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    read more: #zombie, #capcom, #coolness, #deadrising, #microsoft, #romero, #welovezombies, #xbox360

    Thank You Microsoft for Shit Loads of Cuddly Zombies

    Dead Rising producer Yutaka Haruki talked with game site Firing Squad about Capcom's upcoming walking dead shopping bonanza. Where did the idea for Dead Rising come from? Haruki says he went back to square one and "thought about how zombies don't have to be all that scary." That means one thing and one thing only: cute zombies.

    Haruki goes on to say that the game gives players tremendous freedom, making it possible to play all the way through a myriad of different ways. Players, he adds, can do pretty much whatever they want. So creating a game like this must've been a monster headache? Haruki says:

    I am grateful for the hard work the people at Microsoft have put in to make it so easy to create games for their hardware. I don't think it would have been quite as fun if we hadn't been able to push the hardware to get as many zombies on the screen at once.

    And, you know, that is all that really matters.

    More Here [Firing Squad]


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