Infinity Ward, the team behind Call of Duty 2, is back in the saddle for the series' fourth installment. The game is cross-platform for the PS3 and the Xbox 360, and both versions will run at 1080p and 60 frames-per-second. Don't expect a Wii port (that's a mantra of late!), because if Infinity Ward ever decided to release a version for the Nintendo console, it would be built from the ground up. Instead of relying on World War II, Infinity Ward decided to shift the game to a modern setting. No Nazis? Who are we going to kill? Explains Infinity Ward's Grant Collier:
We really needed to create a bad villain, since we don't have Nazis to kill any more. In previous Call of Duty games, you could start off and know that those guys are bad — we need to kill them for X, Y and Z reasons. We spent a lot of time working on the storyline — we've hired Hollywood writers who are really great at creating cliff-hangers.
Wait, I thought Hollywood was the bad guy. Still! Very much looking forward to this title.
Interview With Grant [Spong]
Contact information for this author is not available.










