If you're a Playstation 3 owner, current or future, and a fan of MotorStorm, that should be all of you by the way, then you will probably want to hop over to the Playstation 3 forums to sit in on a chat with the MotorStorm Dev team.
The chat will include producer Simon Benson, senior designer Nigel Kershaw and junior designer Paul Rustchynsky. The live even will kick off at 4 p.m. PST on Friday.
Simon Benson Simon Benson is the producer of MotorStorm , which means he is the main man, running the project from day to day and being responsible for its quality and timely delivery. He was a multiple-award winning engineer at British Aerospace where he helped design military planes before he joined us, and has a background in programming. Ask him questions about how to manage such a complex long-term project, how each and every team works on the game and careers in Production or Code.Nigel Kershaw
Nigel Kershaw is both the Senior Designer on MotorStorm and the Manager of all the other designers. He and his team liaise with artists, coders and testers as well as the production staff to look after all of the interactive side of the game, including the difficulty curve, the interactions between vehicles, the AI, the handling and the gameplay generally. Nigel has worked as a designer for over a decade and has always specialised in racing titles. Ask him questions about what it takes to be a game designer, what influenced the creation of MotorStorm and how to finish those fiendish Level 4 races.Paul Rustchynsky
Paul joined Evolution Studios in 2004 as a Junior Designer after graduating with a First Class Honours degree in Computer and Video Game Design. He has since become an integral member of the design team and specializes in vehicle handling and physics, and works closely with physics programmers in a 'hands-on' way to create the distinctive handling types across the seven different vehicle classes in MotorStorm . Paul is one of our most hardcore gamers and is a massive games collector. Ask him questions about the challenge posed by balancing seven different classes, the technology behind our handling and the implementation of difficulty in our games.
My only question is where is my online-enabled version of the game, I'm still playing the beta sans-multiplayer.
Chat with the MotorStorm Dev Team, this Friday at 4PM PST! [ Edited ] [Playstation]















