Peter Molyneux has simplified combat to just one button in Fable 2, hopefully enticing casual gamers to play while still rewarding hardcore gamers with upgrades based upon the use of advanced maneuvers in the system. But either way, Molyneux wants players beating the game.
I hate that we spend millions of dollars designing our games and only 1 percent of people finish them...If they don't finish the game, it's like leaving the movie halfway through, so it's a rubbish movie to some extent, and that responsibility is on our shoulders.There is nothing worse than developers masturbating to their own narrative genius over a game that's not worth the commitment of finishing. It's heartening that some designers have maintained perspective. We just hope the whole one button thing works out.
A Fable for the Masses [nextgeneration]


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