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    So Some Guy Spent Over $300,000 On A Virtual Item

    Chinese TV Goes All Fox News Over Online PC Games

    Study: Female Everquest II Players Still Logging More Hours, Still Not Honest About It

    read more: #iknewit, #mmo, #wow, #everquest, #ibm, #study

    IBM - MMO Players Can Make Corporate Leaders

    Eric Lessner is a member of the IBM think-tank Institute of Business Value, and as part of a study collaboration with MIT and Stanford, studied Everquest and WoW players. And he saw the games as excellent preparation for the business world.

    For example the ability to bring together distributed groups of individuals - often who are on a volunteer or semi-volunteer basis - to be able to make more rapid decisions under conditions of uncertainty. To incorporate and use different sources of data and make decisions rapidly. To recognise people for their contribution. To be able to motivate.
    Chalk up another win for videogames by anonymous expert who is smarter than you, making total the tally:

    Gamers 10,271 Stupid People 0

    Gaming's business end [via maxconsole]


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