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		<title><![CDATA[Kotaku: 2k Boston]]></title>
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			<title><![CDATA[Kotaku: 2k Boston]]></title>
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		<description><![CDATA[Kotaku posts tagged 2k Boston]]></description>
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			<title><![CDATA[Ken Levine Explains Irrational Switch, "Underwater Horse" Connection]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Levine Explains Irrational Switch, &quot;Underwater Horse&quot; Connection" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read Ken Levine Explains Irrational Switch, &quot;Underwater Horse&quot; Connection" href="http://kotaku.com/5449304/ken-levine-explains-irrational-switch-underwater-horse-connection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ken Levine Explains Irrational Switch, &quot;Underwater Horse&quot; Connection" alt="Click here to read Ken Levine Explains Irrational Switch, &quot;Underwater Horse&quot; Connection" src="http://cache.kotaku.com/assets/images/9/2010/01/ken_pcik_original.jpg"/>
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				Some time this year <a class="autolink" title="Click here to read more posts tagged #kenlevine" title="Click here to read more posts tagged #kenlevine" href="http://kotaku.com/tag/kenlevine/">Ken Levine</a> will finally let people know what game he and his studio are working on, the creative visionary behind BioShock told Kotaku today. Not yet. Today, he wanted to discuss the re-renamed <a class="autolink" title="Click here to read more posts tagged #irrationalgames" title="Click here to read more posts tagged #irrationalgames" href="http://kotaku.com/tag/irrationalgames/">Irrational Games</a>.				<a href="http://kotaku.com/5449304/ken-levine-explains-irrational-switch-underwater-horse-connection" title="Click here to read more about Ken Levine Explains Irrational Switch, "Underwater Horse" Connection">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5449304/ken-levine-explains-irrational-switch-underwater-horse-connection]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5449304]]></guid>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[2k boston]]></category>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 15 Jan 2010 15:00:10 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[2K Boston (formerly Irrational Games) now Irrational Games (formerly 2K Boston)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 2K Boston (formerly Irrational Games) now Irrational Games (formerly 2K Boston)" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read 2K Boston (formerly Irrational Games) now Irrational Games (formerly 2K Boston)" href="http://kotaku.com/5444167/2k-boston-formerly-irrational-games-now-irrational-games-formerly-2k-boston" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 2K Boston (formerly Irrational Games) now Irrational Games (formerly 2K Boston)" alt="Click here to read 2K Boston (formerly Irrational Games) now Irrational Games (formerly 2K Boston)" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1263000004813_7317.irrationallogo.jpg"/>
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				Game Informer confirms a poorly kept secret - that <a class="autolink" title="Click here to read more posts tagged #2kboston" title="Click here to read more posts tagged #2kboston" href="http://kotaku.com/tag/2kboston/">2K Boston</a> is returning to its original name, <a class="autolink" title="Click here to read more posts tagged #irrationalgames" title="Click here to read more posts tagged #irrationalgames" href="http://kotaku.com/tag/irrationalgames/">Irrational Games</a>, by which it was known before <a class="autolink" title="Click here to read more posts tagged #2kgames" title="Click here to read more posts tagged #2kgames" href="http://kotaku.com/tag/2kgames/">2K Games</a> acquired.				<a href="http://kotaku.com/5444167/2k-boston-formerly-irrational-games-now-irrational-games-formerly-2k-boston" title="Click here to read more about 2K Boston (formerly Irrational Games) now Irrational Games (formerly 2K Boston)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5444167/2k-boston-formerly-irrational-games-now-irrational-games-formerly-2k-boston]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5444167]]></guid>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[2k boston]]></category>
			<category><![CDATA[2K Games]]></category>
			<pubDate><![CDATA[Fri, 08 Jan 2010 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Still Waiting On Ken Levine's Next Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Still Waiting On Ken Levine's Next Game" href="http://kotaku.com/spec-ops/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">specops</span></a></div -->					<div><a title="Click here to read Still Waiting On Ken Levine's Next Game" href="http://kotaku.com/5425543/still-waiting-on-ken-levines-next-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Still Waiting On Ken Levine's Next Game" alt="Click here to read Still Waiting On Ken Levine's Next Game" src="http://cache.kotaku.com/assets/images/9/2009/12/theline.jpg"/>
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				There was some speculation that, since it was a 2K game and we hadn't heard from the man since BioShock, what's become the upcoming <a class="autolink" title="Click here to read more posts tagged #specops" title="Click here to read more posts tagged #specops" href="http://kotaku.com/tag/specops/">Spec Ops</a> title would be the work of <a class="autolink" title="Click here to read more posts tagged #kenlevine" title="Click here to read more posts tagged #kenlevine" href="http://kotaku.com/tag/kenlevine/">Ken Levine</a> and <a class="autolink" title="Click here to read more posts tagged #2kboston" title="Click here to read more posts tagged #2kboston" href="http://kotaku.com/tag/2kboston/">2K Boston</a>. Well, it's not.				<a href="http://kotaku.com/5425543/still-waiting-on-ken-levines-next-game" title="Click here to read more about Still Waiting On Ken Levine's Next Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5425543/still-waiting-on-ken-levines-next-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5425543]]></guid>
			<category><![CDATA[Spec Ops]]></category>
			<category><![CDATA[2k boston]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Spec Ops: The Line]]></category>
			<pubDate><![CDATA[Mon, 14 Dec 2009 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Least We Know 2K Boston Aren't Working On A Wii Party Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Least We Know 2K Boston Aren't Working On A Wii Party Game" href="http://kotaku.com/2k/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2k</span></a></div -->					<div><a title="Click here to read Least We Know 2K Boston Aren't Working On A Wii Party Game" href="http://kotaku.com/5334396/least-we-know-2k-boston-arent-working-on-a-wii-party-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Least We Know 2K Boston Aren't Working On A Wii Party Game" alt="Click here to read Least We Know 2K Boston Aren't Working On A Wii Party Game" src="http://cache.kotaku.com/assets/images/9/2009/08/levinsits.jpg"/>
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				Normally, we wouldn't care so deeply about merely the <em>genre </em>a developer was working on, but since the developer in question is <a class="autolink" title="Click here to read more posts tagged 2K BOSTON" title="Click here to read more posts tagged 2K BOSTON" href="http://kotaku.com/tag/2k-boston/">2K Boston</a> - the team behind BioShock - yeah, we care.				<a href="http://kotaku.com/5334396/least-we-know-2k-boston-arent-working-on-a-wii-party-game" title="Click here to read more about Least We Know 2K Boston Aren't Working On A Wii Party Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5334396/least-we-know-2k-boston-arent-working-on-a-wii-party-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5334396]]></guid>
			<category><![CDATA[2K]]></category>
			<category><![CDATA[2k boston]]></category>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Tue, 11 Aug 2009 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[They Remember Jedi, Jaws and Indiana Jones]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read They Remember Jedi, Jaws and Indiana Jones" href="http://kotaku.com/video-game-summer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">videogamesummer</span></a></div -->					<div><a title="Click here to read They Remember Jedi, Jaws and Indiana Jones" href="http://kotaku.com/5313553/they-remember-jedi-jaws-and-indiana-jones" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read They Remember Jedi, Jaws and Indiana Jones" alt="Click here to read They Remember Jedi, Jaws and Indiana Jones" src="http://cache.kotaku.com/assets/images/9/2012/01/small_26019c5a2fad027bb0bc5e64a5911c5f.jpg"/>
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								<a href="http://kotaku.com/5313553/they-remember-jedi-jaws-and-indiana-jones" title="Click here to read more about They Remember Jedi, Jaws and Indiana Jones">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5313553/they-remember-jedi-jaws-and-indiana-jones]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5313553]]></guid>
			<category><![CDATA[Video game summer]]></category>
			<category><![CDATA[2k boston]]></category>
			<category><![CDATA[Aliens]]></category>
			<category><![CDATA[David Jaffe]]></category>
			<category><![CDATA[E.T.]]></category>
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			<category><![CDATA[jaws]]></category>
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			<category><![CDATA[Star Wars]]></category>
			<category><![CDATA[Summer Movies]]></category>
			<category><![CDATA[Summer of Gaming]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 13 Jul 2009 13:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5313553&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Take-Two Trademarks Irrational Boston]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take-Two Trademarks Irrational Boston" href="http://kotaku.com/take_two/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">taketwo</span></a></div -->					<div><a title="Click here to read Take-Two Trademarks Irrational Boston" href="http://kotaku.com/5194512/take+two-trademarks-irrational-boston" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Take-Two Trademarks Irrational Boston" alt="Click here to read Take-Two Trademarks Irrational Boston" src="http://cache.kotaku.com/assets/images/9/2009/04/irrationallogo.jpg"/>
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				 Could Take-Two be giving <a class="autolink" title="Click here to read more posts tagged 2K BOSTON" title="Click here to read more posts tagged 2K BOSTON" href="http://kotaku.com/tag/2k-boston/">2K Boston</a> back their unique identity? A trademark application for <a class="autolink" title="Click here to read more posts tagged IRRATIONAL BOSTON" title="Click here to read more posts tagged IRRATIONAL BOSTON" href="http://kotaku.com/tag/irrational-boston/">Irrational Boston</a> seems to point in that direction.				<a href="http://kotaku.com/5194512/take+two-trademarks-irrational-boston" title="Click here to read more about Take-Two Trademarks Irrational Boston">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5194512/take+two-trademarks-irrational-boston]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5194512]]></guid>
			<category><![CDATA[Take-Two]]></category>
			<category><![CDATA[2k boston]]></category>
			<category><![CDATA[Irrational Boston]]></category>
			<category><![CDATA[Name Change]]></category>
			<category><![CDATA[Trademarks]]></category>
			<pubDate><![CDATA[Wed, 01 Apr 2009 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Need a Jorb? 2K Boston's Recruiting Hard at GDC]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Need a Jorb? 2K Boston's Recruiting Hard at GDC" href="http://kotaku.com/2k-boston/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kboston</span></a></div -->					<div><a title="Click here to read Need a Jorb? 2K Boston's Recruiting Hard at GDC" href="http://kotaku.com/5178499/need-a-jorb-2k-bostons-recruiting-hard-at-gdc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Need a Jorb? 2K Boston's Recruiting Hard at GDC" alt="Click here to read Need a Jorb? 2K Boston's Recruiting Hard at GDC" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1237660251512_2kb_gdc_job_sheet_FRONT.v6a.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged 2K BOSTON" title="Click here to read more posts tagged 2K BOSTON" href="http://kotaku.com/tag/2k-boston/">2K Boston</a>, the house behind Bioshock, hits SF and the GDC this week looking for talent to help them with "their biggest and most ambitious project yet." Dozens of openings are promised.				<a href="http://kotaku.com/5178499/need-a-jorb-2k-bostons-recruiting-hard-at-gdc" title="Click here to read more about Need a Jorb? 2K Boston's Recruiting Hard at GDC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5178499/need-a-jorb-2k-bostons-recruiting-hard-at-gdc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5178499]]></guid>
			<category><![CDATA[2k boston]]></category>
			<category><![CDATA[Gdc09]]></category>
			<category><![CDATA[Jobs]]></category>
			<category><![CDATA[jorbs]]></category>
			<category><![CDATA[Networking]]></category>
			<category><![CDATA[Welcome disturbance in the workforce]]></category>
			<pubDate><![CDATA[Sat, 21 Mar 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5178499&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Dev Building "Action-Packed AAA Multiplayer Title"]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Dev Building &quot;Action-Packed AAA Multiplayer Title&quot;" href="http://kotaku.com/2k-boston/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kboston</span></a></div -->					<div><a title="Click here to read BioShock Dev Building &quot;Action-Packed AAA Multiplayer Title&quot;" href="http://kotaku.com/5143870/bioshock-dev-building-action+packed-aaa-multiplayer-title" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Dev Building &quot;Action-Packed AAA Multiplayer Title&quot;" alt="Click here to read BioShock Dev Building &quot;Action-Packed AAA Multiplayer Title&quot;" src="http://cache.kotaku.com/assets/images/9/2009/02/2kboston.jpg"/>
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				Not everybody's firing. <a class="autolink" title="Click here to read more posts tagged 2K BOSTON" title="Click here to read more posts tagged 2K BOSTON" href="http://kotaku.com/tag/2k-boston/">2K Boston</a>'s hiring, and its ad posting tips off that its current big project is an Unreal-based "AAA multiplayer" for Xbox THREE SIXTY, PS3 and PC.				<a href="http://kotaku.com/5143870/bioshock-dev-building-action+packed-aaa-multiplayer-title" title="Click here to read more about BioShock Dev Building "Action-Packed AAA Multiplayer Title"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5143870/bioshock-dev-building-action+packed-aaa-multiplayer-title]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5143870]]></guid>
			<category><![CDATA[2k boston]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[bioshock 2]]></category>
			<category><![CDATA[Jobs]]></category>
			<category><![CDATA[Rumor]]></category>
			<pubDate><![CDATA[Sun, 01 Feb 2009 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5143870&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Why 2K Boston Aren't Making BioShock 2]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why 2K Boston Aren't Making BioShock 2" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Why 2K Boston Aren't Making BioShock 2" href="http://kotaku.com/5033124/why-2k-boston-arent-making-bioshock-2" class="pp_image">
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				2K Boston, with help from 2K Australia, made BioShock. And what a great game it was. But they're not making BioShock 2. Somebody <em>else </em>is. Why somebody else and not 2K Boston? Ken Levine (pictured, emerging from the ruins of Rapture clutching the last remaining...Coke Zero!) explains:				<a href="http://kotaku.com/5033124/why-2k-boston-arent-making-bioshock-2" title="Click here to read more about Why 2K Boston Aren't Making BioShock 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Aug 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ken Levine And Co. At Work On New X-Com Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Levine And Co. At Work On New X-Com Game?" href="http://kotaku.com/2k-boston/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kboston</span></a></div -->					<div><a title="Click here to read Ken Levine And Co. At Work On New X-Com Game?" href="http://kotaku.com/386976/ken-levine-and-co-at-work-on-new-x+com-game" class="pp_image">
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				 The latest Official Xbox Mag is running a rumour that's been quietly - <em>oh so quietly</em> - doing the rounds for a few months now. That rumour concerns just what, exactly, 2K Boston (and I presume 2K Australia as well) are up to these days. With 2K Marin confirmed as the team behind BioShock 2, what could Ken Levine and the rest of the guys behind BioShock 1 be working on? Maybe a new X-Com game. Yes, <em>X-Com</em>. 2K quietly bought the rights to the series in 2007, so the rumour's at least got a solid footing, though we're still going to recommend you increase your daily intake of salt. If only because the thought of a new, official X-Com game is too awesome to mess around with.				<a href="http://kotaku.com/386976/ken-levine-and-co-at-work-on-new-x+com-game" title="Click here to read more about Ken Levine And Co. At Work On New X-Com Game?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 May 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[BioShock Devs Desperately Seeking PS3 Programmers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Devs Desperately Seeking PS3 Programmers" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read BioShock Devs Desperately Seeking PS3 Programmers" href="http://kotaku.com/345212/bioshock-devs-desperately-seeking-ps3-programmers" class="pp_image">
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				As much as we'd like to hold the physical embodiment of the rumor that <em>BioShock</em> is coming to the PlayStation 3 under water until we've forced it to spill the beans (or simply kill it), we can't do that and make it go away. In time with EGM recently <a href="http://kotaku.com/gaming/rumor/bioshock-for-ps3-rumors-resurface-via-egm-321163.php">regurgitated the rumor that <em>BioShock</em> would be "Cell-enabled" in 2008</a> comes new job listings at 2K Boston clearly indicating that some sort of work is happening on the PS3. Compound that with further rumors that <a href="http://kotaku.com/342204/bioshock-getting-the-prequel-treatment">a <em>BioShock</em> prequel is in the works</a> and, well, you wind up with absolutely no confirmation and a bit of a headache.				<a href="http://kotaku.com/345212/bioshock-devs-desperately-seeking-ps3-programmers" title="Click here to read more about BioShock Devs Desperately Seeking PS3 Programmers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 15 Jan 2008 17:20:02 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Ken Levine Acceptance Speech You Didn't Hear]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ken Levine Acceptance Speech You Didn't Hear" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read The Ken Levine Acceptance Speech You Didn't Hear" href="http://kotaku.com/337085/the-ken-levine-acceptance-speech-you-didnt-hear" class="pp_image">
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				 The folks at 1Up were able to pin down Ken Levine to speak with him a bit about the aftermath of BioShock, his upcoming projects and his thwarted GOTY acceptance speech at the Spike VGAs. When asked what he was going to say on that momentous occasion, Levine had this to say:				<a href="http://kotaku.com/337085/the-ken-levine-acceptance-speech-you-didnt-hear" title="Click here to read more about The Ken Levine Acceptance Speech You Didn't Hear">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 22 Dec 2007 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[New 2K Studio Formed By Ex-BioShock Devs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New 2K Studio Formed By Ex-BioShock Devs" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read New 2K Studio Formed By Ex-BioShock Devs" href="http://kotaku.com/328202/new-2k-studio-formed-by-ex+bioshock-devs" class="pp_image">
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				The Shacknews crew dug up employment listings from Gamasutra's job board that point to a new development studio being established in Bay Area of northern California by "creators of the award-winning '<em>Bioshock</em>'." While that listing has since changed to exclude the <em>BioShock</em> reference, it jibes with a posting from the seemingly well informed Surfer Girl of blog Surfer Girl Reviews Star Wars.				<a href="http://kotaku.com/328202/new-2k-studio-formed-by-ex+bioshock-devs" title="Click here to read more about New 2K Studio Formed By Ex-BioShock Devs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Nov 2007 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Levine Hasn't Forgotten about DLC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Levine Hasn't Forgotten about DLC" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Levine Hasn't Forgotten about DLC" href="http://kotaku.com/311711/levine-hasnt-forgotten-about-dlc" class="pp_image">
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				 Since <i>BioShock</i> lacks multi-player, it's not exactly the type of game you expect downloadable content for. Yet, 2K Boston's Ken Levine hasn't given up on <i>BioShock</i> DLC by a damn sight. No siree! Here's what Levine has to say:				<a href="http://kotaku.com/311711/levine-hasnt-forgotten-about-dlc" title="Click here to read more about Levine Hasn't Forgotten about DLC">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Oct 2007 05:00:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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