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		<title><![CDATA[Kotaku: 2k Games]]></title>
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			<title><![CDATA[Kotaku: 2k Games]]></title>
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		<description><![CDATA[Kotaku posts tagged 2k Games]]></description>
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			<title><![CDATA[The Darkness II Weathers the Hellish Attentions of Game Reviewers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Weathers the Hellish Attentions of Game Reviewers" href="http://kotaku.com/the-darkness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkness</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Weathers the Hellish Attentions of Game Reviewers" href="http://kotaku.com/5883032/the-darkness-ii-weathers-the-hellish-attentions-of-game-reviewers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Weathers the Hellish Attentions of Game Reviewers" alt="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Weathers the Hellish Attentions of Game Reviewers" src="http://cache.kotaku.com/assets/images/9/2012/02/small_0906e7775875f93d8b46e2c61b463d01.jpg"/>
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				 There are plenty of things you can do with a tentacle besides porn, and <em>The Darkness II</em> has them all covered. Jackie Estacado has gone through hell; now he faces an even greater challenge: Critics.				<a href="http://kotaku.com/5883032/the-darkness-ii-weathers-the-hellish-attentions-of-game-reviewers" title="Click here to read more about The Darkness II Weathers the Hellish Attentions of Game Reviewers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883032/the-darkness-ii-weathers-the-hellish-attentions-of-game-reviewers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883032]]></guid>
			<category><![CDATA[The Darkness]]></category>
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			<pubDate><![CDATA[Tue, 07 Feb 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Why Dubai Is the Perfect Video Game Playground]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Dubai Is the Perfect Video Game Playground" href="http://kotaku.com/spec-ops/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">specops</span></a></div -->					<div><a title="Click here to read Why Dubai Is the Perfect Video Game Playground" href="http://kotaku.com/5881363/why-dubai-is-the-perfect-video-game-playground" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Dubai Is the Perfect Video Game Playground" alt="Click here to read Why Dubai Is the Perfect Video Game Playground" src="http://cache.kotaku.com/assets/images/9/2012/02/small_7e26398103bcb5cd5055545a6b1b36da.jpg"/>
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				 Looking at a random aerial shot of Dubai might lead you to think you're looking at a future New York. Or London. Or Hong Kong. But this place actually exists, newer than those places and more remote, too. The hyperreal city sits on the edge of the Arabian Desert, boasting skyscrapers and man-made islands unlike those found anywhere else. And, soon, if 2K Games and Yager Development get their way, it'll be the next memorable video game locale, the place where thousands of players will shoot their way through a story of what happens when society's rules crumble in a land of excess. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5881363/why-dubai-is-the-perfect-video-game-playground" title="Click here to read more about Why Dubai Is the Perfect Video Game Playground">More&nbsp;&raquo;</a>
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			<category><![CDATA[Spec Ops]]></category>
			<category><![CDATA[2K Games]]></category>
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			<pubDate><![CDATA[Wed, 01 Feb 2012 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Nine Inch Nails Adds Background Noise to The Darkness II Launch Trailer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nine Inch Nails Adds Background Noise to &lt;em&gt;The Darkness II&lt;/em&gt; Launch Trailer" href="http://kotaku.com/the-darkness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkness</span></a></div -->					<div><a title="Click here to read Nine Inch Nails Adds Background Noise to &lt;em&gt;The Darkness II&lt;/em&gt; Launch Trailer" href="http://kotaku.com/5878974/nine-inch-nails-adds-background-noise-to-the-darkness-ii-launch-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nine Inch Nails Adds Background Noise to &lt;em&gt;The Darkness II&lt;/em&gt; Launch Trailer" alt="Click here to read Nine Inch Nails Adds Background Noise to &lt;em&gt;The Darkness II&lt;/em&gt; Launch Trailer" src="http://cache.kotaku.com/assets/images/9/2012/01/small_618b839c7303ba7bc2a53817ff96f9f0.jpg"/>
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				<!-- videoId: iQTTHfJUhW0 --><!-- /videoId: iQTTHfJUhW0 --> Remember back in 1996 when Trent Reznor of Nine Inch Nails fame did the music for<em> Quake</em>? His music in the launch trailer for <em>The Darkness II</em> sounds pretty much just like that.				<a href="http://kotaku.com/5878974/nine-inch-nails-adds-background-noise-to-the-darkness-ii-launch-trailer" title="Click here to read more about Nine Inch Nails Adds Background Noise to The Darkness II Launch Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5878974/nine-inch-nails-adds-background-noise-to-the-darkness-ii-launch-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5878974]]></guid>
			<category><![CDATA[The Darkness]]></category>
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			<category><![CDATA[The Darkness II]]></category>
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			<pubDate><![CDATA[Tue, 24 Jan 2012 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[X-COM Creator Rips Reboot Efforts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;X-COM&lt;/em&gt; Creator Rips Reboot Efforts" href="http://kotaku.com/xcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xcom</span></a></div -->					<div><a title="Click here to read &lt;em&gt;X-COM&lt;/em&gt; Creator Rips Reboot Efforts" href="http://kotaku.com/5878141/x+com-creator-rips-reboot-efforts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;X-COM&lt;/em&gt; Creator Rips Reboot Efforts" alt="Click here to read &lt;em&gt;X-COM&lt;/em&gt; Creator Rips Reboot Efforts" src="http://cache.kotaku.com/assets/images/9/2012/01/small_44ade7a92b8b61ea881f926c170e034f.jpg"/>
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				As <a href="http://kotaku.com/5810536/if-xcom-is-a-shooter-then-so-is-mass-effect">intrigued as I am</a> by what 2K's doing with <em>X-COM</em>&mdash;and I freely admit I'm in the minority there&mdash;the publisher's recent move to <a href="http://kotaku.com/5876226/xcom-fps-pushed-to-2013-firaxis-strategy-reboot-still-set-for-2012">delay that game another year</a>, and release a more <a href="http://kotaku.com/5873348/x+com-returns-to-turn+based-strategy-with-enemy-unknown">traditional turn-based strategy reboot</a> meantime, reek of please-everyone panic. Fans of the original can read between the lines and see an expression of low confidence in the first-person perspective game that has everyone up in arms.				<a href="http://kotaku.com/5878141/x+com-creator-rips-reboot-efforts" title="Click here to read more about X-COM Creator Rips Reboot Efforts">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xcom]]></category>
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			<pubDate><![CDATA[Sat, 21 Jan 2012 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Permanent Consequences Up BioShock Infinite's Difficulty Like It's 1999]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" alt="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" src="http://cache.kotaku.com/assets/images/9/2012/01/small_25fc7ff3cd2c384a416b004647a6e054.jpg"/>
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				Today's gamers crave choice. Choice in how they progress through a game; choice on how they develop their character. The gamers of 13 years ago needed not these things, which is why Irrational Games is including the punishing 1999 Mode in <em>BioShock Infinite</em>.				<a href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999" title="Click here to read more about Permanent Consequences Up BioShock Infinite's Difficulty Like It's 1999">More&nbsp;&raquo;</a>
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			<category><![CDATA[System Shock 2]]></category>
			<pubDate><![CDATA[Thu, 19 Jan 2012 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Xbox Live Gold Members Can Demo The Darkness II Right Now]]></title>
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				2K Games has unleashed a playable demo for <em>The Darkness II</em>, aka the <a href="http://kotaku.com/5875770/the-coy-sex-and-extreme-violence-of-the-darkness-ii">further adventures of Jackie Estacado</a>, exclusively for Xbox Live Gold subscribers. PlayStation 3 and PC players will get a taste come January 24.				<a href="http://kotaku.com/5876797/xbox-live-gold-members-can-demo-the-darkness-ii-right-now" title="Click here to read more about Xbox Live Gold Members Can Demo The Darkness II Right Now">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Jan 2012 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[2K Wants to Have their XCom and Eat it Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 2K Wants to Have their &lt;em&gt;XCom&lt;/em&gt; and Eat it Too" href="http://kotaku.com/x_com/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xcom</span></a></div -->					<div><a title="Click here to read 2K Wants to Have their &lt;em&gt;XCom&lt;/em&gt; and Eat it Too" href="http://kotaku.com/5873453/2k-wants-to-have-their-xcom-and-eat-it-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 2K Wants to Have their &lt;em&gt;XCom&lt;/em&gt; and Eat it Too" alt="Click here to read 2K Wants to Have their &lt;em&gt;XCom&lt;/em&gt; and Eat it Too" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f56f878aa565f86a1249b88f75343ba1.jpg"/>
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				Maybe you're a fan of the original <em>X-Com</em> and met today's <a href="http://kotaku.com/5873348/x+com-returns-to-turn+based-strategy-with-enemy-unknown?popular=true">news of the upcoming <em>XCom: Enemy Unknown</em> </a>strategy title with great joy. Maybe you don't know anything about the <em>X-Com</em> legacy and don't know what the hubbub about either game is about. Which <em>XCom</em> is for you, then?				<a href="http://kotaku.com/5873453/2k-wants-to-have-their-xcom-and-eat-it-too" title="Click here to read more about 2K Wants to Have their XCom and Eat it Too">More&nbsp;&raquo;</a>
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			<category><![CDATA[XCom: Enemy Unknown]]></category>
			<pubDate><![CDATA[Thu, 05 Jan 2012 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[See Borderlands 2's Talking Holiday Card in Action]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See &lt;em&gt;Borderlands 2's&lt;/em&gt; Talking Holiday Card in Action" href="http://kotaku.com/borderlands/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">borderlands</span></a></div -->					<div><a title="Click here to read See &lt;em&gt;Borderlands 2's&lt;/em&gt; Talking Holiday Card in Action" href="http://kotaku.com/5867853/see-borderlands-2s-talking-holiday-card-in-action" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See &lt;em&gt;Borderlands 2's&lt;/em&gt; Talking Holiday Card in Action" alt="Click here to read See &lt;em&gt;Borderlands 2's&lt;/em&gt; Talking Holiday Card in Action" src="http://cache.kotaku.com/assets/images/9/2011/12/small_e56d24373e03b2527d7ac5eb3b6b41da.jpg"/>
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				<!-- videoId: EPCl3uRHKZA --><!-- /videoId: EPCl3uRHKZA --> One of my favorite things about the holidays is seeing all of the creative ways video game developers and publishers find to celebrate.				<a href="http://kotaku.com/5867853/see-borderlands-2s-talking-holiday-card-in-action" title="Click here to read more about See Borderlands 2's Talking Holiday Card in Action">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5867853/see-borderlands-2s-talking-holiday-card-in-action]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5867853]]></guid>
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			<pubDate><![CDATA[Wed, 14 Dec 2011 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Behind the Music of Transformers and BioShock Infinites' Moving VGA Trailers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Behind the Music of &lt;em&gt;Transformers&lt;/em&gt; and &lt;em&gt;BioShock Infinite&lt;/em&gt;s' Moving VGA Trailers" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Behind the Music of &lt;em&gt;Transformers&lt;/em&gt; and &lt;em&gt;BioShock Infinite&lt;/em&gt;s' Moving VGA Trailers" href="http://kotaku.com/5867258/behind-the-music-of-transformers-and-bioshock-infinites-moving-vga-trailers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Behind the Music of &lt;em&gt;Transformers&lt;/em&gt; and &lt;em&gt;BioShock Infinite&lt;/em&gt;s' Moving VGA Trailers" alt="Click here to read Behind the Music of &lt;em&gt;Transformers&lt;/em&gt; and &lt;em&gt;BioShock Infinite&lt;/em&gt;s' Moving VGA Trailers" src="http://cache.kotaku.com/assets/images/9/2011/12/small_20b575a6ea7e8fea86d8c2fca09163c8.jpg"/>
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				<!-- videoId: tnazs2t5Brg --><!-- /videoId: tnazs2t5Brg --> Ever since Epic's Gears of War plucked heartstrings with a cover of Tears for Fears' "Mad World" game creators have been attempting to recreate that magic, forging an emotional bond between gamers and game through evocative music. Let's see how good a job <em>Transformers: Fall of Cybertron</em> and <em>BioShock Infinite</em> did of it with their respective <a href="http://kotaku.com/5867009/the-2011-vgas-all-the-videos-all-the-games-all-the-awards">Spike VGA Awards</a> debut trailers.				<a href="http://kotaku.com/5867258/behind-the-music-of-transformers-and-bioshock-infinites-moving-vga-trailers" title="Click here to read more about Behind the Music of Transformers and BioShock Infinites' Moving VGA Trailers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5867258/behind-the-music-of-transformers-and-bioshock-infinites-moving-vga-trailers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5867258]]></guid>
			<category><![CDATA[Bioshock]]></category>
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			<pubDate><![CDATA[Mon, 12 Dec 2011 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Oh, Good. More Duke Nukem DLC Coming Next Week]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oh, Good. More &lt;em&gt;Duke Nukem&lt;/em&gt; DLC Coming Next Week" href="http://kotaku.com/duke-nukem/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dukenukem</span></a></div -->					<div><a title="Click here to read Oh, Good. More &lt;em&gt;Duke Nukem&lt;/em&gt; DLC Coming Next Week" href="http://kotaku.com/5866856/oh-good-more-duke-nukem-dlc-coming-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Oh, Good. More &lt;em&gt;Duke Nukem&lt;/em&gt; DLC Coming Next Week" alt="Click here to read Oh, Good. More &lt;em&gt;Duke Nukem&lt;/em&gt; DLC Coming Next Week" src="http://cache.kotaku.com/assets/images/9/2011/12/small_39fda0880215c7d89866664bcd168f17.jpg"/>
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				Can't get enough <em>Duke Nukem</em>? (<a href="http://cache.gawker.com/assets/images/kotaku/2011/12/foghorn_henery.jpg">That's&mdash;I say, that's a rhetorical question, son, you're not supposed to answer it.</a>) Well, good. Gearbox done whomped up even more DLC for the game.				<a href="http://kotaku.com/5866856/oh-good-more-duke-nukem-dlc-coming-next-week" title="Click here to read more about Oh, Good. More Duke Nukem DLC Coming Next Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866856/oh-good-more-duke-nukem-dlc-coming-next-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866856]]></guid>
			<category><![CDATA[Duke Nukem]]></category>
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			<pubDate><![CDATA[Fri, 09 Dec 2011 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5866856&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[XCOM's Development Presses On, Says 2K&mdash;With One Less Studio]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;XCOM&lt;/em&gt;'s Development Presses On, Says 2K&amp;mdash;With One Less Studio" href="http://kotaku.com/xcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xcom</span></a></div -->					<div><a title="Click here to read &lt;em&gt;XCOM&lt;/em&gt;'s Development Presses On, Says 2K&amp;mdash;With One Less Studio" href="http://kotaku.com/5864371/australia-studio-removed-from-xcom-and-reassigned-to-bioshock" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;XCOM&lt;/em&gt;'s Development Presses On, Says 2K&amp;mdash;With One Less Studio" alt="Click here to read &lt;em&gt;XCOM&lt;/em&gt;'s Development Presses On, Says 2K&amp;mdash;With One Less Studio" src="http://cache.kotaku.com/assets/images/9/2011/12/small_4514bd8d04aaed6f82d5cd361a7753ba.jpg"/>
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				Earlier this week, 2K Games <a href="http://www.kotaku.com.au/2011/11/2ks-canberra-studio-renamed-again-now-working-on-bioshock-infinite/">announced</a> that its Canberra, Australia studio was being shifted from helping with development of <em>XCOM</em> to working on Bioshock Infinite.				<a href="http://kotaku.com/5864371/australia-studio-removed-from-xcom-and-reassigned-to-bioshock" title="Click here to read more about XCOM's Development Presses On, Says 2K&mdash;With One Less Studio">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5864371/australia-studio-removed-from-xcom-and-reassigned-to-bioshock]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5864371]]></guid>
			<category><![CDATA[Xcom]]></category>
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			<category><![CDATA[2k marin]]></category>
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			<pubDate><![CDATA[Thu, 01 Dec 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5864371&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Vicious, Man-Killing Sand of Spec Ops: The Line]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Vicious, Man-Killing Sand of &lt;em&gt;Spec Ops: The Line&lt;/em&gt;" href="http://kotaku.com/spec-ops%7c-the-line/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">specopstheline</span></a></div -->					<div><a title="Click here to read The Vicious, Man-Killing Sand of &lt;em&gt;Spec Ops: The Line&lt;/em&gt;" href="http://kotaku.com/5862223/the-vicious-man+killing-sand-of-spec-ops-the-line" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Vicious, Man-Killing Sand of &lt;em&gt;Spec Ops: The Line&lt;/em&gt;" alt="Click here to read The Vicious, Man-Killing Sand of &lt;em&gt;Spec Ops: The Line&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/12/small_ba4f52fd4a9d18a96049c9fc1203b072.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2297 --><!-- /videoId: explore/kotaku/videos/2297 --> <em>Spec Ops: The Line</em> isn't just a game with neat sand physics and interplay, it has a lot going for it. Here's a little action video montage that shows you some bits and pieces of how the game plays, what it looks like and some of that sand.				<a href="http://kotaku.com/5862223/the-vicious-man+killing-sand-of-spec-ops-the-line" title="Click here to read more about The Vicious, Man-Killing Sand of Spec Ops: The Line">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5862223/the-vicious-man+killing-sand-of-spec-ops-the-line]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862223]]></guid>
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			<pubDate><![CDATA[Fri, 25 Nov 2011 11:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5862223&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What If a War Game Made You Question the Morality of Killing?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What If a War Game Made You Question the Morality of Killing?" href="http://kotaku.com/spec-ops%7c-the-line/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">specopstheline</span></a></div -->					<div><a title="Click here to read What If a War Game Made You Question the Morality of Killing?" href="http://kotaku.com/5861762/what-if-a-video-game-made-you-question-the-morality-of-killing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What If a War Game Made You Question the Morality of Killing?" alt="Click here to read What If a War Game Made You Question the Morality of Killing?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_2516101b4d0d0f7251f3cefdc0f291ca.jpg"/>
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				Bullets pop out of the sand in front of me. They're going straight up. For a second I'm confused. I look up, thinking maybe I'm misinterpreting what I'm seeing, that someone is shooting down at me. Then the sand begins to shift and the ground I'm standing on gives way. We fall into a massive buried lobby, the glass from the skylight we were unknowingly standing on falling with us. We land, the three of us, in a firefight.				<a href="http://kotaku.com/5861762/what-if-a-video-game-made-you-question-the-morality-of-killing" title="Click here to read more about What If a War Game Made You Question the Morality of Killing?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5861762/what-if-a-video-game-made-you-question-the-morality-of-killing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5861762]]></guid>
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			<pubDate><![CDATA[Tue, 22 Nov 2011 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5861762&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[You'd Better Pay Attention to Spec Ops: The Line]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You'd Better Pay Attention to &lt;em&gt;Spec Ops: The Line&lt;/em&gt;" href="http://kotaku.com/spec-ops%7c-the-line/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">specopstheline</span></a></div -->					<div><a title="Click here to read You'd Better Pay Attention to &lt;em&gt;Spec Ops: The Line&lt;/em&gt;" href="http://kotaku.com/5861665/youd-better-pay-attention-to-spec-ops-the-line/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You'd Better Pay Attention to &lt;em&gt;Spec Ops: The Line&lt;/em&gt;" alt="Click here to read You'd Better Pay Attention to &lt;em&gt;Spec Ops: The Line&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_b5cd4f58008632f391d8112942edf4df.jpg"/>
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				<!-- videoId: iV3ySejTxIM --><!-- /videoId: iV3ySejTxIM --> <em>Spec Ops: The Line</em> is a little bit <em>Heart of Darkness</em>, a little bit <em>Apocalypse Now</em> and a whole lot of shooter innovation blended into a postmodern game about honor, choices and morality.				<a href="http://kotaku.com/5861665/youd-better-pay-attention-to-spec-ops-the-line/gallery/" title="Click here to read more about You'd Better Pay Attention to Spec Ops: The Line">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5861665/youd-better-pay-attention-to-spec-ops-the-line/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5861665]]></guid>
			<category><![CDATA[Spec Ops: The Line]]></category>
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			<pubDate><![CDATA[Tue, 22 Nov 2011 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5861665&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Take a Look at the Fine Art of Death-Dealing in This Darkness II trailer]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take a Look at the Fine Art of Death-Dealing in This &lt;em&gt;Darkness II&lt;/em&gt; trailer" href="http://kotaku.com/the-darkness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkness</span></a></div -->					<div><a title="Click here to read Take a Look at the Fine Art of Death-Dealing in This &lt;em&gt;Darkness II&lt;/em&gt; trailer" href="http://kotaku.com/5854257/take-a-look-at-the-fine-art-of-death+dealing-in-this-the-darkness-ii-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Take a Look at the Fine Art of Death-Dealing in This &lt;em&gt;Darkness II&lt;/em&gt; trailer" alt="Click here to read Take a Look at the Fine Art of Death-Dealing in This &lt;em&gt;Darkness II&lt;/em&gt; trailer" src="http://cache.kotaku.com/assets/images/9/2011/10/small_explore_kotaku_videos_2137.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2137 --><!-- /videoId: explore/kotaku/videos/2137 --> First they deliver <a href="http://kotaku.com/5853707/gaming-pumpkins-lets-see-em">an intricately carved pumpkin</a> to Kotaku HQ, then this painful-looking trailer that showcases the flair with which you can dispatch enemies in the upcoming <em>Darkness II</em>. You can really see how the game uses its comic-book art style to maximum effect and those demon appendages give you even more options to off your antagonists. The Digital Extremes-developed sequel hits systems next February.				<a href="http://kotaku.com/5854257/take-a-look-at-the-fine-art-of-death+dealing-in-this-the-darkness-ii-trailer" title="Click here to read more about Take a Look at the Fine Art of Death-Dealing in This Darkness II trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5854257/take-a-look-at-the-fine-art-of-death+dealing-in-this-the-darkness-ii-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854257]]></guid>
			<category><![CDATA[The Darkness]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 28 Oct 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5854257&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Oh Good, the Duke Nukem Forever DLC is Here]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oh Good, the &lt;em&gt;Duke Nukem Forever&lt;/em&gt; DLC is Here" href="http://kotaku.com/duke-nukem/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dukenukem</span></a></div -->					<div><a title="Click here to read Oh Good, the &lt;em&gt;Duke Nukem Forever&lt;/em&gt; DLC is Here" href="http://kotaku.com/5848663/oh-good-the-duke-nukem-forever-dlc-is-here/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Oh Good, the &lt;em&gt;Duke Nukem Forever&lt;/em&gt; DLC is Here" alt="Click here to read Oh Good, the &lt;em&gt;Duke Nukem Forever&lt;/em&gt; DLC is Here" src="http://cache.kotaku.com/assets/images/9/2011/10/small_dnf_dlc_3.jpg"/>
											</a></div>
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				Today's the day 2K Games delivers the "Hail to the Icons Parody Pack" downloadable content for <em>Duke Nukem Forever</em>, featuring new game modes and maps that parody much better games.				<a href="http://kotaku.com/5848663/oh-good-the-duke-nukem-forever-dlc-is-here/gallery/" title="Click here to read more about Oh Good, the Duke Nukem Forever DLC is Here">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5848663/oh-good-the-duke-nukem-forever-dlc-is-here/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5848663]]></guid>
			<category><![CDATA[Duke Nukem]]></category>
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			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Tue, 11 Oct 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5848663&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Powers, Persecution, and Prostitutes of The Darkness II]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Powers, Persecution, and Prostitutes of &lt;em&gt;The Darkness II&lt;/em&gt;" href="http://kotaku.com/the-darkness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkness</span></a></div -->					<div><a title="Click here to read The Powers, Persecution, and Prostitutes of &lt;em&gt;The Darkness II&lt;/em&gt;" href="http://kotaku.com/5848282/the-powers-persecution-and-prostitutes-of-the-darkness-ii/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Powers, Persecution, and Prostitutes of &lt;em&gt;The Darkness II&lt;/em&gt;" alt="Click here to read The Powers, Persecution, and Prostitutes of &lt;em&gt;The Darkness II&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_darknessii_venus_gun.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				 With the New York City Comic-Con just a few days away, 2K Games gives fans of the comic book-based <em>The Darkness II</em> a little show of its own, with videos of Jackie Estacado's powers, the evil organization he'll be using them against, and the odd slice of cheesecake.				<a href="http://kotaku.com/5848282/the-powers-persecution-and-prostitutes-of-the-darkness-ii/gallery/" title="Click here to read more about The Powers, Persecution, and Prostitutes of The Darkness II">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5848282/the-powers-persecution-and-prostitutes-of-the-darkness-ii/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5848282]]></guid>
			<category><![CDATA[The Darkness]]></category>
			<category><![CDATA[2kgames]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Powers]]></category>
			<category><![CDATA[The Darkness II]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Mon, 10 Oct 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5848282&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Only The Darkness II Could Reward Preorders with a Heart-Eating Bonus]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Only &lt;em&gt;The Darkness II&lt;/em&gt; Could Reward Preorders with a Heart-Eating Bonus" href="http://kotaku.com/the-darkness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkness</span></a></div -->					<div><a title="Click here to read Only &lt;em&gt;The Darkness II&lt;/em&gt; Could Reward Preorders with a Heart-Eating Bonus" href="http://kotaku.com/5846439/only-the-darkness-ii-could-reward-preorders-with-a-heart+eating-bonus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Only &lt;em&gt;The Darkness II&lt;/em&gt; Could Reward Preorders with a Heart-Eating Bonus" alt="Click here to read Only &lt;em&gt;The Darkness II&lt;/em&gt; Could Reward Preorders with a Heart-Eating Bonus" src="http://cache.kotaku.com/assets/images/9/2011/10/small_crazyabdul.jpg"/>
											</a></div>
									</div>
				 While <em>The Darkness II</em> doesn't hit store shelves until February 7, preordering now for a free upgrade to the limited edition would be good for your heart, and extremely bad for the hearts of your enemies.				<a href="http://kotaku.com/5846439/only-the-darkness-ii-could-reward-preorders-with-a-heart+eating-bonus" title="Click here to read more about Only The Darkness II Could Reward Preorders with a Heart-Eating Bonus">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5846439/only-the-darkness-ii-could-reward-preorders-with-a-heart+eating-bonus]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5846439]]></guid>
			<category><![CDATA[The Darkness]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Limited edition]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Preorder bonus]]></category>
			<category><![CDATA[The Darkness II]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Tue, 04 Oct 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5846439&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NBA 2K12's Legendary Teams Are Pay-to-Play for Online Multiplayer]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;NBA 2K12&lt;/em&gt;'s Legendary Teams Are Pay-to-Play for Online Multiplayer" href="http://kotaku.com/nba-2k/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nba2k</span></a></div -->					<div><a title="Click here to read &lt;em&gt;NBA 2K12&lt;/em&gt;'s Legendary Teams Are Pay-to-Play for Online Multiplayer" href="http://kotaku.com/5844912/nba-2k12s-legendary-teams-are-pay+to+play-for-online-multiplayer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;NBA 2K12&lt;/em&gt;'s Legendary Teams Are Pay-to-Play for Online Multiplayer" alt="Click here to read &lt;em&gt;NBA 2K12&lt;/em&gt;'s Legendary Teams Are Pay-to-Play for Online Multiplayer" src="http://cache.kotaku.com/assets/images/9/2011/09/small_ke39318371j.jpg"/>
											</a></div>
									</div>
				Earlier this month Kotaku reported, per 2K Sports itself, that the historic teams featured in <em>NBA 2K12</em>'s "NBA's Greatest" mode would not be available for online play. That turns out not to be the case. A <a href="http://twitter.com/#!/SSchevyRidah">Twitter photo from someone with the game already</a> shows that gamers can take the 1993 Chicago Bulls or 1986 Boston Celtics online, along with any of the 32 other storied teams&mdash;for a price.				<a href="http://kotaku.com/5844912/nba-2k12s-legendary-teams-are-pay+to+play-for-online-multiplayer" title="Click here to read more about NBA 2K12's Legendary Teams Are Pay-to-Play for Online Multiplayer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5844912/nba-2k12s-legendary-teams-are-pay+to+play-for-online-multiplayer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844912]]></guid>
			<category><![CDATA[Nba 2k]]></category>
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			<category><![CDATA[Basketball]]></category>
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			<category><![CDATA[Nba]]></category>
			<category><![CDATA[Nba 2k12]]></category>
			<category><![CDATA[Sports]]></category>
			<pubDate><![CDATA[Wed, 28 Sep 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5844912&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Trailer Is Black, Bloody, and Hopeless, and That's Just the Way The Darkness Likes It]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Trailer Is Black, Bloody, and Hopeless, and That's Just the Way &lt;em&gt;The Darkness&lt;/em&gt; Likes It" href="http://kotaku.com/the-darkness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkness</span></a></div -->					<div><a title="Click here to read This Trailer Is Black, Bloody, and Hopeless, and That's Just the Way &lt;em&gt;The Darkness&lt;/em&gt; Likes It" href="http://kotaku.com/5843932/this-trailer-is-black-bloody-and-hopeless-and-thats-just-the-way-the-darkness-likes-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Trailer Is Black, Bloody, and Hopeless, and That's Just the Way &lt;em&gt;The Darkness&lt;/em&gt; Likes It" alt="Click here to read This Trailer Is Black, Bloody, and Hopeless, and That's Just the Way &lt;em&gt;The Darkness&lt;/em&gt; Likes It" src="http://cache.kotaku.com/assets/images/9/2011/09/small_pkn-jk8cn7e.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: PKN-jk8cn7E --><!-- /videoId: PKN-jk8cn7E --> The Darkness comic book has been around since 1996, but you don't need to worry about fifteen years of continuity in order to understand 2K Games' <em>The Darkness II</em>. You just need three minutes with Johnny Powell.				<a href="http://kotaku.com/5843932/this-trailer-is-black-bloody-and-hopeless-and-thats-just-the-way-the-darkness-likes-it" title="Click here to read more about This Trailer Is Black, Bloody, and Hopeless, and That's Just the Way The Darkness Likes It">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5843932/this-trailer-is-black-bloody-and-hopeless-and-thats-just-the-way-the-darkness-likes-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5843932]]></guid>
			<category><![CDATA[The Darkness]]></category>
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			<category><![CDATA[The Darkness II]]></category>
			<category><![CDATA[Trailer]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Mon, 26 Sep 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5843932&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Here's Why the New XCOM is Nothing Like the Old X-COM]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's Why the New &lt;em&gt;XCOM&lt;/em&gt; is Nothing Like the Old &lt;em&gt;X-COM&lt;/em&gt;" href="http://kotaku.com/xcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xcom</span></a></div -->					<div><a title="Click here to read Here's Why the New &lt;em&gt;XCOM&lt;/em&gt; is Nothing Like the Old &lt;em&gt;X-COM&lt;/em&gt;" href="http://kotaku.com/5842918/heres-why-the-new-xcom-is-nothing-like-the-old-x+com" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's Why the New &lt;em&gt;XCOM&lt;/em&gt; is Nothing Like the Old &lt;em&gt;X-COM&lt;/em&gt;" alt="Click here to read Here's Why the New &lt;em&gt;XCOM&lt;/em&gt; is Nothing Like the Old &lt;em&gt;X-COM&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/09/small_c1j-iy4pc2k.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: C1J-iY4pC2k --><!-- /videoId: C1J-iY4pC2k --> <em>XCOM</em> is no<em> X-Com</em>.				<a href="http://kotaku.com/5842918/heres-why-the-new-xcom-is-nothing-like-the-old-x+com" title="Click here to read more about Here's Why the New XCOM is Nothing Like the Old X-COM">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5842918/heres-why-the-new-xcom-is-nothing-like-the-old-x+com]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5842918]]></guid>
			<category><![CDATA[Xcom]]></category>
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			<category><![CDATA[Video]]></category>
			<category><![CDATA[X-Com]]></category>
			<pubDate><![CDATA[Thu, 22 Sep 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5842918&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Civilization V Game of the Year Edition Hits Sept. 27]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Civilization V Game of the Year Edition&lt;/em&gt; Hits Sept. 27" href="http://kotaku.com/civilization/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilization</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Civilization V Game of the Year Edition&lt;/em&gt; Hits Sept. 27" href="http://kotaku.com/5840088/civilization-v-game-of-the-year-edition-hits-sept-27" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Civilization V Game of the Year Edition&lt;/em&gt; Hits Sept. 27" alt="Click here to read &lt;em&gt;Civilization V Game of the Year Edition&lt;/em&gt; Hits Sept. 27" src="http://cache.kotaku.com/assets/images/9/2011/09/small_civ.jpg"/>
											</a></div>
									</div>
				 A "Game of the Year" edition of Sid Meier's Civilization V, featuring six packs and the digital soundtrack, hits stores on Sept. 27 for $50, 2K Games said this morning.				<a href="http://kotaku.com/5840088/civilization-v-game-of-the-year-edition-hits-sept-27" title="Click here to read more about Civilization V Game of the Year Edition Hits Sept. 27">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5840088/civilization-v-game-of-the-year-edition-hits-sept-27]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5840088]]></guid>
			<category><![CDATA[Civilization]]></category>
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			<category><![CDATA[Civilization V Game of the Year Edition]]></category>
			<pubDate><![CDATA[Wed, 14 Sep 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5840088&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tremble Before Our Massive Borderlands 2 PAX Gallery]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tremble Before Our Massive &lt;em&gt;Borderlands 2&lt;/em&gt; PAX Gallery" href="http://kotaku.com/borderlands/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">borderlands</span></a></div -->					<div><a title="Click here to read Tremble Before Our Massive &lt;em&gt;Borderlands 2&lt;/em&gt; PAX Gallery" href="http://kotaku.com/5834804/tremble-before-our-massive-borderlands-2-pax-gallery/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tremble Before Our Massive &lt;em&gt;Borderlands 2&lt;/em&gt; PAX Gallery" alt="Click here to read Tremble Before Our Massive &lt;em&gt;Borderlands 2&lt;/em&gt; PAX Gallery" src="http://cache.kotaku.com/assets/images/9/2011/08/small_damtopfight.jpg"/>
											</a></div>
									</div>
				You thought you saw all there was to see of <em>Borderlands 2</em> at Gamescom last week? These two fresh shots direct from PAX will show you how very slightly wrong you were.				<a href="http://kotaku.com/5834804/tremble-before-our-massive-borderlands-2-pax-gallery/gallery/" title="Click here to read more about Tremble Before Our Massive Borderlands 2 PAX Gallery">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5834804/tremble-before-our-massive-borderlands-2-pax-gallery/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5834804]]></guid>
			<category><![CDATA[borderlands]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 26 Aug 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5834804&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is the New XCOM a Shooter? Judge for Yourself]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is the New &lt;em&gt;XCOM&lt;/em&gt; a Shooter? Judge for Yourself" href="http://kotaku.com/xcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xcom</span></a></div -->					<div><a title="Click here to read Is the New &lt;em&gt;XCOM&lt;/em&gt; a Shooter? Judge for Yourself" href="http://kotaku.com/5834606/is-the-new-xcom-a-shooter-judge-for-yourself" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is the New &lt;em&gt;XCOM&lt;/em&gt; a Shooter? Judge for Yourself" alt="Click here to read Is the New &lt;em&gt;XCOM&lt;/em&gt; a Shooter? Judge for Yourself" src="http://cache.kotaku.com/assets/images/9/2011/08/small_namvp4w2ts0.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: nAmvP4w2ts0 --><!-- /videoId: nAmvP4w2ts0 --> 2K Games has just now gotten around to posting its 20-minute E3 demonstration of <em>XCOM</em>; the voice-over script is the same that I heard in 2K's booth, so you may judge for yourself what this game really is, what it isn't, and what it really stands for. I <a href="http://kotaku.com/5810536/if-xcom-is-an-fps-then-so-is-mass-effect?tag=xcom">stand by my original impressions</a>, and I'm still intrigued enough to want to see the final product. XCOM is due for a March 6 release.				<a href="http://kotaku.com/5834606/is-the-new-xcom-a-shooter-judge-for-yourself" title="Click here to read more about Is the New XCOM a Shooter? Judge for Yourself">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5834606/is-the-new-xcom-a-shooter-judge-for-yourself]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5834606]]></guid>
			<category><![CDATA[Xcom]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[X-Com]]></category>
			<pubDate><![CDATA[Thu, 25 Aug 2011 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5834606&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Ultra Disposable Gun is One of the Great Big Little Improvements in Borderlands 2]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ultra Disposable Gun is One of the Great Big Little Improvements in &lt;em&gt;Borderlands 2&lt;/em&gt;" href="http://kotaku.com/borderlands/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">borderlands</span></a></div -->					<div><a title="Click here to read The Ultra Disposable Gun is One of the Great Big Little Improvements in &lt;em&gt;Borderlands 2&lt;/em&gt;" href="http://kotaku.com/5832501/the-ultra-disposable-gun-is-just-one-of-the-great-big-little-improvements-in-borderlands-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Ultra Disposable Gun is One of the Great Big Little Improvements in &lt;em&gt;Borderlands 2&lt;/em&gt;" alt="Click here to read The Ultra Disposable Gun is One of the Great Big Little Improvements in &lt;em&gt;Borderlands 2&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_borderlands_2_gamescom.jpg"/>
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				The throwaway guns of the original <em>Borderlands</em>, which numbered in the hundreds of bazillions, were nothing compared to the fire and forget disposability of the game's sequel. And <em>Borderlands 2</em>'s "disposable razor-style" guns from fictional manufacturer Tediore, the Walmart of intergalactic gunmakers, already stand out as one of the game's better features.				<a href="http://kotaku.com/5832501/the-ultra-disposable-gun-is-just-one-of-the-great-big-little-improvements-in-borderlands-2" title="Click here to read more about The Ultra Disposable Gun is One of the Great Big Little Improvements in Borderlands 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5832501/the-ultra-disposable-gun-is-just-one-of-the-great-big-little-improvements-in-borderlands-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5832501]]></guid>
			<category><![CDATA[borderlands]]></category>
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			<pubDate><![CDATA[Fri, 19 Aug 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5832501&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Swiss Police Call for Ban on The Darkness II [Updated]]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Swiss Police Call for Ban on &lt;em&gt;The Darkness II&lt;/em&gt; [Updated]" href="http://kotaku.com/the-darkness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkness</span></a></div -->					<div><a title="Click here to read Swiss Police Call for Ban on &lt;em&gt;The Darkness II&lt;/em&gt; [Updated]" href="http://kotaku.com/5830282/swiss-police-call-for-ban-on-the-darkness-ii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Swiss Police Call for Ban on &lt;em&gt;The Darkness II&lt;/em&gt; [Updated]" alt="Click here to read Swiss Police Call for Ban on &lt;em&gt;The Darkness II&lt;/em&gt; [Updated]" src="http://cache.kotaku.com/assets/images/9/2011/08/small_darkness2.jpg"/>
											</a></div>
									</div>
				 A Swiss police association is calling for a ban on <em>The Darkness II</em> because the game includes moments of police being shot and killed, a Swiss newspaper reports.				<a href="http://kotaku.com/5830282/swiss-police-call-for-ban-on-the-darkness-ii" title="Click here to read more about Swiss Police Call for Ban on The Darkness II [Updated]">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5830282/swiss-police-call-for-ban-on-the-darkness-ii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5830282]]></guid>
			<category><![CDATA[The Darkness]]></category>
			<category><![CDATA[2K Games]]></category>
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			<category><![CDATA[Crime]]></category>
			<category><![CDATA[The Darkness II]]></category>
			<pubDate><![CDATA[Fri, 12 Aug 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5830282&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dr. J Joins Larry, Magic and Michael in NBA 2K12's &quot;Greatest&quot; Challenge]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dr. J Joins Larry, Magic and Michael in &lt;em&gt;NBA 2K12&lt;/em&gt;'s &amp;quot;Greatest&amp;quot; Challenge" href="http://kotaku.com/nba-2k/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nba2k</span></a></div -->					<div><a title="Click here to read Dr. J Joins Larry, Magic and Michael in &lt;em&gt;NBA 2K12&lt;/em&gt;'s &amp;quot;Greatest&amp;quot; Challenge" href="http://kotaku.com/5827334/dr-j-joins-larry-magic-and-michael-in-nba-2k12s-greatest-challenge/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dr. J Joins Larry, Magic and Michael in &lt;em&gt;NBA 2K12&lt;/em&gt;'s &amp;quot;Greatest&amp;quot; Challenge" alt="Click here to read Dr. J Joins Larry, Magic and Michael in &lt;em&gt;NBA 2K12&lt;/em&gt;'s &amp;quot;Greatest&amp;quot; Challenge" src="http://cache.kotaku.com/assets/images/9/2011/08/small_nba2k12_drj2.jpg"/>
											</a></div>
									</div>
				<em>NBA 2K12</em> will follow last year's extremely popular "Jordan Challenge" by again reaching deep into the game's memory bank, serving up 15 re-creations of the NBA's greatest performances with an all-new cast of legends, and broadcast presentation authentic to their eras.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5827334/dr-j-joins-larry-magic-and-michael-in-nba-2k12s-greatest-challenge/gallery/" title="Click here to read more about Dr. J Joins Larry, Magic and Michael in NBA 2K12's &quot;Greatest&quot; Challenge">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827334/dr-j-joins-larry-magic-and-michael-in-nba-2k12s-greatest-challenge/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827334]]></guid>
			<category><![CDATA[Nba 2k]]></category>
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			<pubDate><![CDATA[Wed, 03 Aug 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827334&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Darkness II Slips From Crowded Fall to Early (Still Crowded) 2012]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Slips From Crowded Fall to Early (Still Crowded) 2012" href="http://kotaku.com/the-darkness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkness</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Slips From Crowded Fall to Early (Still Crowded) 2012" href="http://kotaku.com/5822782/the-darkness-ii-slips-from-crowded-fall-to-early-still-crowded-2012" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Slips From Crowded Fall to Early (Still Crowded) 2012" alt="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Slips From Crowded Fall to Early (Still Crowded) 2012" src="http://cache.kotaku.com/assets/images/9/2011/07/small_the_darkness_2_delay.jpg"/>
											</a></div>
									</div>
				The thinning of the fall and winter 2011 video game herd claims a victim today, as 2K Games delays Digital Extremes' <em><a href="http://kotaku.com/thedarknessii">The Darkness II</a></em>. Originally on the books for an October release, 2K is now aiming the first-person shooter for February 2012.				<a href="http://kotaku.com/5822782/the-darkness-ii-slips-from-crowded-fall-to-early-still-crowded-2012" title="Click here to read more about The Darkness II Slips From Crowded Fall to Early (Still Crowded) 2012">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5822782/the-darkness-ii-slips-from-crowded-fall-to-early-still-crowded-2012]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5822782]]></guid>
			<category><![CDATA[The Darkness]]></category>
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			<category><![CDATA[Digital Extremes]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[The Darkness II]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 19 Jul 2011 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5822782&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Story of Rapture Begins Here]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Story of Rapture Begins Here" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read The Story of Rapture Begins Here" href="http://kotaku.com/5822703/the-story-of-rapture-begins-here" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Story of Rapture Begins Here" alt="Click here to read The Story of Rapture Begins Here" src="http://cache.kotaku.com/assets/images/9/2011/07/small_shock.jpg"/>
											</a></div>
									</div>
				 Andrew Ryan was a visionary, dreaming of a utopian society where great men and women could live free of the rules and the government keeping them from realizing their true potential. His story begins in <em>BioShock: Rapture</em>, available today in bookstores everywhere.				<a href="http://kotaku.com/5822703/the-story-of-rapture-begins-here" title="Click here to read more about The Story of Rapture Begins Here">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5822703/the-story-of-rapture-begins-here]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5822703]]></guid>
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			<pubDate><![CDATA[Tue, 19 Jul 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Why Is The New XCOM A Shooter? Because 'Strategy Games Are Just Not Contemporary']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Is The New &lt;em&gt;XCOM&lt;/em&gt; A Shooter? Because 'Strategy Games Are Just Not Contemporary'" href="http://kotaku.com/one-genre-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onegenrefuture</span></a></div -->					<div><a title="Click here to read Why Is The New &lt;em&gt;XCOM&lt;/em&gt; A Shooter? Because 'Strategy Games Are Just Not Contemporary'" href="http://kotaku.com/5820632/why-is-the-new-xcom-a-shooter-because-strategy-games-are-just-not-contemporary" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Is The New &lt;em&gt;XCOM&lt;/em&gt; A Shooter? Because 'Strategy Games Are Just Not Contemporary'" alt="Click here to read Why Is The New &lt;em&gt;XCOM&lt;/em&gt; A Shooter? Because 'Strategy Games Are Just Not Contemporary'" src="http://cache.kotaku.com/assets/images/9/2011/07/small_xcom.jpg"/>
											</a></div>
									</div>
				The beloved but dormant <em>X-COM</em> series, the strategy game franchise created by Mythos and Microprose, is getting a revival in the form of a first-person shooter next year, offending the sensibilities of old-school PC gamers. Why would 2K Games do such a thing?				<a href="http://kotaku.com/5820632/why-is-the-new-xcom-a-shooter-because-strategy-games-are-just-not-contemporary" title="Click here to read more about Why Is The New XCOM A Shooter? Because 'Strategy Games Are Just Not Contemporary'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5820632/why-is-the-new-xcom-a-shooter-because-strategy-games-are-just-not-contemporary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820632]]></guid>
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			<pubDate><![CDATA[Tue, 12 Jul 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[10 Tips for Achieving CivWorld Greatness, From the People Behind the Game]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 10 Tips for Achieving &lt;em&gt;CivWorld&lt;/em&gt; Greatness, From the People Behind the Game" href="http://kotaku.com/professional-advice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">professionaladvice</span></a></div -->					<div><a title="Click here to read 10 Tips for Achieving &lt;em&gt;CivWorld&lt;/em&gt; Greatness, From the People Behind the Game" href="http://kotaku.com/5818788/how-to-succeed-in-civworld" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 10 Tips for Achieving &lt;em&gt;CivWorld&lt;/em&gt; Greatness, From the People Behind the Game" alt="Click here to read 10 Tips for Achieving &lt;em&gt;CivWorld&lt;/em&gt; Greatness, From the People Behind the Game" src="http://cache.kotaku.com/assets/images/9/2011/07/small_youcandobetter.jpg"/>
											</a></div>
									</div>
				The people who make <em>Civilization</em> have <a href="http://kotaku.com/5818093/can-civworld-save-facebook-gaming-from-itself">given the world</a> <em>CivWorld</em>, a free Facebook version of their legendary strategy series. The game is complex and kind of tough!				<a href="http://kotaku.com/5818788/how-to-succeed-in-civworld" title="Click here to read more about 10 Tips for Achieving CivWorld Greatness, From the People Behind the Game">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5818788/how-to-succeed-in-civworld]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5818788]]></guid>
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			<pubDate><![CDATA[Thu, 07 Jul 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5818788&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Duke Nukem Forever Bringing Its 'Special Pain Cake' to the Mac This Summer]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Bringing Its 'Special Pain Cake' to the Mac This Summer" href="http://kotaku.com/aspyr/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">aspyr</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Bringing Its 'Special Pain Cake' to the Mac This Summer" href="http://kotaku.com/5815972/duke-nukem-forever-bringing-its-special-pain-cake-to-the-mac-this-summer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Bringing Its 'Special Pain Cake' to the Mac This Summer" alt="Click here to read &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Bringing Its 'Special Pain Cake' to the Mac This Summer" src="http://cache.kotaku.com/assets/images/9/2011/06/small_duke_mac.jpg"/>
											</a></div>
									</div>
				Gamers who prefer their operating systems designed by Apple will also have a chance to take a bite of <em><a href="http://kotaku.com/dukenukemforever">Duke Nukem Forever</a></em>'s "pain cake" this summer, when Aspyr brings 3D Realms, Gearbox Software and 2K Games' raunchy first-person shooter to Mac OS X this summer.				<a href="http://kotaku.com/5815972/duke-nukem-forever-bringing-its-special-pain-cake-to-the-mac-this-summer" title="Click here to read more about Duke Nukem Forever Bringing Its 'Special Pain Cake' to the Mac This Summer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5815972/duke-nukem-forever-bringing-its-special-pain-cake-to-the-mac-this-summer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5815972]]></guid>
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			<category><![CDATA[Game agent]]></category>
			<category><![CDATA[gearbox software]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[Mac OS X]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Mon, 27 Jun 2011 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5815972&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Duke Nukem Forever Demo is Ready to Offend More People Today]]></title>
			<description>
			<![CDATA[
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									</div>
				Judge a small portion of <em><a href="http://kotaku.com/dukenukemforever">Duke Nukem Forever</a></em> for yourself. The game's demo has been widely released on <a href="http://marketplace.xbox.com/en-US/Product/Duke-Nukem-Forever-Demo/66acd000-77fe-1000-9115-d80254548893">Xbox Live Marketplace</a> and <a href="http://store.steampowered.com/app/57900/">Steam</a>, with a PS3 version due "ASAP." <a href="http://kotaku.com/5813461/duke-nukem-forever-the-kotaku-review">Read Kotaku's take</a> to see if Duke's worth the bandwidth.				<a href="http://kotaku.com/5814216/duke-nukem-forever-demo-released" title="Click here to read more about The Duke Nukem Forever Demo is Ready to Offend More People Today">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5814216/duke-nukem-forever-demo-released]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814216]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Duke Nukem Forever]]></category>
			<category><![CDATA[gearbox software]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Tue, 21 Jun 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5814216&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The PR Man Whose Duke Nukem Forever Tweet Got Him Fired Speaks Out]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PR Man Whose &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Tweet Got Him Fired Speaks Out" href="http://kotaku.com/public-relations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">publicrelations</span></a></div -->					<div><a title="Click here to read The PR Man Whose &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Tweet Got Him Fired Speaks Out" href="http://kotaku.com/5813822/the-pr-man-whose-duke-nukem-forever-tweet-got-him-fired-speaks-out" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The PR Man Whose &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Tweet Got Him Fired Speaks Out" alt="Click here to read The PR Man Whose &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Tweet Got Him Fired Speaks Out" src="http://cache.kotaku.com/assets/images/9/2011/06/small_duke_nukem_forklift.jpg"/>
											</a></div>
									</div>
				If you know the name Jim Redner, there's a good chance you know him for the single <em><a href="http://kotaku.com/dukenukemforever">Duke Nukem Forever</a></em> tweet that caused a brief <a href="http://kotaku.com/5812131/negative-duke-reviews-could-lead-to-pr-shitlist">public relations shitstorm</a> last week. If you don't, Jim Redner will tell you all about the "brain fart" that caused Duke Nukem Forever's publisher to drop him like a bad habit.				<a href="http://kotaku.com/5813822/the-pr-man-whose-duke-nukem-forever-tweet-got-him-fired-speaks-out" title="Click here to read more about The PR Man Whose Duke Nukem Forever Tweet Got Him Fired Speaks Out">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5813822/the-pr-man-whose-duke-nukem-forever-tweet-got-him-fired-speaks-out]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813822]]></guid>
			<category><![CDATA[Public Relations]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Duke Nukem Forever]]></category>
			<category><![CDATA[gearbox software]]></category>
			<category><![CDATA[Jim redner]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 20 Jun 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5813822&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Man Who Brought Duke Nukem Forever Back To Life Likens It To A Greasy Hamburger]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Man Who Brought &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Back To Life Likens It To A Greasy Hamburger" href="http://kotaku.com/hail-to-the-burger-king/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hailtotheburgerking</span></a></div -->					<div><a title="Click here to read The Man Who Brought &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Back To Life Likens It To A Greasy Hamburger" href="http://kotaku.com/5813224/the-man-who-brought-duke-nukem-forever-back-to-life-likens-it-to-a-greasy-hamburger" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Man Who Brought &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Back To Life Likens It To A Greasy Hamburger" alt="Click here to read The Man Who Brought &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Back To Life Likens It To A Greasy Hamburger" src="http://cache.kotaku.com/assets/images/9/2011/06/small_duke_nukem_forever_randy_01.jpg"/>
											</a></div>
									</div>
				Who cares if <em>Duke Nukem Forever</em> is "good" or not? It is at least as satisfying as a greasy burger, as catchy as a Ke$ha song or maybe as enjoyable as a performance of <em>Spider-Man: Turn Off The Dark</em> in which no one suffers a debilitating injury. (Or does. Which would make that superhero musical better?)				<a href="http://kotaku.com/5813224/the-man-who-brought-duke-nukem-forever-back-to-life-likens-it-to-a-greasy-hamburger" title="Click here to read more about The Man Who Brought Duke Nukem Forever Back To Life Likens It To A Greasy Hamburger">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5813224/the-man-who-brought-duke-nukem-forever-back-to-life-likens-it-to-a-greasy-hamburger]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813224]]></guid>
			<category><![CDATA[Hail to the burger king]]></category>
			<category><![CDATA[2K Games]]></category>
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			<category><![CDATA[Randy Pitchford]]></category>
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			<pubDate><![CDATA[Fri, 17 Jun 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5813224&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Nicktoons MLB is More Than The Bigs for Little Kids]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Nicktoons MLB&lt;/em&gt; is More Than &lt;em&gt;The Bigs&lt;/em&gt; for Little Kids" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Nicktoons MLB&lt;/em&gt; is More Than &lt;em&gt;The Bigs&lt;/em&gt; for Little Kids" href="http://kotaku.com/5812827/nicktoons-mlb-is-more-than-the-bigs-for-little-kids" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Nicktoons MLB&lt;/em&gt; is More Than &lt;em&gt;The Bigs&lt;/em&gt; for Little Kids" alt="Click here to read &lt;em&gt;Nicktoons MLB&lt;/em&gt; is More Than &lt;em&gt;The Bigs&lt;/em&gt; for Little Kids" src="http://cache.kotaku.com/assets/images/9/2011/06/small_mlbkinectguerrero_toast_batting.jpg"/>
											</a></div>
									</div>
				At E3, I visited the 2K Games booth every day of the show. Every day I went there, I saw these two guys from High Voltage Software in the 2K "Sports Bar," sitting in easy chairs, playing <em>Nicktoons MLB</em>. As far as I know, it was all they did all day.				<a href="http://kotaku.com/5812827/nicktoons-mlb-is-more-than-the-bigs-for-little-kids" title="Click here to read more about Nicktoons MLB is More Than The Bigs for Little Kids">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5812827/nicktoons-mlb-is-more-than-the-bigs-for-little-kids]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812827]]></guid>
			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[e3 2011]]></category>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5812827&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[If XCOM is a Shooter Then So Is Mass Effect]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If &lt;em&gt;XCOM&lt;/em&gt; is a Shooter Then So Is &lt;em&gt;Mass Effect&lt;/em&gt;" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read If &lt;em&gt;XCOM&lt;/em&gt; is a Shooter Then So Is &lt;em&gt;Mass Effect&lt;/em&gt;" href="http://kotaku.com/5810536/if-xcom-is-a-shooter-then-so-is-mass-effect" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If &lt;em&gt;XCOM&lt;/em&gt; is a Shooter Then So Is &lt;em&gt;Mass Effect&lt;/em&gt;" alt="Click here to read If &lt;em&gt;XCOM&lt;/em&gt; is a Shooter Then So Is &lt;em&gt;Mass Effect&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_xcomagents.jpg"/>
											</a></div>
									</div>
				The news that 2K's <em>XCOM</em> reboot would handle combat as a first-person shooter sent longtime fans of the PC strategy series on a gamer's tour of the Kubler-Ross stages of grief, rage, of course, lasting the longest. A year after it was first shown at E3, and about a year before its release, we might be seeing a game that can sway some of them into acceptance?<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5810536/if-xcom-is-a-shooter-then-so-is-mass-effect" title="Click here to read more about If XCOM is a Shooter Then So Is Mass Effect">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5810536/if-xcom-is-a-shooter-then-so-is-mass-effect]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810536]]></guid>
			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[Xcom]]></category>
			<pubDate><![CDATA[Thu, 09 Jun 2011 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810536&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[XCOM Dated For March, Not Referred To as a First-Person Shooter]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Dated For March, Not Referred To as a First-Person Shooter" href="http://kotaku.com/tactical-maneuver/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tacticalmaneuver</span></a></div -->					<div><a title="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Dated For March, Not Referred To as a First-Person Shooter" href="http://kotaku.com/5808183/xcom-dated-for-march-not-referred-to-as-a-first+person-shooter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Dated For March, Not Referred To as a First-Person Shooter" alt="Click here to read &lt;em&gt;XCOM&lt;/em&gt; Dated For March, Not Referred To as a First-Person Shooter" src="http://cache.kotaku.com/assets/images/9/2011/06/small_v8otmmpaidq.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: v8otmMpaIdQ --><!-- /videoId: v8otmMpaIdQ --> <em>XCOM</em>, The first-person sequel to classic strategy game<em> X-Com</em>, will be released on March 6, 2012, for PC, Xbox 360 and PlayStation 3, that last platform being newly-confirmed by publisher Take Two.				<a href="http://kotaku.com/5808183/xcom-dated-for-march-not-referred-to-as-a-first+person-shooter" title="Click here to read more about XCOM Dated For March, Not Referred To as a First-Person Shooter">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5808183/xcom-dated-for-march-not-referred-to-as-a-first+person-shooter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5808183]]></guid>
			<category><![CDATA[Tactical maneuver]]></category>
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			<category><![CDATA[Xcom]]></category>
			<pubDate><![CDATA[Fri, 03 Jun 2011 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5808183&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Darkness II Displays Some Vibrant, Comic-Book Color in Debut Gameplay Trailer]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Displays Some Vibrant, Comic-Book Color in Debut Gameplay Trailer" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Displays Some Vibrant, Comic-Book Color in Debut Gameplay Trailer" href="http://kotaku.com/5807867/the-darkness-ii-displays-some-vibrant-comic+book-color-in-debut-gameplay-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Displays Some Vibrant, Comic-Book Color in Debut Gameplay Trailer" alt="Click here to read &lt;em&gt;The Darkness II&lt;/em&gt; Displays Some Vibrant, Comic-Book Color in Debut Gameplay Trailer" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1497.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/kotaku/videos/1497 --><!-- /videoId: explore/kotaku/videos/1497 --> 2K Games has released an initial, stand-alone gameplay trailer for <a href="http://www.embracethedarkness.com/agegate.html"><em>The Darkness II</em></a>, sequel to 2007's under-appreciated gem <em>The Darkness</em>. The title will pick up where the last left off, with mafioso protagonist Jackie Estacado wielding an assortment of grotesque powers, including the ability to summon impish "Darklings" and to pilot yucky, stretchy tentacles and tendrils.				<a href="http://kotaku.com/5807867/the-darkness-ii-displays-some-vibrant-comic+book-color-in-debut-gameplay-trailer" title="Click here to read more about The Darkness II Displays Some Vibrant, Comic-Book Color in Debut Gameplay Trailer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5807867/the-darkness-ii-displays-some-vibrant-comic+book-color-in-debut-gameplay-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807867]]></guid>
			<category><![CDATA[watch this]]></category>
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			<category><![CDATA[darkness]]></category>
			<category><![CDATA[The Darkness]]></category>
			<category><![CDATA[The Darkness II]]></category>
			<pubDate><![CDATA[Thu, 02 Jun 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5807867&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's Breasts, Beasts, and Bullets for the Duke Nukem Forever Launch Trailer]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Breasts, Beasts, and Bullets for the &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Launch Trailer" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read It's Breasts, Beasts, and Bullets for the &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Launch Trailer" href="http://kotaku.com/5807788/its-breasts-beasts-and-bullets-for-the-duke-nukem-forever-launch-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Breasts, Beasts, and Bullets for the &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Launch Trailer" alt="Click here to read It's Breasts, Beasts, and Bullets for the &lt;em&gt;Duke Nukem Forever&lt;/em&gt; Launch Trailer" src="http://cache.kotaku.com/assets/images/9/2011/06/small_7fv9zf621uc.jpg"/>
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				<!-- videoId: 7FV9ZF621uc --><!-- /videoId: 7FV9ZF621uc --> If I had to summarize <em>Duke Nukem Forever</em> in one picture, it would be at about 1:27 in this here launch trailer. Warning: may contain more naked breasts than you ever wanted to see.				<a href="http://kotaku.com/5807788/its-breasts-beasts-and-bullets-for-the-duke-nukem-forever-launch-trailer" title="Click here to read more about It's Breasts, Beasts, and Bullets for the Duke Nukem Forever Launch Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5807788/its-breasts-beasts-and-bullets-for-the-duke-nukem-forever-launch-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807788]]></guid>
			<category><![CDATA[watch this]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Duke Nukem Forever]]></category>
			<category><![CDATA[Gearbox]]></category>
			<category><![CDATA[Nsfw]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 02 Jun 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5807788&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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