Thursday night, between having my balls handed to me at the SCEA Blogger Congress and hanging at the Gamecock party, I stopped by a private little affair hosted by Nintendo.
Held in Machiavelli Room of a nearby restaurant, about a dozen journalists mingled with Nintendo folk, including Beth Llewelyn and Reggie Fils-Aime, and played Wii Sports.
I ended up having my ass handed to me in Bowling by a Game Daily guy, but knew better than to take on Reggie, who was creaming everyone.
About a half hour after I arrived I looked over at spotted David Jaffe, of God of War fame, standing near a Wii chatting with some folks.
I was a little surprised to see him at a Nintendo party, but he said he's a big fan of Nintendo and had the time to swing by. That's the thing about GDC, it's so much more about bigger concepts than party lines.
We had a chance to speak for a bit about the whole Sony/Kotaku thing and while I think he appreciated what happened we ended up getting onto one of the central questions people seem to ask about it: Why did I risk the relationship for the seemingly minor story?
It's a fair question, but one that could only be asked in retrospect. At the time when McWhertor was writing the story the real question wasn't about choosing between my relationship with Sony and running McWhertor's story. It was a question about ethics and integrity.
My choice was to either be told how to do my job by a PR company or to do what I'm paid to do and report the news.
Jaffe, MTV's Stephen Totilo and I also got onto the topic of episodic content. To be fair, Totilo and Jaffe were having a smart conversation about the topic when I sort of interrupted and interjected my ideas. Totilo is on this bent, a pretty smart one, about the consumption of video games and how people aren't as versed in the wide variety of games because they are so time consuming and long.
He thinks, I believe, that it would help if there were more short, smart games out there. While I agree, I'm also a bit afraid of the repercussions. In an ideal world episodic content is a fantastic idea. But once you through the market and publishers into the formula, I could see their successes degregating the traditional, long-form of game development that we enjoy now.
There are plenty of games out there that wouldn't suffer. I think that most games people play, are played to be beaten, not so much experienced. But with some games, it is the experience of playing that is fun. God of War II happens to be a prime example. I'm thoroughly enjoying everyone moment of that game and almost don't want to beat it. I'm not as interested in the destination as the journey and I fear that could become a thing of the past if, no when episodic content takes off.
Contact information for this author is not available.












