Those of you wondering, like myself, exactly how Red Steel is controlled may want to mosey over to CVG (again) and check out their hands-on report, which is full of nit and grit such as follows:
One thing to note, for the technically minded of you out there, is that the controller's aim does NOT work like a lightgun - your on-screen cursor isn't positioned in the exact location that you point the remote. It works more like a mouse - the sensor bar detects your movements and translates them to scaled-up movements on screen. And also like a mouse, there will be a sensitivity option that'll allow you to set how fast the on-screen cursor moves relative to your hand movements.
I recently got into a knock-down, drag-out fight about whether Bushido Blade was the thinking man's Tekken, or worthless, flailing chaos. As I shoved Stickypig's swollen face ever deeper into the plaid sofa cushions, I screamed that you weren't SUPPOSED to just flail around, you were supposed to actually wait, think, block, and circle. The sword fights in Red Steel seem to be vaguely evocative of that system, but I doubt anyone will ever truly have patience for a one-hit kill system.
Except me. Jesus wept, I am so alone.
Red Steel Hands-On [CVG]
















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