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    Korean Virtual Taxation Start!

    With online gaming as huge as it is in Korea, no wonder the Korea National Tax Service has just started virtual taxation. Basically, virtual asset transactions get a value-add tax. Here's the kicker: the actual items and currencies don't belong to the gamer but to the game's publisher. Site im69.com lays out the policy:


    Sellers who do between 6 and 12 million won/half year in business will have VAT auto applied by transaction's middle-man
    Sellers who do more than 12 million won/half year in business will need a business license and will pay the tax by themselves

    According to a National Tax Service official, "NTS would be able to track all transactions for taxation of virtual items." Your move, IRS.
    Virtual Taxing [im69.com via Game|Life]


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