An interesting discussion over at Terra Nova: how to design a new paradigm for online worlds that don't harken back to Second Life or WoW? Given a few basic rules - existence independent of the players, limitations on the actions that can be taken in the world, each player having a character/avatar, and existing in real time - what can you come up with? And is there really a need for such a thing?
The article itself is quite short, but the comment section just keeps growing - and is fairly interesting reading to boot.
First Principles [Terra Nova]















