I loved Quake, but let's face facts: my excrement is more chromatic, a bright rainbow that flies out of my bottom in a TubGirl-style arc (if you don't get the reference, for god's sakes, don't Google) compared to the palette of that classic. Quake's color scheme is brown, rust, mustard and maroon. And ten year's later? FPS game designers are still doing everything in grays and browns. Consider this image from Aeropause as proof: it's like every game out there is being designed by the color-blind. Meanwhile, companies like Nintendo cram so much color into their games that they trigger epileptic seizures. What's up with that?
The Colour Of Next-Gen Gaming? [Aeropause]
Contact information for this author is not available.











