Seeing Cloverfield last weekend really piqued my interest. I was more impressed by the film than I'd expected to be, finding the documentary-style handheld shooting to be far more intrinsic to the narrative experience than some mere Blair Witch clone. And it got me thinking, while games like Gears of War have already experimented with shakier camera systems, could we stand a full handheld onslaught throughout 10-12 hours of gaming?
Btw, I keep jabbing after the jump...
Maybe the Blair Witch games missed out. Because the mechanic could be interesting—a fixed (be it wobbly) camera system following a first or third person game could be a fun, novel way to limit a player's perception (because, face it, even when we're forced into a perspective we're generally still actually seeing more than most real-life scenarios). Of course this "fun factor" point is arguable, but let's move forward for the sake of the topic.
Could you stand the experience? Does watching a film like Cloverfield or Blair Witch make you seasick? And do you think that being in a virtual video game would exacerbate the effect, or minimize such issues? Because I have a nagging suspicion that those reports of people puking in theaters are written by an older generation of reporters who haven't been accustomed to games like UT3, or even shows you see on MTV.
And if you answer those questions, then sure, you can feel free to rip the mechanic to shreds.


















Comments
Looking at the results so far, it seems our readership must be a bunch of old farts, heh. (Myself included.) :P
Wasn't this game called Marathon on XBLA?
You know every time I try to vote for something on here I get lead to a "not found" page. Do you have to be signed in to vote? (I usually sign in through here.)
Anyway, yes I wouldn't mind it. I played Pokemon like that as a kid. xD
Wasn't this called Gears of War? And yes it was quite fun.
Gears of War is the first game I ever played that actually made me feel physically uncomfortable. The camera made me feel kind of ill, which is certainly an impressive feat. Not a fan of that.
If it would add to the realism, then yes I'd want it to be there. Only where it makes sense though. I don't want the game to be intentionally shaky just to be shaky.
@Len Bias Cocaine Surplus: Curse you Flanders!
I can't stand that movie.. a girl behind me literally threw up when she was walking outside the movie.
the movie was interesting, but i had to look down during some of the scenes just to get rid of my dizziness. watching some of my friends play fps almost does the same thing for me. i play fps's alot too, but i try not to jerk the view much.
I could stand having a camera like cloverfield in a limited scope in a game. If the whole game was like that, I'd find myself wishing I had much more control over the camera. For me, the handheld-camera style would just be a bit too much for the entire duration of a game. Though I think the style really worked for cloverfield, I enjoyed it.
I would only allow it if it added to the realism of the game. Like if an explosion goes off and the screen shakes. However, I don't want my games to turn into the fight scenes of The Bourne Supremacy.
really depends on how shaky, and how often. Generaly i'd say no. It works well in brief snips, but I couldn't see spending 20 hours looking at a shaky screen.
Hell my grandma has arthritus and she loves the Wii. It really is scary.
I was justplaying the original Serious Sam,and it had a shaky camera to simulate running quickly. It doesn't bother me if it's not too extreme.
I don't think it would be an issue of motion sickness but one of control. It's one thing to sit in a theatre and watch action going on but it's completely different to try to control that action. I think in the end, while it may make a game more visually interesting, it could lead to some major frustration.
My friend has problems playing Bioshock because of the corridors, but is fine with Halo 3? Strange.
I ate right before seeing this film. HUGE mistake. Sat a little closer than I usually do as well. This did not help. Had to physically look away from the screen for more then 70% of the movie just to keep from hurling.
I'll have to watch it again on an empty stomach to see if I could've even remotely enjoyed it.
That and it seemed everyone in the theater was pissed when it ended. =p
A good chuck of my team and I seen it,We all thought the movie was Awesome --> 25 I want to see more, shaky cam or not, The action, fx and realism were great!
No.
Super Mario Galaxy makes me queasy...does that count?
I thought Cloverfield was amazing, because it gave a very real experience of what it would be like to actually be in the middle of a huge disaster like that. It didn't really make me dizzy at all. Except I don't think I would like a game like this. If it was a FPS I think it would be really hard to aim if you were constantly bouncing around.
A friend of mine full-on honked watching Cloverfield. Almost made it outside. Coated the steps.
I think the question is WHY you would setup a game with such bad camera movement in it. Think of how frustrating it would be to try and aim in an FPS where the camera constantly shifts about.
Could I handle it? Sure.
Would I want to? Hell no. I get pissed off during airstrikes that don't kill me in CoD4.
I wouldn't mind it, personally I thought I was going to hate Cloverfield and well I was surprised at the way it came out. Besides, if anything it should be a selectable camera mode.
Depends on the frame rate and length of motion blur
A wobbly camera would just piss me off. I get that way with movies sometimes too unless it's something like Cloverfield where it's sort of the mechanic of the movie. Other movies, you just want to reach scream at the camera guy to hold the freakin camera still.
Every time I run in Gears of War, I tend to look away from the screen. There's enough pressure on the eyes, no need to add extra stress if you wanna keep your vision healthy. Cool effect though.
I thought the movie was great, and the documentary style was perfect. My wife got sick though, she couldn't make it past 20 minutes. She had her face buried in my shoulder the rest of the movie trying not to vomit everywhere. After the movie was over she went straight to the restroom and threw up for 5 minutes. We're going to try and see it again (well 2nd time for me, 1st for her) and she's going to take some Dramamine before hand and see how that does. Sucks :/ great movie though.
Films like blair witch, the second bourne movie, and now cloverfield are great in their real-world camera styles, but when i think of playing a 30 hour game like that....oh no thank you. i'm gonna get dizzy.
i liked things like MGS3, where at points in a cutscene you could look at the scene through a First person sort of view, but i don't want to go through an entire game like Bugs Bunny is smacking me on the back of my head with a frying pan the entire time.
In terms on kineoslogy (i have NO idea if i spelt that right), though you head might get jarred around by the action around you, your body and instincts automatically try to compensate by shifting the eyes themselves to focus on one particular object. if this didn't happen, life would be one big Portal-induced motion blur. The notion of playing any kind of game,First or third person camera, shaking like a baby in the hands of a horrible parent is enough to disgust me of the game real quick.
something i really liked lately was playing my friends copy of COD4, in one of the first levels where you have to escape the sinking tanker before it drags you under.i thought that frantic action mixed with your COMPLETE control over the camera worked really well, and i'd love more action sequences like that.
Moderation is the key... sustained handheld camera simulation would destroy the experience. But I can think of a good handful of good games that shake the camera for explosions or otherwise world-rocking events.
I dunno. It doesn't seem like an 'unexploited' game mechanic to me. Seems like most modern 3-D in fame camera systems have a way to make things rumble and blur now and again. I'm sure developers somewhere tried a more violent camera approach on some game and scrapped it already.
But yeah, blurring and refocusing on sharp camera shifts - we see it in cinematics, but never in game...
of course not. Cloverfield was 90mins...and not every single frame was balls out shaky. 90mins is about all I could handle, I couldn't do like 10+ hours worth of it
My friend threw up during the movie. No Joke.
He was also drinking during it.
Big Mess.
There are already games that have a shaky cam, and most of the people here have already mentioned Gears of War. I think that a lot of first person shooters already accomplish the shaky cam thing anyway with current gen motion blur and head bobbing action.
i chose no...but now i might reconsider..just as long as you play it on a 120hz hdtv.and if the game also runs at 120fps
Watch the Bourne (game) behind the scenes bit on xbox live, it says the game will use the shaky cam to create the true cinema experience.
Add it in the option menu.
I thought the roadie run in Gears worked real well but I don't know if an entire game with a shaky-cam system would be worth the effort it would take to make sure people didn't get sick and/or instantly dismiss it. As for Cloverfield, I saw it this weekend and thought it was OK. Camera didn't bother me at all. I'm actually quite suprised people have been throwing up because of it.
The movie wasn't that bad at all, but I almost never get dizzy or light-headed from these things. But for a video game, I think it would be a better idea if the shaking of the camera is justified (because we are not drunk and out-of-sync with our bodies at a normal state). Maybe when your hp/life is low the camera would shake a lot and stays steady when it's full. But I'm pretty sure it's been done before.
I get nauseas playing FPS games like Halo for extended amounts of time, so I'd have to say I couldn't handle that kind of gaming. Oddly though, if it were multiplayer, I'd be fine. I only get dizzy when it's single player and not online... go figure.
Blair Witch made me nauseaus. I dind't vomit, but I had an unbearable headache the rest of the night. Because of this, I haven't even seen cloverfield.
I'm not a big FPS-guy, so it's rarely an issue in gaming. I only play games like BioShock and Halo 3 in moderation, but extended sessions (more than a few hours) tend to the same frontal lobe pain.
Marathon XBLA killed me in a matter of minutes.
I fail to see how this would work.
The shakiness was a little much for me as well, I'm sorry to say. Of course, I can't watch a Merry Go Round without feeling motion sickness!
I think small bits of shaki-cam add to the realism, but if I had to navigate that world (think Rise of the Triad in that wacky drunk-mode) I would pass...
I hate Shaky-Cam movies!
And most video games have lousy cameras anyway, why make them even worse ON PURPOSE?
I haven't seen the movie but I hear it's film like Blairwitch. If a game moved around like this, it could be good or bad, if it is a hinderence to gameplay, that would be bad. I could see how this type of on screen motion would add to realism but I think it's been done in gaming before and really hasn't added much to the gaming experience.
It's situational. It has to be or else it just becomes the next lens flare. The camera they used in Cloverfield is just a style, like having really long shots in a movie. Sonic would actually get worse with a shaky cam. Barbie's Horse adventures might get better. I just hope the shaky cam doesn't become some kind of faux fad for developers.
I'm honestly quite a fan of the shaky camera. I liked the dashing in Gears, and in CoD4, the movement while reloading is quite nice, natural seeming.
I think its a good mechanic to have, but it can't be overdone.
i've had problems getting queesy playing some first person shooters. Moreso on console then on PC. that being said I don't think I would like a shaky-cam videogame.
I guess I could handle a Cloverfield game. I had no problems with Marathon.
One interesting thing is that me and my friend who both play games a lot could handle the shakiness, but my friends who don't play games couldn't. I think playing many FPS's probably gets you used to a "first person" kind of movie like that. When I was still at home my mom would always comment that she would gate a headache just watching me play.
Shaky screens are just awful. I remember trying to play the CoD2 demo, and I was actually expecting something not-awful after reading reviews and loving the first game. So when grenades made the camera bounce around as if controlled by a ADD kid on speed I shut it down in disgust - honestly, hitting things with a Lee-Enfield is hard enough without having to predict where my crosshair is going to be the next split second.
Shaky cameras are fine when you're just watching, but implementing it as something to take into account in a hectic firefight where you've got your hands full taking cover from bullets and taking potshots already - it's just annoying.
It would of course have to fit the game style ... like Disaster Report or the "up coming" Wii disaster game from Nintendo. But yeah, I would be up for it. I can only really see it work for a first person style game. Bring on a Cloverfield game!
A group of us saw it Saturday night. One of my friends did come down with a case of the Cloverfields ... he made it about half way through, when he got up and ran out. I believe he did make it to the restroom, so no mess to clean up from the theatre staff. So if you get motion sickenss and really want to see this EXCELLENT film, pop some dramamine before hand.