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    Halo Multiplayer Lead Forms New Studio

    Former Halo 2 ad 3 multiplayer lead Max Hoberman has formed a new Austin, TX development studio named Certain Affinity, who have today announced a partnership with (surprise!) Microsoft Game Studios to develop content for Halo, including the Xbox 360 exclusive map pack coming out this spring.

    "We're not setting out to change the industry," says Hoberman. "We're creating games by choosing strong leaders, talented and experienced developers, and solid partners. This partnership with Bungie and Microsoft Game Studios is a piece of that puzzle and we hope it's the start of a long and fruitful relationship."

    You can go run your little game studio all you want Hoberman, as long as we still get our maps.

    The studio's staff is made up of folks who've worked on lots of amazing titles, including games in the Ultima, Wing Commander, Myth, Asheron's Call, Freelancer, and Ghost Recon series. Should be interesting to see what they come up with.

    Full press release after the jump!

    CERTAIN AFFINITY, INC. PARTNERS WITH MICROSOFT GAME STUDIOS TO DEVELOP HALO CONTENT

    AUSTIN, TX (DECEMBER 14, 2006) - Certain Affinity, Inc. (www.certainaffinity.com) unveiled itself to the world today as a new development studio based in Austin, TX. In a strategic partnership with Bungie Studios and Microsoft Game Studios, Certain Affinity's first project is developing multiplayer maps for Halo 2, which will release this spring by Microsoft Game Studios exclusively for the Xbox 360. The company is also creating a new Xbox 360 title to be announced at a later date.

    Founded by Max Hoberman, an industry veteran and former Halo 2 and Halo 3 multiplayer team lead, Certain Affinity is focused on creating top-tier games and content in an efficient, no-nonsense manner. The company's staff and leadership averages 12 years in the industry and draws on a wealth of experience from such companies as Origin, Digital Anvil, and Bungie. The team includes major contributors from dozens of hit titles including games in the Ultima, Wing Commander, Myth, Asheron's Call, Freelancer, and Ghost Recon series, as well as all of the titles in the Halo series.

    "We're not setting out to change the industry," says Hoberman. "We're creating games by choosing strong leaders, talented and experienced developers, and solid partners. This partnership with Bungie and Microsoft Game Studios is a piece of that puzzle and we hope it's the start of a long and fruitful relationship."

    This down-to-earth approach has been a hallmark of Hoberman's success as the former Halo 2 and Halo 3 multiplayer team lead, where he initiated and oversaw the multiplayer gameplay, user interface, and online systems. Hoberman drove the invention of features like matchmaking and the party system that helped to make Halo 2 the most played game on Xbox Live for two straight years after its release in 2004, with a total of 800 million hours of Halo 2 played online to date.

    After 10 years at Bungie, Hoberman is leaving in the wake of a remarkable string of achievements and maintains a strong relationship with the studio. He spent the first year and a half on Halo 3 developing a solid foundation for the multiplayer and online game, and building a team able to carry the project through to completion. "What we've accomplished with Halo 3 is extraordinary," he says. "Halo 2 turned the online world on its head, but Halo 3 is going to rip its head right off. I am proud of my contribution to the Halo series and have learned a lot from my friends at Bungie."

    Certain Affinity is not releasing details yet on the game they are working on.

    About Certain Affinity
    Certain Affinity was founded in 2006 to make innovative action-oriented games set in immersive worlds. The studio is focused on creating original content and titles with top leadership talent, an experienced, professional team, and with strong partners. For more information about Certain Affinity, visit www.certainaffinity.com , or email info@certainaffinity.com.

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