
Newsweek's N'Gai Croal has a big three part interview with GDC director Jamil Moledina (dashing fella above). In the last part both talk about the Super Columbine Massacre RPG, a story we broke previously. Both look back on the controversary with 20-20 hindsight, giving us nuggets like this from Jamil:
It doesn't matter whether this is a really good game or not. What matters is the ability of the entire artistic community to have a venue to show something. The question of merit is for the public to decide. It seems to me to be one of the basic principles of our society.
...And from N'Gai:
The metaphor that I like to use—and I know that I'm sort of rambling on—we 'see' games with our hands, and there are many people who because they don't know how to play games, they can't see what games really are, they can't see what games have the potential to become. So they're locked into the mindset that games are toys, and they're like, 'Why would you put this filth in the hands of our kids?' But games are so much more than that.
It ends up being less an interview and more a dialogue. A fascinating one at that.
GDC Director Talks Columbine [Level Up]
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