guns firing. The car, now on its rims and engine smoking, rolls slowly into a gas station.
"Oh, a gas station," someone in the room says.
There is, it seems, a moment of breathless anticipation as Bellic jumps from the car and runs past rows of gas pumps. He turns to see dozens of police cars descending on his still smoking car. And then the world explodes, the image on the screen literally blurs as the car, the gas station and all of the police cars near it turn into a blooming fireball.
Bellic turns and runs down a grass hill to another highway, but two police cars are already descending on him. Above a helicopter is following. He pulls out that rocket launcher from his pocket, looks up at the sky and fires off a shot at the copter. It's hit, smoke billows from its engine, it starts to spiral, dropping suddenly to the ground about 100 feet from Bellic and explodes.
An alert pops up on the screen "ONE MAN ARMY ACHIEVEMENT UNLOCKED" before the demo player quickly gets rid of it and uses a cheat to rid himself of his escalating wanted level.
While the setting for this latest Grand Theft, based on Manhattan and its surrounds, isn't as large as San Andreas in terms of land mass, it's more detailed and there's more to do, the Rockstar guys tell me. You can drive boats, helicopters, motorcycles, cars, trucks, hail cabs, but you can't fly a plane.
"It's not like people in New York fly airplanes around, it's more of a helicopter town," Barrera says.
The games intertwined storyline takes place over a number of months in the city with two minutes of gameplay translating to an hour in the game world.
The game now incorporates auto-saving to make it a bit more player friendly this time around. After every mission the game saves.
"It makes it more accessible," Barrera says, "gamers shouldn't have to fight against the save system to enjoy a game."
Other neat tweaks include a cinematic mode which slows time to a crawl on the fly and can be used at anytime in the game, making it easier to do things like slip through rush hour traffic at high speeds, cab rides which can either be enjoyed from beginning to end or, for a small fee, skipped entirely. You can also bribe the cabbie to break traffic laws to get you to your destination faster.
The game's once tragically flawed targeting system has also been heavily reworked. I got a good look at the system in a mission that involved Bellic having to take out a bunch of mobsters from a construction site.
The mission starts with Bellic sniping three guards from atop a nearby high rise. The demo player takes out the first two guards with headshots. The first man toppling from his position high atop the construction site, tumbling end-over-end until he lands with a thud on the ground below, his rifle popping out of his dead hands and letting off a single shot.
The third man is taken out with a shot to the leg. As he falls to the ground, he appears to weakly flail. The man's body finally crashes into the roof of the car, crushing it flat.
Once Bellic clears the guards he makes his way across the street. The demo player, hurrying to get into the heart of the mission, lets a car clip Bellic, who falls to the ground. Getting up slowly, Bellic plants his hands in front of him, gets to his knees and then slowly stands, a nice touch.
Once in the construction site is cleared, Bellic moves into the yard and almost immediately has to duck for cover, a new addition to the game's fighting system that allows you to stick to cover like you can in games like Drake's Fortune or Gears of War.
Once in cover, Bellic can fire blindly from his hiding spot or lock onto a target and plug away at them. You can also now free fire in the game.
"It's comparable to a shooter," Barrera said.
A target's health is shown in the targeting reticule when you lock-on, while Bellic's appears in a green bar that wraps around the radar. A blue bar shows his armor, like a bullet proof vest. As Bellic's adversaries die the items they drop glow in the dark showing where to find ammo, weapons and cash. And when Bellic finally, inevitably, dies in the heat of battle the world fades to black and white.
The game will, Rockstar has said, feature multiplayer, but they're not quite ready to talk details on what that will entail. They did tell me that there won't be cooperative multiplayer because it wouldn't really fit in with the game's story.
'There's really only one main character, so it wouldn't fit," Barrera said.
As with most of Rockstar's games there are definite cultural themes at play in Grand Theft Auto IV, though in this game it might not be as easily definable as the gang culture of San Andreas or school culture of Bully.
"There is an immigrant theme, a world culture theme," Barrera says. "This is Rockstar's ten year anniversary and when we got started we all moved to New York at the same time, so there's a lot of that in there.
"The beauty of our games is that we don't hire a research firm to figure out what we should be making games about."
Instead they make it about the things that interest them, and it it shows.











Comments
Ok this article just got me interested in the game again.
Can't wait for this game, its been nearly 3 and a half years since San Andreas by the time it is released.
This just sounds too excellent!
Really will be looking foward to it.
Although I do hope they will have more buildings you can go inside of and such.
wow this may have been the best GTA IV preview I've read. The excitment keeps building. I have had my doubts but I think Rockstar is gonna pull it off again.
"the trageting system has been reworked"
is it autoaiming still? if not I imagine a FPS style of aiming. Am I right? If so, do the options include Southpaw and Legacy?!?!?!?
I don't even LIKE GTA. But this looks like a Masterpiece.
Mr. Crecente?
Wow, this was a pleasant surprise. Awesome feature, Kotaku!
It sounds alot like other GTA games. Not a bad thing at all, but I so far fail to see where this huge leap is coming from. In fact, it's starting to sound more like Vice City than San Andreas (also a good thing).
I don't want to be a dack but Chateau doesn't have an x in it and you're mis-using nonplussed.
I'm just having trouble getting excited for it after Crackdown. I was never that much into the story missions, and in terms of pure sandbox mucking about, Crackdown still seems to have the upper hand.
Wow. This has convinced me to look into GTAIV more.
I wasn't interested before, but I sure as hell am now.
wow...just wow... -head explodes-
Sorry I haven't read it yet....just looking at pics... -drools-
Can't wait for this game. Gonna be good fun.
Sounds fantastic. I love what they did with the star ratings. I always hated the fact that no matter where you went in previous GTA games, if you had a wanted ranking, there were cops everywhere.
Marvelous! The game looks fantastic, and the setting is way better than the San Andreas one (I hated the whole ghetto crap).
I'm loving the tweaks being made.
P.S Seems its really confirmed that the lead platform is the Xbox 360 since its the one doing the test previews and such.
@dowingba: I agree. This game may be amazing but I highly doubt it'll be a bigger leap than 3 was to 2
I hope they add one feature: As long as you are in a cop-car, they ALWAYS look for you, the circle should encompass the entire map, until you take it a shady auto-shop or something.
Why? Lojack. [sic?]
Alrighty then... That was pretty well written. It made reading it all the more enjoyable. Well, that, and the fact that the game seems to feel more like a reality with each day.
Wow. That was a long and detailed article.
Excellent.
Also, now I'm excited for GTA4, a game I wasn't even planning to get earlier.
It's too bad that there will be no coop but the rest of it sounds awesome.
I have to say, I lost interest not long after I saw the first details of this game. But just when I thought I was clear of it, I find myself really wanting this. The more infor I hear the more I'm liking.
Is that a rocket-launcher in your pocket, or are you just happy to see me?
Shame about the lack of co-op, but I've never turned down a GTA game before and I'm not about to start now. I sincerely hope it lives up to my expectations.
Awesome article. I haven't really been following any news and such on GTA4 because I haven't really enjoyed the series since 3 and Vice City. But reading that makes me want to go put a pre-order down right now.
Great article, I'm starting to get really pumped for this game after months of relative apathy ;)
*heads up*
I got my preorder @ amazon.. free GTA1V licence plate! =D
@Deadeyereborn: Exactly. I can't really tell why, as nothing revealed in this article is particularly "news" to me. I'm totally psyched for this game again.
This game is going to be awesome, can't wait!!
@samuraisul: LOL
Great preview, better than the others I have read (even though it followed the same story arcs as the other previews). Now I just need to decide PS3 or 360 for this, as I haven't taken the HD plunge yet. All I know is that I do want this game.
Awesome Keep those previews coming!!!
What Dowingba said. I'm stoked for the game, but from what you've said I don't get where the big leap is. The combat system should make a big difference, but then Saints Row had better combat than GTA and that didn't make it a better game.
I'm impressed. Can't wait to play it!
Great exclusive -- thanks for this.
Jesus, I need to get a 360. So bad.
Gonna be best game of the year.
Wow, this game was completely off my radar, now its a must buy. For the jacking the cop car and using the computer alone is astounding, whoever is their lead programmer must never sleep to implement all this variety. Oh and the idea of people flying out of their cars when they are hit astounds me.
I'm starting to fall in love with GTA all over again with this preview..
I know a lot of stuff has happened with Rockstar since San Andreas came out, but I really have confidence that these guys are gonna release a great game. And I can't wait.
I still hope they let me drive a tank that I can break the laws of physics with! :D
I never understood why they called it GTA IV and not VI. But now I think I do - it's a complete reinvention, unlike the last 2 which were essentially extensions of the GTA III experience.
Holy crap. This looks amazing. And I'm not much of a GTA fan.
@RBecho: If you want the extra exclusive content go with the 360 version. If not, then also go with the 360 version :p
It better be actually NEW, or it's not getting my $60. To me VC and SA we different skins of the same original game, so did not purchase. ACTUAL new gameplay would be nice instead of HAY BIGGER CITY NEW GRAPHCXX. I'm looking forward to this, but almost every "new gameplay!" experience this gen has been weak.
@panfriedcharlie:
its not an exclusive, i read a different take on the same levels at ign a couple of weeks ago.
man, i cant wait for this, but i hope they've figured out how to fix mission restarts, since san andreas, i hated those awful missions where u travelled halfway across the map and or had multipart to the mission and then if u died at any time, would have to go all the way back to restart.
Wow, I can't wait to play this game. I never did much more than ride around causing havok in the other ones but this one looks to be a lot more immersive. The question remains whether it will be able to come close to the pure joy that was bounding from building to building in Crackdown.
GTA4's evel of realism is mind boggling. I'm almost affraid the game will be "too real".
Pure poetry.
Sounds like it'll be just as good as San Andreas, and I would say I'm more excited, but I can't be any more excited as I've had this game pre-ordered since 06'. Excellent write up btw, but let's hope it doesn't build up expectations ala molyneux. Any game, well most, can have their action sequences detailed in similar ways. Hate to see this game take a dive due to hype though I honestly doubt that's possible.
Why.. why can't I have this game right now. NOW NOW NOW!