• more about

    #credit

    They Worked On The Game You Played, But Didn't Get Credit [UPDATE]

    Warhammer Online Latest Game To Dog Former Devs In Credits

    read more: #credit

    Manhunt 2 Credits Forget To Thank People Who Made Manhunt 2

    Boy, this Manhunt 2 game, it's looking more and more like a blood-soaked, epileptic-fit-inducing train wreck with each passing day. Today's development? If you can be bothered watching the credits, you'll see a bunch of names whizz by you. Thing is, a few names are missing. Like, most of them. See, the game was developed primarily at Rockstar Vienna, with work commencing in 2004 before the studio was closed down in May 2006. From there, development was wound up at Rockstar London.Yet over 50 Rockstar Vienna developers have been left off the credits, even though they'd done most of the game's hard yards! Sure, the game looks a bit crap, and we're all getting sick of the "hoopla", but that's 50 devs who put a few years of their lives into the thing. Least they could get was a little thanks/recognition. The full list of omitted staffers is after the jump.

    Executive Producer:

    Hannes Seifert

    Producer:

    Marin Gazzari

    Hannes Seifert

    Jurie Horneman

    Associate Producer:

    Kirsten Kennedy

    Monika Sange

    Lead Programmer:

    Thaddaeus Frogley

    Programmers:

    Andreas Varga

    Mark Wesley

    Christian Bazant

    Adrian Garrett

    Andrew Howe

    Peter Melchart

    Uwe Pachler

    Christian Schmutzer

    Gareth White

    Bjoern Drabeck

    Lead Level Designer:

    Gunter Hager

    Level Designers:

    Georg Gschwend

    Jurie Horneman

    Attila Malárik

    James McLoughlin

    Klaus Riech

    Peter Saghegyi

    Ngoc Nguyen

    Lead Artist:

    Leander Schock

    Technical Artists:

    Stefan Kubicek

    Terence Kuederle

    Level and Environment Artists:

    Michal Drimalka

    Daniel Edwards

    Paul Ellinor

    Maximillian Froemter

    Alexander Hager

    Guenter Hochecker

    Ian Maude

    John O'Malley

    Oliver Reischl

    Character Artists:

    Julian Kenning

    Ulrich Radhuber

    Lead Animator:

    Reinhard Schmid

    Animators:

    Roger Barnett

    Steven Manship

    Concept Artist:

    Christian Koppold

    Lead Audio & Video Engineer:

    Tobias Kraze

    Sound Designers:

    Darren Lambourne

    Dominik Mayr

    Steven Blezy

    Video Editor:

    Bernhard List



    Lead Tester:


    Peter Ehardt

    Testers:

    Melissa Lumbroso

    Simon Belton

    Michael Borras

    Helmut Hutterer

    Sameer Malik

    Joseph Sewell

    Bryan Thompson

    Kala Truman

    Kieran Gaynor

    Andrea Schmoll

    Markus Igel



    Localization:


    Tobias Kraze

    Bernhard List



    Managing Directors:


    Hannes Seifert

    Niki Laber

    Technical Director:

    Tobias Sicheritz

    Production Director:

    Thomas Schweitzer

    Creative Director:

    Marin Gazzari



    Administration & Finance Manager:


    Dana Zajic

    HR Manager:

    Michaela Gazzari

    Operations Manager:

    Martin Filipp



    Technics:


    Chris Soukup

    Thomas Zajic

    Gernot Unger

    Marco Pietsch

    Peter Krakhofer

    Markus Skrivan

    Internal Tools Development:

    Philipp Rettenbacher

    Thomas Passauer

    Martin Porocnik

    Support:

    David Huettner (Character Artist)

    Donald Kirkland (Game Designer)

    Sebastian Harras (Level Designer/Artist)

    Jeff Wong (Animator)

    Helmut Hutterer (Tester)

    Gill Frank (Animator)

    Kerstin Knesewicz (Management Assistent)

    Kaweh Kazemi (Producer)

    Petra Gregorowitsch (Management Assistant)

    Melanie Friedl (Receptionist)

    Additional Art:

    RABCAT Computer Graphics GmbH

    tidbit-images

    Rockstar Vienna's missing credits for Manhunt 2 [Intelligent Artifice, via Gamasutra]


    Send an email to the author of this post at .