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    ASH: Archaic Sealed Heat Gameplay

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    GDC07: Blue Dragon Lands In August, Lost Odyssey Holiday '07

    We had a chance to sit down with Mistwalker's Hironobu Sakaguchi this morning to get an update on the current state of the man's two RPGs, Blue Dragon and Lost Odyssey.

    Sakaguchi walked us through one of Blue Dragon's boss fights, a mainly hands-off experience, plus one of the three on-rails shooter segments. The Blue Dragon North American release looks like it will be happening this August, with three separate pieces of downloadable content, described as "huge", released over a three to four month time period after launch. English voices were in place, but players who prefer Japanese dialogue are in luck—we were told that the original voiceover work will remain intact as an option for the US release.

    The Final Fantasy creater then moved on to his more Western tailored RPG Lost Odyssey, previously demoed at the Tokyo Game Show.

    While Sakaguchi prefaced his non-interactive demo with a warning about the early state of the game's lighting, the Unreal Engine 3-powered game still looked gorgeous. According to Sakaguchi, Mistwalker is "working to produce a level of graphics greater than Gears of War." Are they successful? I'll stand by a firm "umm maybe?"

    We were shown an extended real-time cutscene, one that involved the male lead, Kaim Argonar, and his female compatriot meeting with their newest partner who just happens to be a womanizing drunkard. The animation and lip-synching was mostly spot on in the early demo. Sakaguchi let us know that the game would be originally voiced and synched in English, with a Japanese dub or subtitle treatment to follow for Lost Odyssey's native release.

    Beyond Blue Dragon, Lost Odyssey and the upcoming Nintendo DS RTS title A.S.H. (Archaic Sealed Heat), Hironobu wouldn't say what else he was working on. Sadly, Sakaguchi declined to answer my request for a Rad Racer III.


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