
In an article I somehow managed to miss out of last week's NYT Magazine, Julian Dibbell takes a not entirely new look at "The Life of the Chinese Gold Farmer," though it does focus a bit more on the life (or lack thereof) and less on the gold farming.
Scattered around the stifling, dim wang ba, 10 power levelers just off the day shift were merrily gaming away. Not all of them were playing World of Warcraft. A big, silent lug named Mao sat mesmerized by a very pink-and-purple Japanese schoolgirls' game, in which doe-eyed characters square off in dancing contests with other online players. But the rest had chosen, to a man, to log into their personal World of Warcraft accounts and spend these precious free hours right back where they had spent every other hour of the day: in Azeroth.
While news of gold farming, bannings, documentaries, and the like is all over the place these days, it's usually interesting to see yet another take on the "surreal" business of getting virtual loot and selling it for real money.
















