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		<title><![CDATA[Kotaku: 2d]]></title>
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			<title><![CDATA[Kotaku: 2d]]></title>
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		<description><![CDATA[Kotaku posts tagged 2d]]></description>
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			<title><![CDATA[Now Make a Castlevania That Copies BloodRayne]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Now Make a &lt;em&gt;Castlevania&lt;/em&gt; That Copies &lt;em&gt;BloodRayne&lt;/em&gt;" href="http://kotaku.com/bloodrayne/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bloodrayne</span></a></div -->					<div><a title="Click here to read Now Make a &lt;em&gt;Castlevania&lt;/em&gt; That Copies &lt;em&gt;BloodRayne&lt;/em&gt;" href="http://kotaku.com/5821704/now-make-a-castlevania-that-copies-bloodrayne/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Now Make a &lt;em&gt;Castlevania&lt;/em&gt; That Copies &lt;em&gt;BloodRayne&lt;/em&gt;" alt="Click here to read Now Make a &lt;em&gt;Castlevania&lt;/em&gt; That Copies &lt;em&gt;BloodRayne&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_bloodrayne_betrayal_pr_1.jpg"/>
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				 Now that I've gotten past the <a href="http://kotaku.com/5787638/bloodrayne-is-back-and-more-two+dimensional-than-ever">shock of the initial reveal </a>and the<a href="http://kotaku.com/5805740/bloodrayne-is-doing-its-best-castlevania-impression"> awe of the first trailer</a>, I'm done referring to <em>BloodRayne: Betrayal</em> as a game that's trying to be <em>Castlevania</em>. With each new screenshot I find myself wishing there was a <em>Castlevania</em> that looked this good.				<a href="http://kotaku.com/5821704/now-make-a-castlevania-that-copies-bloodrayne/gallery/" title="Click here to read more about Now Make a Castlevania That Copies BloodRayne">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bloodrayne]]></category>
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			<category><![CDATA[Bloodrayne: Betrayal]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Fri, 15 Jul 2011 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Pixeljunk: Sidescroller Looks Like a Neon Delight]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Pixeljunk: Sidescroller&lt;/em&gt; Looks Like a Neon Delight" href="http://kotaku.com/2d/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2d</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Pixeljunk: Sidescroller&lt;/em&gt; Looks Like a Neon Delight" href="http://kotaku.com/5809326/pixeljunk-sidescroller-looks-like-a-neon-delight/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Pixeljunk: Sidescroller&lt;/em&gt; Looks Like a Neon Delight" alt="Click here to read &lt;em&gt;Pixeljunk: Sidescroller&lt;/em&gt; Looks Like a Neon Delight" src="http://cache.kotaku.com/assets/images/9/2011/06/small_pixeljunk_sidescroller_e3_05.jpg"/>
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				The <em>Pixeljunk </em>series is back for another trip around the PlayStation Network, this time with the snappily-named <em>PixelJunk: SideScroller</em>, a...side-scrolling shooter that's as much about messing with liquids as it is shooting stuff.				<a href="http://kotaku.com/5809326/pixeljunk-sidescroller-looks-like-a-neon-delight/gallery/" title="Click here to read more about Pixeljunk: Sidescroller Looks Like a Neon Delight">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5809326/pixeljunk-sidescroller-looks-like-a-neon-delight/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809326]]></guid>
			<category><![CDATA[2D]]></category>
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			<category><![CDATA[q games]]></category>
			<pubDate><![CDATA[Tue, 07 Jun 2011 02:43:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Nintendo's 3DS Warning For Kids Under Six Years Old]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's 3DS Warning For Kids Under Six Years Old" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Nintendo's 3DS Warning For Kids Under Six Years Old" href="http://kotaku.com/5719485/nintendos-3ds-warning-for-kids-under-six-years-old" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo's 3DS Warning For Kids Under Six Years Old" alt="Click here to read Nintendo's 3DS Warning For Kids Under Six Years Old" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5e37218e3612bd19fd7a15281c3f6140.jpg"/>
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				 Next month, Nintendo is showing off the Nintendo 3DS to the general public in Japan for the first time. It could possibly <a href="http://kotaku.com/5718951/bring-a-motion-sickness-bag-to-the-3d-revolution">make you sick</a>. Oh, and don't plan on bringing young kids for 3D fun.				<a href="http://kotaku.com/5719485/nintendos-3ds-warning-for-kids-under-six-years-old" title="Click here to read more about Nintendo's 3DS Warning For Kids Under Six Years Old">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5719485/nintendos-3ds-warning-for-kids-under-six-years-old]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5719485]]></guid>
			<category><![CDATA[Nintendo]]></category>
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			<category><![CDATA[Nintendo 3ds]]></category>
			<pubDate><![CDATA[Tue, 28 Dec 2010 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[A 3D Twist On 2D Street Fighters]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A 3D Twist On 2D Street Fighters" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read A 3D Twist On 2D Street Fighters" href="http://kotaku.com/5641214/a-3d-twist-on-2d-street-fighters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A 3D Twist On 2D Street Fighters" alt="Click here to read A 3D Twist On 2D Street Fighters" src="http://cache.kotaku.com/assets/images/9/2012/02/small_0e6505449d7ed308064d9f410456dec5.jpg"/>
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				<!-- videoId: w1StCGhmjvI --><!-- /videoId: w1StCGhmjvI --> Armed with screenshots of Street Fighter 3 and Alpha, an iPad, and a copy of his HoloToy app, Kode80 created something wonderful.				<a href="http://kotaku.com/5641214/a-3d-twist-on-2d-street-fighters" title="Click here to read more about A 3D Twist On 2D Street Fighters">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5641214/a-3d-twist-on-2d-street-fighters]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5641214]]></guid>
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			<pubDate><![CDATA[Fri, 17 Sep 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Our Definitions For 2D And 3D Are Broken, Please Fix]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Our Definitions For 2D And 3D Are Broken, Please Fix" href="http://kotaku.com/3d/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3d</span></a></div -->					<div><a title="Click here to read Our Definitions For 2D And 3D Are Broken, Please Fix" href="http://kotaku.com/5514956/our-definitions-for-2d-and-3d-are-broken-please-fix" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Our Definitions For 2D And 3D Are Broken, Please Fix" alt="Click here to read Our Definitions For 2D And 3D Are Broken, Please Fix" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2a2d2a0549541ac87b9485d916ac31da.jpg"/>
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				 For years now, video games have been divided into two categories: 2D and 3D. With the advent of 3D televisions and portable consoles, those definitions might be antiquated. Time for an update!				<a href="http://kotaku.com/5514956/our-definitions-for-2d-and-3d-are-broken-please-fix" title="Click here to read more about Our Definitions For 2D And 3D Are Broken, Please Fix">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5514956/our-definitions-for-2d-and-3d-are-broken-please-fix]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5514956]]></guid>
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			<category><![CDATA[super mario 64]]></category>
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			<category><![CDATA[wolfenstein 3d]]></category>
			<pubDate><![CDATA[Mon, 12 Apr 2010 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Create And Share Your Own 2D Sonic Levels]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Create And Share Your Own 2D Sonic Levels" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Create And Share Your Own 2D Sonic Levels" href="http://kotaku.com/5359917/create-and-share-your-own-2d-sonic-levels" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Create And Share Your Own 2D Sonic Levels" alt="Click here to read Create And Share Your Own 2D Sonic Levels" src="http://cache.kotaku.com/assets/images/9/2009/09/sonicleveled.jpg"/>
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				 PlaySega.com has recently launched a flash version of the original <a class="autolink" title="Click here to read more posts tagged SONIC THE HEDGEHOG" title="Click here to read more posts tagged SONIC THE HEDGEHOG" href="http://kotaku.com/tag/sonic-the-hedgehog/">Sonic the Hedgehog</a>, complete with a level editor that allows fans to create, share, and play their own Sonic levels online.				<a href="http://kotaku.com/5359917/create-and-share-your-own-2d-sonic-levels" title="Click here to read more about Create And Share Your Own 2D Sonic Levels">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega]]></category>
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			<pubDate><![CDATA[Tue, 15 Sep 2009 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Aksys Brings BlazBlue To America]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Aksys Brings BlazBlue To America" href="http://kotaku.com/aksys/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">aksys</span></a></div -->					<div><a title="Click here to read Aksys Brings BlazBlue To America" href="http://kotaku.com/5165962/aksys-brings-blazblue-to-america/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Aksys Brings BlazBlue To America" alt="Click here to read Aksys Brings BlazBlue To America" src="http://cache.kotaku.com/assets/images/9/2011/11/small_blazblue_01.jpg"/>
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				 A bevy of BlazBlue screenshots accompany the announcement that Aksys game is bringing the spiritual successor to Guilty Gear to the states this summer.				<a href="http://kotaku.com/5165962/aksys-brings-blazblue-to-america/gallery/" title="Click here to read more about Aksys Brings BlazBlue To America">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5165962/aksys-brings-blazblue-to-america/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5165962]]></guid>
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			<pubDate><![CDATA[Sun, 08 Mar 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Igarashi: Wii Ware Could Keep The 2D Dream Alive]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Igarashi: Wii Ware Could Keep The 2D Dream Alive" href="http://kotaku.com/wii-ware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiware</span></a></div -->					<div><a title="Click here to read Igarashi: Wii Ware Could Keep The 2D Dream Alive" href="http://kotaku.com/5028782/igarashi-wii-ware-could-keep-the-2d-dream-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Igarashi: Wii Ware Could Keep The 2D Dream Alive" alt="Click here to read Igarashi: Wii Ware Could Keep The 2D Dream Alive" src="http://cache.kotaku.com/assets/images/9/2008/07/2dee.jpg"/>
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Despite <i>Castlevania</i>'s periodic forays into 3D games (many of which incite fanboy rage), series creator Koji Igarashi is long-known as a staunch supporter of the 2D aesthetic. 				<a href="http://kotaku.com/5028782/igarashi-wii-ware-could-keep-the-2d-dream-alive" title="Click here to read more about Igarashi: Wii Ware Could Keep The 2D Dream Alive">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5028782/igarashi-wii-ware-could-keep-the-2d-dream-alive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5028782]]></guid>
			<category><![CDATA[wii ware]]></category>
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			<category><![CDATA[Castlevania]]></category>
			<category><![CDATA[Igarashi]]></category>
			<pubDate><![CDATA[Thu, 24 Jul 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Street Fighter 2D VS. 3D]]></title>
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For all of you fellow die-hard Street Fighter fans out there, this Street Fighter IV video should help put your mind at ease a bit. In it Street Fighter IV producerYoshinori Ono talks about what Street Fighter means to him and what he didn't want to change when introducing a bit of 3D to the famously 2D franchise.				<a href="http://kotaku.com/339443/street-fighter-2d-vs-3d" title="Click here to read more about Street Fighter 2D VS. 3D">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/339443/street-fighter-2d-vs-3d]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-339443]]></guid>
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			<category><![CDATA[street fighter iv]]></category>
			<pubDate><![CDATA[Wed, 02 Jan 2008 10:00:17 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Maple Story Turns Two]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Maple Story Turns Two" href="http://kotaku.com/premium-aged-maple/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">premiumagedmaple</span></a></div -->					<div><a title="Click here to read Maple Story Turns Two" href="http://kotaku.com/258197/maple-story-turns-two" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Maple Story Turns Two" alt="Click here to read Maple Story Turns Two" src="http://cache.kotaku.com/assets/images/9/2011/11/7e2736113c49be400fa18cacca57dcda.gif"/>
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Nexon's whacky free-to-play but pay-to-pimp side-scrolling MMO Maple Story is celebrating two years of success in North America, home of just a smidgeon of their 50 million+ user base. Throughout the month of May they'll be holding anniversary events that offer special items, birthday-themed monsters carrying unique loot, GM events every day from the 9th though the 16th, and double XP and item drops the 11th through the end of the month.				<a href="http://kotaku.com/258197/maple-story-turns-two" title="Click here to read more about Maple Story Turns Two">More&nbsp;&raquo;</a>
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			<category><![CDATA[premium aged maple]]></category>
			<category><![CDATA[2D]]></category>
			<category><![CDATA[Anniversary]]></category>
			<category><![CDATA[maple story]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Mon, 07 May 2007 12:20:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ocarina of Time 2D Coming Soon?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ocarina of Time 2D Coming Soon?" href="http://kotaku.com/zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zelda</span></a></div -->					<div><a title="Click here to read Ocarina of Time 2D Coming Soon?" href="http://kotaku.com/224974/ocarina-of-time-2d-coming-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ocarina of Time 2D Coming Soon?" alt="Click here to read Ocarina of Time 2D Coming Soon?" src="http://cache.kotaku.com/assets/images/9/2011/11/ztoot2d.gif"/>
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<div class="FloatHack"></div>
The long in the works fan remake of the classic Nintendo 64 game The Legend of Zelda: The Ocarina of Time looks like it may be progressing, with a release candidate coming "soon". While the authenticity of the project has always been in doubt, the newest screens of the game, regardless of whether it actually exists, are still very pretty.				<a href="http://kotaku.com/224974/ocarina-of-time-2d-coming-soon" title="Click here to read more about Ocarina of Time 2D Coming Soon?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zelda]]></category>
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			<category><![CDATA[N64]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[the legend of zelda ocarina of time]]></category>
			<pubDate><![CDATA[Thu, 28 Dec 2006 19:40:59 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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