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    read more: #topsecret, #davidperry, #mmo, #acclaim

    Perry Clears Up Top Secret MMO Confusion

    Following the announcement of Acclaim's Top Secret MMO project was a cloud of confusion. How exactly will a game designed by John Q. Public work?

    David Perry sat down with Gamespot to talk about the logistics of running a development team that could top "more than 1,000 people":

    The moderators will pull them together as far as keeping them focused. We'll take votes on it; sometimes we'll have people coming in to help decide the winner of something. The most important thing is we'll be directing this so it's not just a crazy forum of people talking about random stuff. The goal is to try and keep them all going forward. We'll be working through the individual milestones just like a professional game. We're starting with a prototype and they're all going to get copies of that, like a build so they can play at home, and get more ideas and talk about that as we move forward to get to the next milestone.

    What about getting paid? When will it ship? And why? Why, damn it?! Perry does his best to clue us in to how his free MMO will not suck out loud.

    Q&A: David Perry's Top Secret [Gamespot]


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