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    Animator Says He's Working on "GoldenEye 2010" for Wii

    Rare: "We're Long Past the Stage" where Goldeneye Deal is Feasible

    GoldenEye Designer "Would Like" To See It On Virtual Console

    read more: #criticism, #goldeneye, #minigeek, #n64, #nostalgia, #oldfarts, #timeless

    Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic

    The Addicted Geek ran one of our younger brethren, a 12-year-old gamer nicknamed Minigeek, through the gauntlet of GoldenEye and recorded the boy's responses for posterity. Addicted did it for the sake of testing the supposed "timelessness" of the title, and he was vastly disappointed with the boy's lack of sensitivity for his entrenched nostalgia.

    Said the Wee Geekling:

    Hah! The singleplayer was one of the worst I have ever played. The storyline seemed latched on and forced, and the level design was terrible - I kept on getting lost! The cluncky graphics didn't help either - if you could call those boxes 'graphics' at all. There were also so many bugs in the game - I got stuck in the stairs, and the way aim is controlled is horrible. I didn't like it anyway. The controls again seemed forced. And as for the AI, it's about the same as the zombies in Crimsonland - 'move towards you and fire - don't care if a wall is in the way - run into wall' and so on and so forth.

    Which of course sparked bloody outrage in the comments of the post, where hair-trigger commentators bitched about everything from the boy's suspicious eloquence to his "flawed opinion" (eh?).

    Crotchety gamers are becoming as much of an annoyance these days as any other type of snob. A boy who's been fed Thanksgiving dinners cannot be spooned Gerber's Chicken and Peas for the first time and then be expected to clamor for more. The time comes to put away childish things, and stop mistaking nostalgia for value.

    Timeless? [Addicted Geek]


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