Danc from Lost Garden has an interesting (and non-SpaceCute related) article up on Gamasutra talking about the whys and hows of game life cycles. "In 1994, encyclopedic game site MobyGames lists that 20 graphic adventure games were released. By 2002, the number of titles had plummeted to 3." It's all part of a much larger trend, and has a lot of components. This isn't anything new, mind you:
The 'genre life cycle' is merely the well established product life cycle concept applied to the game industry. This is business 101 for many companies, yet I find that it is a surprisingly fresh concept for many game developers.
Still a good read if you're interested in this sort of thing.
The Circle of Life: An Analysis of the Game Product Lifecycle [Gamasutra via Lost Garden]















