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    Designing for Tragedy

    Gamastura has a very intriguing article by Ian Bogost, an academic video games researcher, game designer, and educational publisher. Looking back at the events before and after the Virginia Tech shootings, Bogost doesn't so much play devil's advocate to the mainstream's opinions of the happenings as he does trying to see everything from a different point of view. For example, he re-examines the V-Tech Rampage flash game by Ryan Lambourn and wonders if this was Lambourn's own way of creating a cry for help. The article also tackles in what ways video games are allowed to mimic life, even when its subject is a tragedy based in the real world. Definitely worth a read.

    Persuasive Games: Designing For Tragedy [Gamasutra]


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