Cathode Tan's a blog that doesn't like us; yet, just like women, the blogs that hate you are the only one's worth loving. Furthermore, Josh is passionate about Apple's failure to get the Mac together as a viable gaming platform, and he links and excellent post from Jeff Tunnell of Garage Games, who shakes his head in despair over what Apple's doing wrong for gamers:
Since they control all of the hardware, they could easily add in controller support. Standardized controllers annointed by Apple would quickly become ubiquitous and cheap. Apple could make sure their computers ship with better graphics hardware than the built in GPU of the recent Mac Mini, so developers are assured of a minimum graphics standard that will not go down. Apple has wonderful design and awesome software engineers. They could easily add game download support into iTunes. What is more important, games or podcasts? I love podcasts, but the answer to the question is obvious.
I'm not really sure I see the logic that "standardized controllers annointed by Apple would quickly become ubiquitous and cheap." When has anything annointed by Apple been cheap? Rather, my understanding the real hold-up is any sort of consistent push by Apple to appeal to game developers, which Microsoft's been trying to do for a decade now with Direct X.
It is absolutely ridiculous though that a major computer manufacturer that is gaining market share by the minute after years of being the underdog is still recommending its direct competitor (Windows XP through Boot Camp) for those looking to game on their machines.
Should You Make Games For OS-X? [Make It Big In Games]
Tunnell: Why Code Games For OS X? [Cathode Tan]
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