
Game developer Epic learned loads from its smash hit Gears of War. Company founder Tim Sweeney says that the upcoming Unreal Tournament 3 will take that knowledge and put it into practice. And what did Epic learn? Sweeney explains:
The Gears of War experience on Xbox 360 taught us to optimize for multi-core, and to improve the low-level performance of the key engine systems. This has carried over very well to PC... Also, the 360 work we did resulted in an engine that also runs well on low-end and mid-range PCs.
So we're pretty much saying the Xbox 360 is a low-end to mid-range PC? Back-handed compliments all around!
Unreal Learns From Gears [Eurogamer]
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