Gravity Interactive is looking to bring a whole new world of violence, bloodshed, and death to the fantasy-saturated MMO market with Requiem: Bloodymare, a horror-themed massively multiplayer online roleplaying game. Powered by the Havok engine, the game explores a dark future where science and magic out-of-control have warped the natural world into something completely twisted. Players take on the role of genetically engineered, magically augmented Temperions, tasked with taking on the nightmare creatures plaguing the land. Factors such as time of day factor heavily into gameplay, and players will have the ability to genetically engineer themselves to be gain new abilities. Sounds intriguing, but the brief teaser at the game's website doesn't do much to impress, and for a game slated for a release early this year they sure are being stingy with the screenshots. Still, it's nice to see a very underrepresented subject making its way onto the MMO scene. Let's just hope the scares can hold up when OMGWTFROFLDude kicks in with the Chuck Norris one-liners in global chat.
Gravity Interactive Unleashes A Nightmare Of Violence And Death Into The MMO WorldRequiem: Bloodymare Delivers Intense Experience for Mature Gamers
MARINA DEL REY, Calif. - Jan. 3, 2007 - Gravity Interactive, developer and publisher of a wide variety of online games including both casual and hardcore MMOs, is bringing the bloody horror of Requiem: Bloodymare to the United States in early 2008. The title introduces a world where the misuse of science and magic has warped the natural world into a twisted vision of death.
Set in the world of Ethegia, players take on the role of the Temperions, beings created through genetic engineering and arcane rites to engage in bloody combat with the walking nightmares stalking the land.
Using the Havok engine, Requiem: Bloodymare brings to life a visually stunning realm where fallout from generations of scientific and mystical warfare has polluted the natural world and given birth to horribly mutated monsters. The battles between players and these grotesque creatures are rendered with intense sequences of bloody and gory graphics.
"We've dedicated more than four years of intense development to be sure Requiem: Bloodymare really brings something unique in the MMO market." Peter Kang, CEO, Gravity Interactive, said. "We very consciously decided when we started the project that we wanted to diversify our offering to include much more than the cute, anime inspired gameplay of our previous hits. Requiem isn't a game for kids; this is for mature players that are looking for hardcore content that conjures up their deepest nightmares and fears."
Requiem: Bloodymare also brings several game mechanics that set it apart from the rest of the MMO market. The time of day will be an extremely important factor for players under the Nightmare System with incredibly powerful creatures awakening to terrorize the world at night. To defeat these challenges players will be able to draw upon the DNA System and the Beast Possession System. Players will use genetic engineering to modify their DNA to obtain characteristics and abilities nature never intended. The mystic arts will enable players to possess and transform into different bestial beings with extraordinary abilities.
More information about the Requiem: Bloodymare can be found at http://www.playrequiem.com.


















