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		<title><![CDATA[Kotaku: 2k Marin]]></title>
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			<title><![CDATA[Kotaku: 2k Marin]]></title>
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		<link>http://kotaku.com/tag/2k marin</link>
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		<description><![CDATA[Kotaku posts tagged 2k Marin]]></description>
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			<title><![CDATA[XCOM's Development Presses On, Says 2K&mdash;With One Less Studio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;XCOM&lt;/em&gt;'s Development Presses On, Says 2K&amp;mdash;With One Less Studio" href="http://kotaku.com/xcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xcom</span></a></div -->					<div><a title="Click here to read &lt;em&gt;XCOM&lt;/em&gt;'s Development Presses On, Says 2K&amp;mdash;With One Less Studio" href="http://kotaku.com/5864371/australia-studio-removed-from-xcom-and-reassigned-to-bioshock" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;XCOM&lt;/em&gt;'s Development Presses On, Says 2K&amp;mdash;With One Less Studio" alt="Click here to read &lt;em&gt;XCOM&lt;/em&gt;'s Development Presses On, Says 2K&amp;mdash;With One Less Studio" src="http://cache.kotaku.com/assets/images/9/2011/12/small_4514bd8d04aaed6f82d5cd361a7753ba.jpg"/>
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				Earlier this week, 2K Games <a href="http://www.kotaku.com.au/2011/11/2ks-canberra-studio-renamed-again-now-working-on-bioshock-infinite/">announced</a> that its Canberra, Australia studio was being shifted from helping with development of <em>XCOM</em> to working on Bioshock Infinite.				<a href="http://kotaku.com/5864371/australia-studio-removed-from-xcom-and-reassigned-to-bioshock" title="Click here to read more about XCOM's Development Presses On, Says 2K&mdash;With One Less Studio">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5864371/australia-studio-removed-from-xcom-and-reassigned-to-bioshock]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5864371]]></guid>
			<category><![CDATA[Xcom]]></category>
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			<pubDate><![CDATA[Thu, 01 Dec 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Here's Why the New XCOM is Nothing Like the Old X-COM]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's Why the New &lt;em&gt;XCOM&lt;/em&gt; is Nothing Like the Old &lt;em&gt;X-COM&lt;/em&gt;" href="http://kotaku.com/xcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xcom</span></a></div -->					<div><a title="Click here to read Here's Why the New &lt;em&gt;XCOM&lt;/em&gt; is Nothing Like the Old &lt;em&gt;X-COM&lt;/em&gt;" href="http://kotaku.com/5842918/heres-why-the-new-xcom-is-nothing-like-the-old-x+com" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's Why the New &lt;em&gt;XCOM&lt;/em&gt; is Nothing Like the Old &lt;em&gt;X-COM&lt;/em&gt;" alt="Click here to read Here's Why the New &lt;em&gt;XCOM&lt;/em&gt; is Nothing Like the Old &lt;em&gt;X-COM&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/09/small_c1j-iy4pc2k.jpg"/>
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				<!-- videoId: C1J-iY4pC2k --><!-- /videoId: C1J-iY4pC2k --> <em>XCOM</em> is no<em> X-Com</em>.				<a href="http://kotaku.com/5842918/heres-why-the-new-xcom-is-nothing-like-the-old-x+com" title="Click here to read more about Here's Why the New XCOM is Nothing Like the Old X-COM">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5842918/heres-why-the-new-xcom-is-nothing-like-the-old-x+com]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5842918]]></guid>
			<category><![CDATA[Xcom]]></category>
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			<category><![CDATA[X-Com]]></category>
			<pubDate><![CDATA[Thu, 22 Sep 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[XCOM Has the Freakiest Display At PAX Prime 2011]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Has the Freakiest Display At PAX Prime 2011" href="http://kotaku.com/publicity-stunts-we-fell-for/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">publicitystuntswefellfor</span></a></div -->					<div><a title="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Has the Freakiest Display At PAX Prime 2011" href="http://kotaku.com/5835140/xcom-has-the-freakiest-display-at-pax-prime-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Has the Freakiest Display At PAX Prime 2011" alt="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Has the Freakiest Display At PAX Prime 2011" src="http://cache.kotaku.com/assets/images/9/2011/08/small_xcom2.jpg"/>
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				This <em>XCOM</em> display, which features no real human beings, is a head-turner here at the Penny Arcade Expo in Seattle.				<a href="http://kotaku.com/5835140/xcom-has-the-freakiest-display-at-pax-prime-2011" title="Click here to read more about XCOM Has the Freakiest Display At PAX Prime 2011">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835140/xcom-has-the-freakiest-display-at-pax-prime-2011]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835140]]></guid>
			<category><![CDATA[Publicity stunts we fell for]]></category>
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			<pubDate><![CDATA[Sun, 28 Aug 2011 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Why Is The New XCOM A Shooter? Because 'Strategy Games Are Just Not Contemporary']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Is The New &lt;em&gt;XCOM&lt;/em&gt; A Shooter? Because 'Strategy Games Are Just Not Contemporary'" href="http://kotaku.com/one-genre-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onegenrefuture</span></a></div -->					<div><a title="Click here to read Why Is The New &lt;em&gt;XCOM&lt;/em&gt; A Shooter? Because 'Strategy Games Are Just Not Contemporary'" href="http://kotaku.com/5820632/why-is-the-new-xcom-a-shooter-because-strategy-games-are-just-not-contemporary" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Is The New &lt;em&gt;XCOM&lt;/em&gt; A Shooter? Because 'Strategy Games Are Just Not Contemporary'" alt="Click here to read Why Is The New &lt;em&gt;XCOM&lt;/em&gt; A Shooter? Because 'Strategy Games Are Just Not Contemporary'" src="http://cache.kotaku.com/assets/images/9/2011/07/small_xcom.jpg"/>
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				The beloved but dormant <em>X-COM</em> series, the strategy game franchise created by Mythos and Microprose, is getting a revival in the form of a first-person shooter next year, offending the sensibilities of old-school PC gamers. Why would 2K Games do such a thing?				<a href="http://kotaku.com/5820632/why-is-the-new-xcom-a-shooter-because-strategy-games-are-just-not-contemporary" title="Click here to read more about Why Is The New XCOM A Shooter? Because 'Strategy Games Are Just Not Contemporary'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5820632/why-is-the-new-xcom-a-shooter-because-strategy-games-are-just-not-contemporary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820632]]></guid>
			<category><![CDATA[One genre future]]></category>
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			<pubDate><![CDATA[Tue, 12 Jul 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[XCOM Dated For March, Not Referred To as a First-Person Shooter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Dated For March, Not Referred To as a First-Person Shooter" href="http://kotaku.com/tactical-maneuver/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tacticalmaneuver</span></a></div -->					<div><a title="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Dated For March, Not Referred To as a First-Person Shooter" href="http://kotaku.com/5808183/xcom-dated-for-march-not-referred-to-as-a-first+person-shooter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Dated For March, Not Referred To as a First-Person Shooter" alt="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Dated For March, Not Referred To as a First-Person Shooter" src="http://cache.kotaku.com/assets/images/9/2011/06/small_v8otmmpaidq.jpg"/>
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				<!-- videoId: v8otmMpaIdQ --><!-- /videoId: v8otmMpaIdQ --> <em>XCOM</em>, The first-person sequel to classic strategy game<em> X-Com</em>, will be released on March 6, 2012, for PC, Xbox 360 and PlayStation 3, that last platform being newly-confirmed by publisher Take Two.				<a href="http://kotaku.com/5808183/xcom-dated-for-march-not-referred-to-as-a-first+person-shooter" title="Click here to read more about XCOM Dated For March, Not Referred To as a First-Person Shooter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5808183/xcom-dated-for-march-not-referred-to-as-a-first+person-shooter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5808183]]></guid>
			<category><![CDATA[Tactical maneuver]]></category>
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			<pubDate><![CDATA[Fri, 03 Jun 2011 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5808183&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock 2 Getting Story-Expanding Add-On]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 2 Getting Story-Expanding Add-On" href="http://kotaku.com/bioshock-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock2</span></a></div -->					<div><a title="Click here to read BioShock 2 Getting Story-Expanding Add-On" href="http://kotaku.com/5605205/bioshock-2-getting-story+expanding-add+on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock 2 Getting Story-Expanding Add-On" alt="Click here to read BioShock 2 Getting Story-Expanding Add-On" src="http://cache.kotaku.com/assets/images/9/2010/08/custom_1281011753694_bioshock2_doll.jpg"/>
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				 2K Games' BioShock 2 is getting a new single-player focused downloadable game add-on that will include new characters, story  and abilities, the developer said today.				<a href="http://kotaku.com/5605205/bioshock-2-getting-story+expanding-add+on" title="Click here to read more about BioShock 2 Getting Story-Expanding Add-On">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5605205/bioshock-2-getting-story+expanding-add+on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5605205]]></guid>
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			<pubDate><![CDATA[Thu, 05 Aug 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5605205&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[XCOM By Any Other Name Could Be Great]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XCOM By Any Other Name Could Be Great" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read XCOM By Any Other Name Could Be Great" href="http://kotaku.com/5569585/xcom-by-any-other-name-could-be-great" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XCOM By Any Other Name Could Be Great" alt="Click here to read XCOM By Any Other Name Could Be Great" src="http://cache.kotaku.com/assets/images/9/2011/11/small_a3eadac42737deb755cf41d7c86558dc.jpg"/>
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				 The reason I love XCOM so much, why I'm so worried about its future has likely more to do with a stolen car and an obscene amount of hoagie sandwiches than it does the Sci-Fi strategy game.				<a href="http://kotaku.com/5569585/xcom-by-any-other-name-could-be-great" title="Click here to read more about XCOM By Any Other Name Could Be Great">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5569585/xcom-by-any-other-name-could-be-great]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5569585]]></guid>
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			<pubDate><![CDATA[Tue, 22 Jun 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[There May Be Other Developers In BioShock's Future]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There May Be Other Developers In BioShock's Future" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read There May Be Other Developers In BioShock's Future" href="http://kotaku.com/5558783/there-may-be-other-developers-in-bioshocks-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There May Be Other Developers In BioShock's Future" alt="Click here to read There May Be Other Developers In BioShock's Future" src="http://cache.kotaku.com/assets/images/9/2010/06/bioshadows.jpg"/>
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				The first BioShock game was developed by Irrational Games. The second? 2K Marin. Don't be surprised if the next game in the series goes somewhere else.				<a href="http://kotaku.com/5558783/there-may-be-other-developers-in-bioshocks-future" title="Click here to read more about There May Be Other Developers In BioShock's Future">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5558783/there-may-be-other-developers-in-bioshocks-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5558783]]></guid>
			<category><![CDATA[Bioshock]]></category>
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			<pubDate><![CDATA[Wed, 09 Jun 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[XCOM Details: A Little Bit Of This, A Little Bit Of That]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XCOM Details: A Little Bit Of This, A Little Bit Of That" href="http://kotaku.com/x_com/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xcom</span></a></div -->					<div><a title="Click here to read XCOM Details: A Little Bit Of This, A Little Bit Of That" href="http://kotaku.com/5529416/xcom-details-a-little-bit-of-this-a-little-bit-of-that" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XCOM Details: A Little Bit Of This, A Little Bit Of That" alt="Click here to read XCOM Details: A Little Bit Of This, A Little Bit Of That" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d0dd557bf231b5a689aa42cbd6d83545.jpg"/>
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				The Official Xbox Magazine got the first look at 2K's upcoming XCOM title this month, with the first details on the game revealing that there's <a href="http://kotaku.com/5516654/x+com-is-back">cause for both hope and concern</a> among fans of the original's strategic twist.				<a href="http://kotaku.com/5529416/xcom-details-a-little-bit-of-this-a-little-bit-of-that" title="Click here to read more about XCOM Details: A Little Bit Of This, A Little Bit Of That">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 May 2010 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[BioShock 2 Won't Go Metro This Week]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 2 Won't Go Metro This Week" href="http://kotaku.com/2k-marin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kmarin</span></a></div -->					<div><a title="Click here to read BioShock 2 Won't Go Metro This Week" href="http://kotaku.com/5525876/bioshock-2-wont-go-metro-this-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock 2 Won't Go Metro This Week" alt="Click here to read BioShock 2 Won't Go Metro This Week" src="http://cache.kotaku.com/assets/images/9/2010/04/bioshock_2_dlc.jpg"/>
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				The Rapture Metro pack, <a href="http://kotaku.com/5524635/more-multiplayer-maps-coming-to-bioshock-2-this-week">previously scheduled to arrive this week</a> for BioShock 2 fans hungry for more of the multiplayer action they so <em>desperately</em> crave, will miss its stop. 2K Games has pressed pause on the downloadable map pack's release.				<a href="http://kotaku.com/5525876/bioshock-2-wont-go-metro-this-week" title="Click here to read more about BioShock 2 Won't Go Metro This Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5525876/bioshock-2-wont-go-metro-this-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5525876]]></guid>
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			<pubDate><![CDATA[Tue, 27 Apr 2010 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5525876&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[2K Studio Name Madness Continues With New XCOM Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 2K Studio Name Madness Continues With New XCOM Game" href="http://kotaku.com/2k/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2k</span></a></div -->					<div><a title="Click here to read 2K Studio Name Madness Continues With New XCOM Game" href="http://kotaku.com/5518388/2k-studio-name-madness-continues-with-new-xcom-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 2K Studio Name Madness Continues With New XCOM Game" alt="Click here to read 2K Studio Name Madness Continues With New XCOM Game" src="http://cache.kotaku.com/assets/images/9/2010/04/2kaus.jpg"/>
											</a></div>
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				Thanks to a <a href="http://kotaku.com/5516654/x+com-is-back">confusing set of press releases and an even more confusing name change</a>, most people aren't sure who to thank/blame for the development of the new XCOM game. So let's set the record straight.				<a href="http://kotaku.com/5518388/2k-studio-name-madness-continues-with-new-xcom-game" title="Click here to read more about 2K Studio Name Madness Continues With New XCOM Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5518388/2k-studio-name-madness-continues-with-new-xcom-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5518388]]></guid>
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			<pubDate><![CDATA[Fri, 16 Apr 2010 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5518388&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Should BioShock 3 Revisit Rapture?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Should BioShock 3 Revisit Rapture?" href="http://kotaku.com/question-time/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questiontime</span></a></div -->					<div><a title="Click here to read Should BioShock 3 Revisit Rapture?" href="http://kotaku.com/5470988/should-bioshock-3-revisit-rapture" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Should BioShock 3 Revisit Rapture?" alt="Click here to read Should BioShock 3 Revisit Rapture?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a99320a03c4166223541f60ff07c4d6a.jpg"/>
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				Now that BioShock 2 is out, a sequel that didn't initially didn't seem "necessary" but, upon release, sure played like it, what's next for the franchise? Can BioShock 3 return once again to the underwater city of Rapture?				<a href="http://kotaku.com/5470988/should-bioshock-3-revisit-rapture" title="Click here to read more about Should BioShock 3 Revisit Rapture?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5470988/should-bioshock-3-revisit-rapture]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5470988]]></guid>
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			<pubDate><![CDATA[Fri, 12 Feb 2010 23:30:20 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[This Time We Mean It: Top Bioshock 2 Dev Takes Your Calls Friday]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Time We Mean It: Top Bioshock 2 Dev Takes Your Calls Friday" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read This Time We Mean It: Top Bioshock 2 Dev Takes Your Calls Friday" href="http://kotaku.com/5469730/this-time-we-mean-it-top-bioshock-2-dev-takes-your-calls-friday" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Time We Mean It: Top Bioshock 2 Dev Takes Your Calls Friday" alt="Click here to read This Time We Mean It: Top Bioshock 2 Dev Takes Your Calls Friday" src="http://cache.kotaku.com/assets/images/9/2010/02/500x_500x_daddy_is_angry.jpg"/>
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				We at Kotaku now know what it's like to have a release date slip. Tomorrow, thanks to the melting of yesterday's New York blizzard, we'll finally do our live weekly podcast. Bioshock 2's creative director will take your calls.				<a href="http://kotaku.com/5469730/this-time-we-mean-it-top-bioshock-2-dev-takes-your-calls-friday" title="Click here to read more about This Time We Mean It: Top Bioshock 2 Dev Takes Your Calls Friday">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5469730/this-time-we-mean-it-top-bioshock-2-dev-takes-your-calls-friday]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5469730]]></guid>
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			<pubDate><![CDATA[Thu, 11 Feb 2010 13:40:05 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Bioshock 2's Jordan Thomas Takes Your Calls During This Week's Podcast]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bioshock 2's Jordan Thomas Takes Your Calls During This Week's Podcast" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Bioshock 2's Jordan Thomas Takes Your Calls During This Week's Podcast" href="http://kotaku.com/5466622/bioshock-2s-jordan-thomas-takes-your-calls-during-this-weeks-podcast" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bioshock 2's Jordan Thomas Takes Your Calls During This Week's Podcast" alt="Click here to read Bioshock 2's Jordan Thomas Takes Your Calls During This Week's Podcast" src="http://cache.kotaku.com/assets/images/9/2010/02/ktr.jpg"/>
											</a></div>
									</div>
				Into the deep we go this week as Bioshock 2 creative director Jordan Thomas joins me and Brian to take your calls live on Wednesday's live Kotaku podcast.				<a href="http://kotaku.com/5466622/bioshock-2s-jordan-thomas-takes-your-calls-during-this-weeks-podcast" title="Click here to read more about Bioshock 2's Jordan Thomas Takes Your Calls During This Week's Podcast">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5466622/bioshock-2s-jordan-thomas-takes-your-calls-during-this-weeks-podcast]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5466622]]></guid>
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			<pubDate><![CDATA[Mon, 08 Feb 2010 14:30:26 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[On the Obligations of Video Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On the Obligations of Video Games" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read On the Obligations of Video Games" href="http://kotaku.com/5466182/on-the-obligations-of-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read On the Obligations of Video Games" alt="Click here to read On the Obligations of Video Games" src="http://cache.kotaku.com/assets/images/9/2010/02/bioshock_2_01.jpg"/>
											</a></div>
									</div>
				Steve Gaynor, a designer at <a class="autolink" title="Click here to read more posts tagged #2kmarin" title="Click here to read more posts tagged #2kmarin" href="http://kotaku.com/tag/2kmarin/">2K Marin</a>, understands that he works in an entertainment field, and provides a product nonessential to basic human needs. That doesn't mean video games - and their makers - have no obligation to the public.				<a href="http://kotaku.com/5466182/on-the-obligations-of-video-games" title="Click here to read more about On the Obligations of Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 07 Feb 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[You Should Relax About BioShock 2, No Freak Outs!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Should Relax About BioShock 2, No Freak Outs!" href="http://kotaku.com/2k-marin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kmarin</span></a></div -->					<div><a title="Click here to read You Should Relax About BioShock 2, No Freak Outs!" href="http://kotaku.com/5463874/you-should-relax-about-bioshock-2-no-freak-outs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Should Relax About BioShock 2, No Freak Outs!" alt="Click here to read You Should Relax About BioShock 2, No Freak Outs!" src="http://cache.kotaku.com/assets/images/9/2010/02/empire.jpg"/>
											</a></div>
									</div>
				 BioShock was designed by Ken Levine and developed by 2K Boston. <a class="autolink" title="Click here to read more posts tagged #bioshock2" title="Click here to read more posts tagged #bioshock2" href="http://kotaku.com/tag/bioshock2/">BioShock 2</a> is not. Levine is not working on the game. But should you be worried?				<a href="http://kotaku.com/5463874/you-should-relax-about-bioshock-2-no-freak-outs" title="Click here to read more about You Should Relax About BioShock 2, No Freak Outs!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Feb 2010 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ding Dong, It's Another BioShock 2-o-Gram]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ding Dong, It's Another BioShock 2-o-Gram" href="http://kotaku.com/viral-marketing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">viralmarketing</span></a></div -->					<div><a title="Click here to read Ding Dong, It's Another BioShock 2-o-Gram" href="http://kotaku.com/5444769/ding-dong-its-another-bioshock-2+o+gram" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ding Dong, It's Another BioShock 2-o-Gram" alt="Click here to read Ding Dong, It's Another BioShock 2-o-Gram" src="http://cache.kotaku.com/assets/images/9/2010/01/piece.jpg"/>
											</a></div>
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				A month before its release, <a href="http://kotaku.com/5373671/theres-someone-at-the-door-">special</a> <a href="http://kotaku.com/5373995/theres-something-in-the-box-">deliveries</a> from the <a class="autolink" title="Click here to read more posts tagged #bioshock2" title="Click here to read more posts tagged #bioshock2" href="http://kotaku.com/tag/bioshock2/">BioShock 2</a> viral website are still showing up at people's doors. This time, the packages contain a chess piece and a coded telegram from the "International Order of the Pawns."				<a href="http://kotaku.com/5444769/ding-dong-its-another-bioshock-2+o+gram" title="Click here to read more about Ding Dong, It's Another BioShock 2-o-Gram">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5444769/ding-dong-its-another-bioshock-2+o+gram]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5444769]]></guid>
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			<pubDate><![CDATA[Sun, 10 Jan 2010 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby" href="http://kotaku.com/5433178/bioshock-2-multiplayer-lobby-preview-yes-the-lobby" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby" alt="Click here to read BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby" src="http://cache.kotaku.com/assets/images/9/2012/01/small_41ffd4eaba5b3b9d0480495027f213b6.jpg"/>
											</a></div>
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				The multiplayer mode of BioShock 2 isn't just supposed to be a fun activity for multiple gamers. It's supposed to be a prequel to the first BioShock. A prequel told through multiplayer? How absurd, I thought, before entering its lobby.				<a href="http://kotaku.com/5433178/bioshock-2-multiplayer-lobby-preview-yes-the-lobby" title="Click here to read more about BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5433178/bioshock-2-multiplayer-lobby-preview-yes-the-lobby]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5433178]]></guid>
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			<pubDate><![CDATA[Wed, 23 Dec 2009 18:00:33 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[There's Something in the Box ...]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There's Something in the Box ..." href="http://kotaku.com/viral-marketing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">viralmarketing</span></a></div -->					<div><a title="Click here to read There's Something in the Box ..." href="http://kotaku.com/5373995/theres-something-in-the-box-" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There's Something in the Box ..." alt="Click here to read There's Something in the Box ..." src="http://cache.kotaku.com/assets/images/9/2012/01/small_c9c29b0b1544d0dc9b375f250affd659.jpg"/>
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				And now the thrilling conclusion to <a href="http://kotaku.com/5373671/theres-someone-at-the-door-">yesterday's BioShock 2 telegram mystery</a>. The folks who got a cable yesterday were paid a visit today by the Speedy Brothers delivery boy again, this time bearing a mysterious package.				<a href="http://kotaku.com/5373995/theres-something-in-the-box-" title="Click here to read more about There's Something in the Box ...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 04 Oct 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5373995&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[There's Someone at the Door ...]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There's Someone at the Door ..." href="http://kotaku.com/viral-marketing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">viralmarketing</span></a></div -->					<div><a title="Click here to read There's Someone at the Door ..." href="http://kotaku.com/5373671/theres-someone-at-the-door-" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There's Someone at the Door ..." alt="Click here to read There's Someone at the Door ..." src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1254612492130_gram2.jpg"/>
											</a></div>
									</div>
				Today, certain people - we're trying to figure out why - were delivered telegrams by an old-school bicycle messenger. The cable comes from "Mark G Meltzer," the loner searching for "something in the sea," on <a href="http://somethinginthesea.com/">BioShock 2's hype Web site.</a>				<a href="http://kotaku.com/5373671/theres-someone-at-the-door-" title="Click here to read more about There's Someone at the Door ...">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Sat, 03 Oct 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[This is the Final Version of BioShock 2's Big Daddy]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This is the Final Version of BioShock 2's Big Daddy" href="http://kotaku.com/big-daddy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bigdaddy</span></a></div -->					<div><a title="Click here to read This is the Final Version of BioShock 2's Big Daddy" href="http://kotaku.com/5338198/this-is-the-final-version-of-bioshock-2s-big-daddy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This is the Final Version of BioShock 2's Big Daddy" alt="Click here to read This is the Final Version of BioShock 2's Big Daddy" src="http://cache.kotaku.com/assets/images/9/2012/02/small_3c9e481701a15ce24951f0c7fac41798.jpg"/>
											</a></div>
									</div>
				It's nothing too surprising, but 2K Marin artist Colin Fix has posted on his personal blog the final concept art of BioShock 2's Big Daddy.				<a href="http://kotaku.com/5338198/this-is-the-final-version-of-bioshock-2s-big-daddy" title="Click here to read more about This is the Final Version of BioShock 2's Big Daddy">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5338198/this-is-the-final-version-of-bioshock-2s-big-daddy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5338198]]></guid>
			<category><![CDATA[big daddy]]></category>
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			<pubDate><![CDATA[Sat, 15 Aug 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5338198&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock 2 Delayed To FY 2010]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 2 Delayed To FY 2010" href="http://kotaku.com/delay-of-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delayofgame</span></a></div -->					<div><a title="Click here to read BioShock 2 Delayed To FY 2010" href="http://kotaku.com/5313745/bioshock-2-delayed-to-fy-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock 2 Delayed To FY 2010" alt="Click here to read BioShock 2 Delayed To FY 2010" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a954a16c42c7f98cd5161b8688714543.jpg"/>
											</a></div>
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				Your return to Rapture will be a bit delayed, as publisher Take-Two Interactive announced today that <em>BioShock 2</em> won't be releasing in the company's fourth quarter as <a href="http://kotaku.com/5270710/bioshock-2-dated-coming-first-to-europe">previously planned</a>. Now for the bad news.				<a href="http://kotaku.com/5313745/bioshock-2-delayed-to-fy-2010" title="Click here to read more about BioShock 2 Delayed To FY 2010">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5313745/bioshock-2-delayed-to-fy-2010]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5313745]]></guid>
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			<pubDate><![CDATA[Mon, 13 Jul 2009 16:20:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5313745&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Designing BioShock 2's Little Sisters]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Designing BioShock 2's Little Sisters" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Designing BioShock 2's Little Sisters" href="http://kotaku.com/5307196/designing-bioshock-2s-little-sisters/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Designing BioShock 2's Little Sisters" alt="Click here to read Designing BioShock 2's Little Sisters" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c999ef16be613399c74eff1a636178d7.jpg"/>
											</a></div>
									</div>
				Like they did with <a href="http://kotaku.com/5302438/the-big-daddies-that-might-have-been/gallery/">the Big Daddies</a>, 2K have released some concept art for BioShock's tiniest denizens, the Little Sisters.				<a href="http://kotaku.com/5307196/designing-bioshock-2s-little-sisters/gallery/" title="Click here to read more about Designing BioShock 2's Little Sisters">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5307196/designing-bioshock-2s-little-sisters/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5307196]]></guid>
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			<pubDate><![CDATA[Sat, 04 Jul 2009 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Big Daddies That Might Have Been]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Big Daddies That Might Have Been" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read The Big Daddies That Might Have Been" href="http://kotaku.com/5302438/the-big-daddies-that-might-have-been/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Big Daddies That Might Have Been" alt="Click here to read The Big Daddies That Might Have Been" src="http://cache.kotaku.com/assets/images/9/2011/11/small_3706cc72eae38b3db3570cc28c8e4f93.jpg"/>
											</a></div>
									</div>
				Taking an iconic video game character and reverse-engineering it as a prototype is a delicate task. Let's look at a few of the concepts drawing that eventually led to the Big Daddy of BioShock 2.				<a href="http://kotaku.com/5302438/the-big-daddies-that-might-have-been/gallery/" title="Click here to read more about The Big Daddies That Might Have Been">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5302438/the-big-daddies-that-might-have-been/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5302438]]></guid>
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			<pubDate><![CDATA[Thu, 25 Jun 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bioshock 2 Will Explore Other Philosophies, More Moral Choices]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bioshock 2 Will Explore Other Philosophies, More Moral Choices" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Bioshock 2 Will Explore Other Philosophies, More Moral Choices" href="http://kotaku.com/5284710/bioshock-2-will-explore-other-philosophies-more-moral-choices" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bioshock 2 Will Explore Other Philosophies, More Moral Choices" alt="Click here to read Bioshock 2 Will Explore Other Philosophies, More Moral Choices" src="http://cache.kotaku.com/assets/images/9/2011/11/small_79fb1d9d498a373ffc1374b96f10204e.jpg"/>
											</a></div>
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				 Most of the pleasure I found in playing Bioshock came from the story and the development team's <a href="http://kotaku.com/354717/no-gods-or-kings-objectivism-in-bioshock">deft use of Ayn Rand's objectivism</a> in the game.				<a href="http://kotaku.com/5284710/bioshock-2-will-explore-other-philosophies-more-moral-choices" title="Click here to read more about Bioshock 2 Will Explore Other Philosophies, More Moral Choices">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5284710/bioshock-2-will-explore-other-philosophies-more-moral-choices]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5284710]]></guid>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[BioShock 2 Dated, Coming First To Europe]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 2 Dated, Coming First To Europe" href="http://kotaku.com/it.s-a-date/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">itsadate</span></a></div -->					<div><a title="Click here to read BioShock 2 Dated, Coming First To Europe" href="http://kotaku.com/5270710/bioshock-2-dated-coming-first-to-europe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock 2 Dated, Coming First To Europe" alt="Click here to read BioShock 2 Dated, Coming First To Europe" src="http://cache.kotaku.com/assets/images/9/2011/11/small_57547dbae35df988a286562bd2a9c8b0.jpg"/>
											</a></div>
									</div>
				November 3 is the date for BioShock 2 in North America, but Europeans will get a head start.				<a href="http://kotaku.com/5270710/bioshock-2-dated-coming-first-to-europe" title="Click here to read more about BioShock 2 Dated, Coming First To Europe">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5270710/bioshock-2-dated-coming-first-to-europe]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5270710]]></guid>
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			<pubDate><![CDATA[Tue, 26 May 2009 16:40:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[BioShock 3 Might Be Returning To Rapture]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 3 Might Be Returning To Rapture" href="http://kotaku.com/2k-marin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kmarin</span></a></div -->					<div><a title="Click here to read BioShock 3 Might Be Returning To Rapture" href="http://kotaku.com/5241975/bioshock-3-might-be-returning-to-rapture" class="pp_image">
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				Corridor shooter <i>BioShock</i> takes place in underwater city Rapture. <i>BioShock 2</i> takes place in underwater city Rapture. <i>BioShock 3</i>?				<a href="http://kotaku.com/5241975/bioshock-3-might-be-returning-to-rapture" title="Click here to read more about BioShock 3 Might Be Returning To Rapture">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5241975/bioshock-3-might-be-returning-to-rapture]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5241975]]></guid>
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			<pubDate><![CDATA[Wed, 06 May 2009 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[BioShock 2 Impressions: Spoilers? What Spoilers?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 2 Impressions: Spoilers? What Spoilers?" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read BioShock 2 Impressions: Spoilers? What Spoilers?" href="http://kotaku.com/5220853/bioshock-2-impressions-spoilers-what-spoilers/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock 2 Impressions: Spoilers? What Spoilers?" alt="Click here to read BioShock 2 Impressions: Spoilers? What Spoilers?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_95d81041c33ce73d9e7ce29e9120dc39.jpg"/>
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				How can you spoil BioShock 2? You already know the gameplay and setting from BioShock &mdash; or so you think.				<a href="http://kotaku.com/5220853/bioshock-2-impressions-spoilers-what-spoilers/gallery/" title="Click here to read more about BioShock 2 Impressions: Spoilers? What Spoilers?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5220853/bioshock-2-impressions-spoilers-what-spoilers/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5220853]]></guid>
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			<pubDate><![CDATA[Thu, 23 Apr 2009 03:01:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Learn More About BioShock 2 — Safely]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Learn More About BioShock 2 — Safely" href="http://kotaku.com/spoiler/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spoiler</span></a></div -->					<div><a title="Click here to read Learn More About BioShock 2 — Safely" href="http://kotaku.com/5217642/learn-more-about-bioshock-2---safely" class="pp_image">
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				Well, when it comes to exclusives, <a class="autolink" title="Click here to read more posts tagged 2K MARIN" title="Click here to read more posts tagged 2K MARIN" href="http://kotaku.com/tag/2k-marin/">2K Marin</a> is putting out. Last week they gave it up for Gametrailers, this week they invited Gamespot up for some coffee and chat about <a class="autolink" title="Click here to read more posts tagged BIOSHOCK 2" title="Click here to read more posts tagged BIOSHOCK 2" href="http://kotaku.com/tag/bioshock-2/">BioShock 2</a>.				<a href="http://kotaku.com/5217642/learn-more-about-bioshock-2---safely" title="Click here to read more about Learn More About BioShock 2 — Safely">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 18 Apr 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Spoiler Alert! How Big Daddies Appear In BioShock 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spoiler Alert! How Big Daddies Appear In BioShock 2" href="http://kotaku.com/2k-marin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kmarin</span></a></div -->					<div><a title="Click here to read Spoiler Alert! How Big Daddies Appear In BioShock 2" href="http://kotaku.com/5169798/spoiler-alert-how-big-daddies-appear-in-bioshock-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spoiler Alert! How Big Daddies Appear In BioShock 2" alt="Click here to read Spoiler Alert! How Big Daddies Appear In BioShock 2" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8c8f1e64f5b38b2a1ee7666eb7cf5d71.jpg"/>
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				Rumors on 2K Marin's <em>BioShock 2: Sea of Dreams</em> began swirling about the 2K Games forums today, flooding the board with <a href="http://kotaku.com/5169361/bioshock-2-features-co+op-doesnt-feature-big-daddies-%5Bupdate%5D">supposed details</a> on the <em>BioShock</em> sequel. Too bad they were mostly bunk.				<a href="http://kotaku.com/5169798/spoiler-alert-how-big-daddies-appear-in-bioshock-2" title="Click here to read more about Spoiler Alert! How Big Daddies Appear In BioShock 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Mar 2009 18:00:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[BioShock 2 Warns &quot;There's Something In The Sea&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 2 Warns &amp;quot;There's Something In The Sea&amp;quot;" href="http://kotaku.com/2k-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kgames</span></a></div -->					<div><a title="Click here to read BioShock 2 Warns &amp;quot;There's Something In The Sea&amp;quot;" href="http://kotaku.com/5165091/bioshock-2-warns-theres-something-in-the-sea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock 2 Warns &amp;quot;There's Something In The Sea&amp;quot;" alt="Click here to read BioShock 2 Warns &amp;quot;There's Something In The Sea&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d2bd2e01b9702459b7c2d41e80d0e85c.jpg"/>
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				Take-Two has officially set the <em>BioShock 2: Sea of Dreams</em> hype machine in motion, launching a new teaser web site for the game and plastering viral marketing posters linked to the online marketing effort.				<a href="http://kotaku.com/5165091/bioshock-2-warns-theres-something-in-the-sea" title="Click here to read more about BioShock 2 Warns &quot;There's Something In The Sea&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Mar 2009 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: BioShock 2 Bound For PlayStation 3 (and Wii?)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: BioShock 2 Bound For PlayStation 3 (and Wii?)" href="http://kotaku.com/2k-marin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kmarin</span></a></div -->					<div><a title="Click here to read Rumor: BioShock 2 Bound For PlayStation 3 (and Wii?)" href="http://kotaku.com/376907/rumor-bioshock-2-bound-for-playstation-3-and-wii" class="pp_image">
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				Job listings for the 2K Marin-led sequel to <em>BioShock</em> hint rather heavily that the sequel (prequel?) will be coming to more than just the Xbox 360 and PC. The team at 2K are looking for a Senior Designer, noting that "Playstation3 experience is required." Also preferred? Unreal Engine 3 experience. <em>BioShock 2</em> was <a href="http://kotaku.com/366601/bioshock-2-is-very-official-dated-for-q4-2009">officially announced last month</a> with a pre-holiday 2009 release date, giving us plenty of time for rumor, speculation and console fanboy pissing matches.				<a href="http://kotaku.com/376907/rumor-bioshock-2-bound-for-playstation-3-and-wii" title="Click here to read more about Rumor: BioShock 2 Bound For PlayStation 3 (and Wii?)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Apr 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ken Levine Still Involved In BioShock 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Levine Still Involved In BioShock 2" href="http://kotaku.com/2k-marin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kmarin</span></a></div -->					<div><a title="Click here to read Ken Levine Still Involved In BioShock 2" href="http://kotaku.com/366664/ken-levine-still-involved-in-bioshock-2" class="pp_image">
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				With <em>BioShock 2</em> in the hands of 2K Marin, and no longer at 2K Boston and 2K Australia, many of us were left wondering if designer and <em>BioShock</em> face Ken Levine would be working on the title. It would appear that he will be, in some capacity, at least, according to Take-Two CEO Ben Feder. He said today that Levine is "a terrific asset to the company and a brilliant game developer" and confirmed, in a roundabout way, that he'd be involved. 				<a href="http://kotaku.com/366664/ken-levine-still-involved-in-bioshock-2" title="Click here to read more about Ken Levine Still Involved In BioShock 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Mar 2008 20:20:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[BioShock 2 Is Very Official, Dated For Q4 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 2 Is Very Official, Dated For Q4 2009" href="http://kotaku.com/2k-marin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kmarin</span></a></div -->					<div><a title="Click here to read BioShock 2 Is Very Official, Dated For Q4 2009" href="http://kotaku.com/366601/bioshock-2-is-very-official-dated-for-q4-2009" class="pp_image">
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				Take-Two Interactive announced today that <em>BioShock 2</em> was officially in the works, under the development wing of the recently formed <a href="http://kotaku.com/gaming/industry-news/new-2k-studio-where-the-girls-are-warm-334644.php">2K Marin</a> studio. The sequel&mdash;rumored to actually be a <a href="http://kotaku.com/342204/bioshock-getting-the-prequel-treatment">prequel</a>&mdash;to the Xbox 360 and PC shooter is planned for a fourth-quarter fiscal 2009 release date. Take-Two's fiscal year ends October 31, so expect it to hit unspecified platforms (read: Xbox 360) before the '09 holidays.				<a href="http://kotaku.com/366601/bioshock-2-is-very-official-dated-for-q4-2009" title="Click here to read more about BioShock 2 Is Very Official, Dated For Q4 2009">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/366601/bioshock-2-is-very-official-dated-for-q4-2009]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-366601]]></guid>
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			<pubDate><![CDATA[Tue, 11 Mar 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[BioShock Getting The Prequel Treatment?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Getting The Prequel Treatment?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read BioShock Getting The Prequel Treatment?" href="http://kotaku.com/342204/bioshock-getting-the-prequel-treatment" class="pp_image">
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				Ah rumors, how I love you so. Especially when they make as much sense as this one does. Tom Ivan over at Next Generation's blog reports on rumors surrounding the next BioShock. According to what I can only imagine is wildly unfounded speculation, the next game will be a prequel that focuses on the initial fall of Rapture itself, giving players a glimpse at what the utopia looked like before it all fell to pieces and little girls were transformed into walking moral choices. Rumors also indicate that the development of the game will take place at the new <a href="http://kotaku.com/gaming/industry-news/new-2k-studio-where-the-girls-are-warm-334644.php">2K Marin studios</a>, and that BioShock creator Ken Levine will not be involved in the project. While of course we take any unconfirmed rumors with a heaping helping of salt, it does sound like the perfect way to explore the BioShock universe without trying to build on the first game's lame endings. 				<a href="http://kotaku.com/342204/bioshock-getting-the-prequel-treatment" title="Click here to read more about BioShock Getting The Prequel Treatment?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Jan 2008 13:40:04 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New 2K Studio Where The Girls Are Warm]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New 2K Studio Where The Girls Are Warm" href="http://kotaku.com/industry-news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industrynews</span></a></div -->					<div><a title="Click here to read New 2K Studio Where The Girls Are Warm" href="http://kotaku.com/334644/new-2k-studio-where-the-girls-are-warm" class="pp_image">
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				Take-Two Interactive has taken another 2K, this time in Northern California. 2K Marin, located in Novato California (Spanish for "No Dude") in northern Marin County, is a brand-spanking new development studio dedication to creating "original, industry-leading intellectual property", because no one wants to create unoriginal crap.  The studio will also be working on products with the other 2K studios around the world. <blockquote>"We're focused on continuing to bring new brands and cutting-edge gameplay to market with the creation of the 2K Marin studio," said Christoph Hartmann, President of 2K. "2K Marin will build upon our success in creating and leveraging AAA franchises."</blockquote>2K Marin joins 2K Boston, 2K Australia, and 2K Games China in the pantheon of game development studios located very close to the front of the phone directory. 10tacle laughs at your puny placement. 				<a href="http://kotaku.com/334644/new-2k-studio-where-the-girls-are-warm" title="Click here to read more about New 2K Studio Where The Girls Are Warm">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Dec 2007 13:20:16 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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