Development on the Star Trek MMO has had its inertial dampeners taken offline and shield strength is weakening, nerd-speak for an increasingly bumpy development process, as developer Perpetual Entertainment has stopped work on the game. The game hasn't been canceled, though, reports WarCry from "multiple sources" at the Bay Area Perpetual, it's now simply being overseen by another nearby developer.
That developer is going to have to start with a clean code slate, as the unknown new home of Star Trek Online gets the license and the artwork, but not the codebase from its former owner.
The game, which was said to be going in a new, more "casual" direction, was announced in Spetember 2004 as a 2007 release. Perpetual's had a rough go of it since, canceling its MMO project Gods & Heroes and then being sued by its PR firm.
It was then infested by Tribbles and had a rather unfortunate visit from Lwaxana Troi that was meant to be in good fun, but wound up being unbearable. That may help explain why the developer is rumored to now focus on its Perpetual Platform and casual games.
Breaking News: P2 Out As Star Trek Online Developer [WarCry]







