As I sit here writing this article, I'm not exactly sure what to say. Little Big Planet was kind of an enigma to me when I walked into the demo and I have to say after leaving, it still kind of is. On the surface, the game looks amazing and it's obvious the development team is putting a lot work into it, but I'm just kind of baffled as to exactly what the point of it is.
The graphics are very slick and the few little backgrounds they showed that you could swap out were cool and included things like a desert, a graveyard and Zen garden. The space in which you can build your creations is pretty large and some of the "inventions" shown were pretty wacky. Once you build something, you can store it in your inventory and then share it with other players. It's what I would probably call an art game with some community aspects. The guys showing the game showed us how you can create things and put them into the world and play with them, but in the end it was all rather vague. They did confirm that there would be playable levels included in the game package (which will be available both through digital download and on disc) and that by completing these levels, it would unlock more items for you to play with. A lot of the questions that were asked including how many pre-made levels are available and if there was any sort of plot were answered with the same "We'll be talking more about that at TGS" reply.
All that said, it is still a rather intriguing title and I will be interested to see how it develops, but at this point it seems a little early on to get a real handle on exactly how it's all going to work. If I end up at TGS I'll definitely be wanting to check in with it again to hear these more detailed announcements.

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