The game that many MMO fans and developers alike are touting as the best hope at breaking World of Warcraft's dominance on the genre, Warhammer Online, has been delayed until the first quarter of 2008. This according to the latest newsletter for the game, in which EA Mythic GM/VP Mark Jacobs explains the reasons for the delay.
We have made the decision to move our ship date for the US and Europe to the first quarter of 2008. (Release dates for Asia will be announced at a later date.) Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible.
Hmmm. Delaying a game to make it better is generally a sound idea. It worked for WoW, after all. Just a little worried about how these new EA resources are going to affect the game. Too many cooks, too many ingredients...that sort of thing. Wouldn't want to see this MMO go the way of my poor, deceased Earth and Beyond.
Warhammer Online Delayed [Voodoo Extreme - Thanks Cyanbane!]

















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