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    Games of the Indicade

    E3 may be smaller. E3 may have cut out lots of the smaller developers. E3 may have excluded tons of journalists of gaming professions, but that doesn't mean E3 doesn't have any indie games to show. The Indicade gives E3's token indie developers a chance to shine amidst the reduced glitz and glamor of the new show. The elecen games were hand selected by the International Festival of Independent Games and the International Game Developers Association for a little floor space at the hanger. Hit the jump for the full rundown of games.

    Hands-On Demos:
    8, by Tale of Tales www.taleoftales.com
    And Yet It Moves, by Vienna Institute of Technology www.andyetitmoves.at
    Braid, by Jonathan Blow www.braidgame.com
    Cloud, by That Game Company www.thatcloudgame.com
    Everyday Shooter, by Jon Mak, Queasy Games bywww.everydayshooter.com
    Fijuu2, by Julian Oliver and Pix www.fijuu.com
    N, by Metanet Software www.harveycartel.org/metanet/n.html
    Night Journey, by Bill Viola with Tracy Fullerton, USC interactive.usc.edu/research/games/projects/20050813-the_night_.php
    Revolution, by MIT Education Arcade gaming.mit.edu/revolution
    Rumble Box, by Digipen Phackett.com/rumblebox/=
    Whyville, by New Medeon www.whyville.net

    Video Compilation
    Arcade Wire, by Persuasive Games www.persuastivegames.com
    Bone, by Telltale Games www.telltalegames.com/bone/
    Can You See Me Now, by Blast Theory www.blasttheory.co.uk
    Freedom Fighter 56, by Lauer Learning www.freedomfighter56.com
    Game Over (Machinima), by Pes www.eatpes.com/game_over.html
    [giantJoystick] (Installation), by Mary Flanagan http://maryflanagan.com/joystick/default.htm
    Out of Your Mind, by gameLab http://www.gamelab.com/game/out_of_your_mind
    Steam Brigade, by Pedestrian Entertainment www.steambrigade.com

    Cloud is amazing, though oddly dated for this show, and Everyday Shooter, well that game makes me feel all fuzzy inside and not in a I-just-landed-in-Denver sort of way


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