Outside of which Ukrainian child bride he's married this week and updates to his blog detailing the best method of applying egg whites to a lionesque mane, it seems the only publicity John Romero gets these days is giving interviews about his halcyon days with Quake and Doom.
And he's given another one, this time to Quakeexpo.com... as usual, it covers a lot well-trodden ground, but still manages to be surprisingly entertaining. Here's Romero making the observation that the Quake soundtrack sucked.
Trent didn't spend much time on it and the only real standout track was the title song. If we had played the music as MP3's instead of CD Audio i believe people would have really identified with it more - 99% of people who play Quake don't play it with the CD in the drive. During Quake's development we were playing MP3s in the game that were created by a friend of Trent's that were really really great - I wish we would have kept those songs and played them as MP3s.
He also comments on how the direction of the game changed 7 months from ship, which explains why American McGee (in a long lost .plan update) claimed that one of the things you could do in Quake deathmatch was rip off an opponent's head and sodomize the gurgling esophagus. I'm totally not kidding; he actually said that.
Interview with John Romero [Quake Expo]
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